February 28, 20242 yr 3 hours ago, mrlip said: Haven’t picked up a better head strap yet but given what people say about the included one, I will probably get one I highly recommend the new bobovr s3pro strap. I had many different VR headsets and for all of them I bought mods to improve ergonomics, but never before has using a VR headset been so convenient. Garber Sergey
March 1, 20242 yr Author Received the quest 3 today 😀 Did all of the initial setup, which for someone who has never used VR at all before was quite mind blowing in itself! Picked up Virtual Desktop from the Meta Store as that seemed to be the best starting point from what I’ve read. Fired up MSFS using pretty much all default VD and FS settings in terms of VR just to check everything worked and wow my mind was fully blown! I only had chance to sit at a gate in the Fenix but even that was an incredible experience Tomorrow I plan to fine tune everything, are there some good setup guides for VD and MSFS?
March 1, 20242 yr 32 minutes ago, mrlip said: Received the quest 3 today Welcome to the club! I'm ruined for 2D simming now. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
March 1, 20242 yr 5 hours ago, mrlip said: are there some good setup guides for VD and MSFS Don't know if your Doctor knows anything about msfs but I'am sure he know everything about vd 🙂 Edited March 1, 20242 yr by pete_auau I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
March 1, 20242 yr Author 1 hour ago, pete_auau said: Don't know if your Doctor knows anything about msfs but I'am sure he know everything about vd 🙂 😆
March 1, 20242 yr I posted this on the official forums as a guide for the Pico 4 with Virtual Desktop but most of it is relevant for the Quest 3. With your 4080, I would go with a mix of the settings below and 90Hz on the Quest 3. Maybe drop the override resolution in OXRTK to around 4000. You can also use AV1 codec @ 200Mbps in VD instead of HEVC: I got decent sharpness with red Pico 4 with the following main settings although this was with a RTX4090. When I had my RTX3090, I needed to run things lower. Pico 4: 90Hz MSFS: High quality preset TAA mode @ 100% Sharpness 0 OXRTK: Fixed Foveated Rendering - Quality preset CAS Sharpening @ 40% Override resolution 4120x4120 per eye Virtual Desktop: VDXR runtime HEVC 10 bit codec Bitrate 150Mbps Sharpening @ 70% SSW disabled With the RTX3090, from memory I had the following: Pico 4: 72Hz MSFS: High quality preset TAA mode @ 100% Sharpness 0 OXRTK: Fixed Foveated Rendering - Quality preset CAS Sharpening @ 40% Override resolution 4120x4120 per eye Virtual Desktop: VDXR runtime HEVC 10 bit codec Bitrate 150Mbps Sharpening @ 70% SSW Enabled The biggest changes were 72Hz and SSW enabled for the RTX3090. After that, you can play with DLSS instead of TAA mode in MSFS and also look to lower the override resolution in OXRTK to 4000x4000 or lower but definitely do not go below 3120x3120 per eye as this setting has a big impact on actual resolution resolved in the headset. Also avoid over sharpening - I recommend disabling this in MSFS and use in Virtual Desktop or perhaps add a bit in OXRTK as I have. Overdo this and it will have a negative impact on visual clarity. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
March 1, 20242 yr Author Thank you Donka! I will go through this later today. I’m not currently using OXRTK as I know the runtime is now included in virtual desktop. Is it still worth using it for other tweaks?
March 1, 20242 yr 10 hours ago, mrlip said: are there some good setup guides for VD and MSFS? Edited March 1, 20242 yr by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
March 1, 20242 yr 1 hour ago, mrlip said: Thank you Donka! I will go through this later today. I’m not currently using OXRTK as I know the runtime is now included in virtual desktop. Is it still worth using it for other tweaks? The OXRTK is not required but the runtime (VDXR) included with Virtual Desktop is separate from OXRTK anyway. I would recommend it for the following reasons: Fixed Foveated Rendering Override resolution (This can be done in sim but I prefer OXRTK) Changing FOV Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
March 1, 20242 yr Author Thanks for the YT videos and Donka’s settings. I followed them but reduced resolution in OXRTK to around 4000 and enabled SSW. Sat at the gate at EGLL in the Fenix no traffic (vatsim flyer) I am getting 40-45 FPS but the latency is high. Around 40-45ms of game latency according to the virtual desktop overlay. What settings impact this type of latency?
March 1, 20242 yr What encoder and bitrate are you using? That has a big impact on latency when streaming over wireless although unless you are moving your head around quickly, you are unlikely to notice it too much. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
March 1, 20242 yr Author Av1 and 150. I’ve reduced to 120 now but didn’t get chance to test it, will try it out later.
March 1, 20242 yr 1 hour ago, mrlip said: Av1 and 150. I’ve reduced to 120 now but didn’t get chance to test it, will try it out later. Compare that with h264 ~ 200Mbps. You should see lower latency but then you need to weigh up visual difference to find the right balance for you. I personally stay with AV1 @ 200Mbps. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
March 1, 20242 yr Author I've made a few changes and got to a pretty good place now where FPS is good, latency is Ok and fairly smooth and the gauges look OK. I've reverted back to standard resolution for now so no override in OXRTK I've stuck with AV1 and 150. Other settings - Virtual Desktop Frame rate - 90FPS VR Graphics Quality - Godlike VR Frame Rate - 90 VR Bitrate - 150 Sharpening - 70% SSW - Always enabled Snapdragon game super resolution - enabled OXRTK - FPS Limit - 45 Turbo Boost - On CAS Sharpening - 40% Fixed Foveated Rendering - Quality preset Override resolution - NO MSFS - Sharpness - 0 DLSS - DLAA mode Would be good to find a bit more of a balance to try to crisp up the gauge fonts a little bit - is that all down to render resolution and potentially using TAA? On a separate note - anyone else have the starting view position in the Fenix been way too high? Its the same in 2D as well but in VR my head is nearly on the overhead panel 😀
March 2, 20242 yr Sounds good. You are correct with your assumption on render resolution and TAA to get best clarity. You son't need FPS limit on in OXRTK as Virtual Desktop will force 45fps using SSW anyway. Also experiment with Turbo mode - I never saw a benefit with it and i've heard others say they had a negative experience with it enabled. You can also try reducing your FOV a little in OCRTK. I found 92% is the lowest I can go before I start to see the hard edges but the reduced FOV sharpens things up a little. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
Create an account or sign in to comment