Jump to content
Sign in to follow this  
Noel

MS/Asobo: I so hope you dedicate the lion's share of the...

Recommended Posts

Posted (edited)

...purportedly big gains in performance coming in MSFS 2024 to greatly enhanced cloud density/resolution/depiction/morphologies.  Variety and morphology has been improved to a degree in recent updates, but the basics still missing surround low resolution voxel grids that can only be tweaked so much.   For me, cloud depiction does not not match the quality of ortho scenery.  I think with modern hardware we have now it should be possible to make substantial gains in this area.  I would value this w/ slider control over any other changes present in the 2024 release.  This arrival into KSEA was quite nice but reminds me of how much I would love to see higher resolution clouds in this same scene. 

spacer.png

And then this wonderment:  I really love this sim!  Adding SLC has amped the love up another couple notches!

spacer.png

 

Edited by Noel
  • Like 2
  • Upvote 1

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites

WHfSKqh.pngThe other day I was watching Alpha Original's latest vid and he was getting high level clouds like this and I was surprised. They don't normally look like that since they're usually too transparent.

Sometimes something gets knocked into place and live weather pulls off a fluke lol. That being said, I don't think the majority of the performance should go to clouds. Remember they are now working with a more detailed CFD which can get resource heavy and more detailed scenery is going to need its fair share of resources too.

  • Like 3

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RTX 3070 Ti.

Share this post


Link to post
Share on other sites
On 1/8/2024 at 10:00 AM, Noel said:

...purportedly big gains in performance coming in MSFS 2024 to greatly enhanced cloud density/resolution/depiction/morphologies.  Variety and morphology has been improved to a degree in recent updates, but the basics still missing surround low resolution voxel grids that can only be tweaked so much.   For me, cloud depiction does not not match the quality of ortho scenery.  I think with modern hardware we have now it should be possible to make substantial gains in this area.  I would value this w/ slider control over any other changes present in the 2024 release.  This arrival into KSEA was quite nice but reminds me of how much I would love to see higher resolution clouds in this same scene. 

And then this wonderment:  I really love this sim!  Adding SLC has amped the love up another couple notches!

 

 

I’ve been flying simulations for somewhere around  40+ years.  I’ve had them all I figure. Never, NEVER have I seen cloud depictions like the current depictions in the current release of MSFS. This ain’t P3D with Active Sky PictoClouds any more and I for one am quite happy.

-B

  • Like 11

Share this post


Link to post
Share on other sites
Posted (edited)
40 minutes ago, Krakin said:

I don't think the majority of the performance should go to clouds

For me, despite the fact they have done as well as I think they can w/ this model of cloud rendering and for what it is, it's decent. But I think it will take serious performance to advance this meaningfully forward unless there is another method to spin quality out of low resolution voxel grids, and they most certainly are.   Right now if I were to rate cloud quality, not so much weather quality just clouds as objects, if I gave the default scenery a score of 100, I'd have to give cloud depiction 30.  Again, not talking about clouds in the distance w/ beautiful lighting which is lovely.  So adding better quality scenery when it's already been so compelling as to garner all the users we seemingly have now, I don't think will get the payoff that upping cloud depiction will.  We spend most of our time in the sky and clouds.  CFD will put pressure on the CPU presumably, whereas I think cloud depiction may push the GPU much more.   I'm doubtful more detailed CFD will impact the sim much at all, secondary to multithreading enhancement.

I'm hoping they will use something like LOD, with a slider for cloud depiction.  When close up to clouds the resolution goes up, and tapers down the greater the distance from the viewer.   And we have the hardware to allow users to go there if they can.

Edited by Noel

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites

Unpopular Opinion, but I would take a reduction in cloud visuals if it meant an increase in weather realism. Freezing rain, lenticular clouds, moving fronts, hail and microbursts are way cooler, to me, than more voxel resolution. 

  • Like 3
  • Upvote 5

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

Share this post


Link to post
Share on other sites
Posted (edited)

 

12 minutes ago, WestAir said:

Unpopular Opinion, but I would take a reduction in cloud visuals if it meant an increase in weather realism. Freezing rain, lenticular clouds, moving fronts, hail and microbursts are way cooler, to me, than more voxel resolution. 

