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Considering switching to VR

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3 hours ago, mrlip said:

 Haven’t picked up a better head strap yet but given what people say about the included one, I will probably get one

I highly recommend the new bobovr s3pro strap.  I had many different VR headsets and for all of them I bought mods to improve ergonomics, but never before has using a VR headset been so convenient.

Garber Sergey

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  • turnandbank
    turnandbank

    I started with VR just over a year ago using the HP Reverb G2 and simply cannot go back to 2D. Anytime I try to go back that immersion is gone. I had a few short periods where I felt queasy during the

  • changing to VR has been by far and without a shadow of doubt the most important and significant improvement that i have made in 25 yrs of flightsimming. Your specs should be ok i think.  It’

  • Welcome to the club! I'm ruined for 2D simming now.

  • Author

Received the quest 3 today 😀

 

Did all of the initial setup, which for someone who has never used VR at all before was quite mind blowing in itself! Picked up Virtual Desktop from the Meta Store as that seemed to be the best starting point from what I’ve read. Fired up MSFS using pretty much all default VD and FS settings in terms of VR just to check everything worked and wow my mind was fully blown! I only had chance to sit at a gate in the Fenix but even that was an incredible experience 

 

Tomorrow I plan to fine tune everything, are there some good setup guides for VD and MSFS?

 

32 minutes ago, mrlip said:

Received the quest 3 today

Welcome to the club! I'm ruined for 2D simming now.

[email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR  HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)

5 hours ago, mrlip said:

are there some good setup guides for VD and MSFS

Don't  know  if  your  Doctor  knows  anything  about  msfs but I'am  sure  he  know  everything  about  vd  🙂


 

Edited by pete_auau

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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1 hour ago, pete_auau said:

Don't  know  if  your  Doctor  knows  anything  about  msfs but I'am  sure  he  know  everything  about  vd  🙂


 

😆

I posted this on the official forums as a guide for the Pico 4 with Virtual Desktop but most of it is relevant for the Quest 3. With your 4080, I would go with a mix of the settings below and 90Hz on the Quest 3. Maybe drop the override resolution in OXRTK to around 4000. You can also use AV1 codec @ 200Mbps in VD instead of HEVC:

 

I got decent sharpness with red Pico 4 with the following main settings although this was with a RTX4090. When I had my RTX3090, I needed to run things lower.

Pico 4:
90Hz

MSFS:
High quality preset
TAA mode @ 100%
Sharpness 0

OXRTK:
Fixed Foveated Rendering - Quality preset
CAS Sharpening @ 40%
Override resolution 4120x4120 per eye

Virtual Desktop:
VDXR runtime
HEVC 10 bit codec
Bitrate 150Mbps
Sharpening @ 70%
SSW disabled

With the RTX3090, from memory I had the following:

Pico 4:
72Hz

MSFS:
High quality preset
TAA mode @ 100%
Sharpness 0

OXRTK:
Fixed Foveated Rendering - Quality preset
CAS Sharpening @ 40%
Override resolution 4120x4120 per eye

Virtual Desktop:
VDXR runtime
HEVC 10 bit codec
Bitrate 150Mbps
Sharpening @ 70%
SSW Enabled

The biggest changes were 72Hz and SSW enabled for the RTX3090. After that, you can play with DLSS instead of TAA mode in MSFS and also look to lower the override resolution in OXRTK to 4000x4000 or lower but definitely do not go below 3120x3120 per eye as this setting has a big impact on actual resolution resolved in the headset. Also avoid over sharpening - I recommend disabling this in MSFS and use in Virtual Desktop or perhaps add a bit in OXRTK as I have. Overdo this and it will have a negative impact on visual clarity.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

  • Author

Thank you Donka! I will go through this later today. I’m not currently using OXRTK as I know the runtime is now included in virtual desktop. Is it still worth using it for other tweaks?

10 hours ago, mrlip said:

are there some good setup guides for VD and MSFS?

 

 

 

Edited by HiFlyer

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1 hour ago, mrlip said:

Thank you Donka! I will go through this later today. I’m not currently using OXRTK as I know the runtime is now included in virtual desktop. Is it still worth using it for other tweaks?

The OXRTK is not required but the runtime (VDXR) included with Virtual Desktop is separate from OXRTK anyway. I would recommend it for the following reasons:

 

  • Fixed Foveated Rendering
  • Override resolution (This can be done in sim but I prefer OXRTK)
  • Changing FOV

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

  • Author

Thanks for the YT videos and Donka’s settings. I followed them but reduced resolution in OXRTK to around 4000 and enabled SSW. Sat at the gate at EGLL in the Fenix no traffic (vatsim flyer) I am getting 40-45 FPS but the latency is high. Around 40-45ms of game latency according to the virtual desktop overlay. What settings impact this type of latency?

What encoder and bitrate are you using? That has a big impact on latency when streaming over wireless although unless you are moving your head around quickly, you are unlikely to notice it too much.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

  • Author

Av1 and 150. I’ve reduced to 120 now but didn’t get chance to test it, will try it out later. 

1 hour ago, mrlip said:

Av1 and 150. I’ve reduced to 120 now but didn’t get chance to test it, will try it out later. 

Compare that with h264 ~ 200Mbps. You should see lower latency but then you need to weigh up visual difference to find the right balance for you. I personally stay with AV1 @ 200Mbps.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

  • Author

I've made a few changes and got to a pretty good place now where FPS is good, latency is Ok and fairly smooth and the gauges look OK. I've reverted back to standard resolution for now so no override in OXRTK

I've stuck with AV1 and 150. Other settings - 

Virtual Desktop

Frame rate - 90FPS

VR Graphics Quality - Godlike

VR Frame Rate - 90

VR Bitrate - 150
Sharpening - 70%

SSW - Always enabled

Snapdragon game super resolution - enabled

 

OXRTK - 

FPS Limit - 45
Turbo Boost - On
CAS Sharpening - 40%

Fixed Foveated Rendering - Quality preset

Override resolution - NO


MSFS - 

Sharpness - 0

DLSS - DLAA mode

 

Would be good to find a bit more of a balance to try to crisp up the gauge fonts a little bit - is that all down to render resolution and potentially using TAA?

 

On a separate note - anyone else have the starting view position in the Fenix been way too high? Its the same in 2D as well but in VR my head is nearly on the overhead panel 😀

 

Sounds good. You are correct with your assumption on render resolution and TAA to get best clarity. You son't need FPS limit on in OXRTK as Virtual Desktop will force 45fps using SSW anyway. Also experiment with Turbo mode - I never saw a benefit with it and i've heard others say they had a negative experience with it enabled.

You can also try reducing your FOV a little in OCRTK. I found 92% is the lowest I can go before I start to see the hard edges but the reduced FOV sharpens things up a little.

Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.

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