Should not be either/or, and I hope we see those or some of those in 2024.  For cloud morphology I feel you really need resolution to work with.  Right now I think the reason we don't see better morphologies is very closely tied to this fundamental weakness.  Blurry, fuzzy, low resolution clouds.  Bring in the Cloud LOD slider for those who can exploit it.  My GPU now 3y old hovers around 50-65%.  Here is what some day we will have, and it takes particle density to get there, with some additional 3D shader magic to make it possible, which I photographed on a local ride last summer:

spacer.png

 

 

Edited by Noel
  • Like 1

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites
Posted (edited)
41 minutes ago, Noel said:

 

Should not be either/or, and I hope we see those or some of those in 2024.  For cloud morphology I feel you really need resolution to work with.  Right now I think the reason we don't see better morphologies is very closely tied to this fundamental weakness.  Blurry, fuzzy, low resolution clouds.  Bring in the Cloud LOD slider for those who can exploit it.  My GPU now 3y old hovers around 50-65%.  Here is what some day we will have, and it takes particle density to get there, with some additional 3D shader magic to make it possible, which I photographed on a local ride last summer:

spacer.png

 

 

Dream on if that will ever happen on a computer game. Maybe in 2050 when 20,000$ machines may simulate it.

Edited by JBDB-MD80

Share this post


Link to post
Share on other sites

Somewhat disturbingly, my flightsim hobby has led me to question/critique even the REAL clouds above me!?

I was walking with my wife on a partly cloudy day and was disturbed at how FAKE looking the clouds above us were “these clouds look like MSFS clouds!?”

And they DID look a bit “off”...subpar...very sim like...but they were REAL clouds?


I’ve had similar experiences with the VASI lights driving home past KSBM Sheboygan, WI at night...first I panic that my Civic is “too low!” with all reds, then  I critique them...”Better intensity than MSFS but not as good as XP12’s....” 🙂

 

  • Like 8

Share this post


Link to post
Share on other sites
1 hour ago, JBDB-MD80 said:

Dream on if that will ever happen on a computer game. Maybe in 2050 when 20,000$ machines may simulate it.

More in that direction is the goal is all I'm saying.  Dial it up to accommodate today's hardware with a slider.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites
4 hours ago, Noel said:

More in that direction is the goal is all I'm saying.  Dial it up to accommodate today's hardware with a slider.

Study the aircraft first with the flight model and physics and worry about scenery last.

Share this post


Link to post
Share on other sites
8 hours ago, btacon said:

Never, NEVER have I seen cloud depictions like the current depictions in the current release of MSFS. This ain’t P3D with Active Sky PictoClouds any more and I for one am quite happy.

I felt like that on release of MSFS, and right up to the carnage that was visited on the clouds with SU5/7. Now, I feel they're frequently eclipsed by DCS' clouds (maybe not fair because there's no live weather (?)) and Visual XP.

I also hope a lot of resources are devoted to their depiction in 2024.

  • Upvote 3

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Share this post


Link to post
Share on other sites

With Asobo so far up MeteoBlue and others you know what, there’s very little chance we will see the weather engine we dream about. 

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Republic DC9 said:

And they DID look a bit “off”...subpar...very sim like...but they were REAL clouds?

Exactly, real weather sometimes looks so bad, that I wish there was a "historical weather" feature for it!

  • Like 3

Share this post


Link to post
Share on other sites
18 hours ago, Republic DC9 said:

I was walking with my wife on a partly cloudy day and was disturbed at how FAKE looking the clouds above us were “these clouds look like MSFS clouds!?”

That's so funny to read that.  My son and I have a long standing joke when we're walking the dog out on the fields.. except we refer to the clouds sometimes looking like something much worse than MSFS!   -  "Look Dad, there are FS9 clouds in the sky again!". 😄    We notice it about once a month... where the sky colour looks a really fake, pastel-like blue colour and the clouds themselves look like little Bob Ross clouds!    Odd isn't it.   We expect that real clouds should look "super hi rez!", sometimes forgetting that real clouds have no resolution at all.   Resolution is a digital sampling measure.   The clouds are 100% analogue, baby! 😁

  • Like 3

Bill

UK LAPL-A (Formerly NPPL-A and -M)

Share this post


Link to post
Share on other sites
On 1/10/2024 at 1:01 PM, JYW said:

That's so funny to read that.  My son and I have a long standing joke when we're walking the dog out on the fields.. except we refer to the clouds sometimes looking like something much worse than MSFS!   -  "Look Dad, there are FS9 clouds in the sky again!". 😄    We notice it about once a month... where the sky colour looks a really fake, pastel-like blue colour and the clouds themselves look like little Bob Ross clouds!    Odd isn't it.   We expect that real clouds should look "super hi rez!", sometimes forgetting that real clouds have no resolution at all.   Resolution is a digital sampling measure.   The clouds are 100% analogue, baby! 😁

Glad I’m not the only one who has experienced this! 🙂

I also swear I’ve detected a bit of “stutter” while driving in busy areas, but that’s a different topic!

  • Like 3

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...