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Little Navmap Support for MSFS 2024

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Thank you. Followed these steps and pretty certain I supplied the correct folder paths in the settings, but still no joy.

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  • The request below was removed and discussion now continues here: https://devsupport.flightsimulator.com/t/provide-readable-airport-data-for-little-navmap/11926 I started a request in the MSFS sup

  • Well, getting closer. Very close now. Still testing the flight plan stuff. Here is the changelog for your entertainment: https://github.com/albar965/littlenavmap/blob/release/3.0/CHANGELOG.txt 🙃

  • Reading data is so far no problem as you see in my post above:  But there is still a lot of annoying work and testing to do. Very unlikely I have a beta before Christmas but maybe one this year.

9 hours ago, Hitchhiker79 said:

Thank you. Followed these steps and pretty certain I supplied the correct folder paths in the settings, but still no joy.

Is this a remote computer or a flying computer with a real MSFS installation?
Steam or MS?

Maybe send me an issue report: https://albar965.github.io/contact.html
You can create one in LNM menu "Tools".

Alex

1 hour ago, Hitchhiker79 said:

The same computer runs both LNM and MSFS 2024.

I suppose you the LNM beta and not the 3.0.12. From the FAQ changed for '24:

Quote

How does Little Navmap find the MSFS scenery library, or MSFS 2024 installation not found  🔗

Little Navmap looks into fixed installation folders for the various MSFS installation options (MS Online or MS Boxed). There are no Windows registry entries used. Installation on a removable drive is usually no problem.

Little Navmap first looks for a file UserCfg.opt at the following fixed locations:

  1. MS online installation: C:\Users\USER\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\LocalCache\UserCfg.opt
  2. Steam installation: C:\Users\USER\AppData\Roaming\Microsoft Flight Simulator 2024\UserCfg.opt

Replace USER with your login name.

The text file UserCfg.opt contains a last line InstalledPackagesPath which points to the MSFS 2024 LocalCache\Packages.

Detection problems can usually caused by file permission issues, missing files or folders or remaining files from previous installations.

This is what the load scenery library dialog shows for MSFS 2024. No paths to change there since all is loaded via SimConnect.

image.png

Alex

  • 2 weeks later...
  • Commercial Member

Just fully switched to MSFS 2024. And also installed the latest beta2. I am booting up MSFS to load the library. I am also using addonlinker to link addon airports. LNM will find all of these as it did with 2020?

Update: I run LNM but i don't see my addon airports.

Edited by earthdog

__________________________________________________________________________________________
My FS Photos - My MSFS Settings - i7-14700K / 64GB RAM / MSI 4070 Ti SUPER / 1440p
 

4 hours ago, earthdog said:

Just fully switched to MSFS 2024. And also installed the latest beta2. I am booting up MSFS to load the library. I am also using addonlinker to link addon airports. LNM will find all of these as it did with 2020?

Update: I run LNM but i don't see my addon airports.

LNM loads all add-on airports if enabled with the add-on linker. If you see the add-on in the sim it should also show in LNM. No files are read when loading the MSFS 2024 scenery library since they are gone. All has to be pulled via SimConnect now.

A limitation of the SimConnect interface keeps me from detecting add-on airports. This has to be fixed in the simulator.

Alex

  • Commercial Member
4 hours ago, albar965 said:

LNM loads all add-on airports if enabled with the add-on linker. If you see the add-on in the sim it should also show in LNM. No files are read when loading the MSFS 2024 scenery library since they are gone. All has to be pulled via SimConnect now.

A limitation of the SimConnect interface keeps me from detecting add-on airports. This has to be fixed in the simulator.

Alex

I see. So i can't know from the yellow circle if it is an addon or not, as i did in 2020.

Edited by earthdog

__________________________________________________________________________________________
My FS Photos - My MSFS Settings - i7-14700K / 64GB RAM / MSI 4070 Ti SUPER / 1440p
 

5 minutes ago, earthdog said:

I see. So i can't know from the yellow circle if it is an addon or not, as i did in 2020.

You can still mark the add-on manually by right-clicking on an airport in the map. This creates a userpoint on top of the airports. But this is only a workaround and does not work in the search functions.

Alex

 

  • Commercial Member
On 2/8/2025 at 6:35 PM, albar965 said:

You can still mark the add-on manually by right-clicking on an airport in the map. This creates a userpoint on top of the airports. But this is only a workaround and does not work in the search functions.

Alex

 

 

Hi Alex!

I made the utility to flag in Little NavMap database the airports that someone has in Addon Linker . And it works well.

Do i have your permission to distribute it freely probably in flightsim.to or not? The developer of MSFS Addons Linker is ok with it.

Unless you want to add a tool in LNM to read the file yourself. It is a simple 2 column CSV file where the first field is the file path and the second is the ICAO.

Thanks in any case!

image.png

 

 

Edited by earthdog

__________________________________________________________________________________________
My FS Photos - My MSFS Settings - i7-14700K / 64GB RAM / MSI 4070 Ti SUPER / 1440p
 

2 hours ago, earthdog said:

We can natively export the addon airports from MSFS Addon Linker 2024 in Excel and have the ICAO of the addons airport?

Could you make a way to import a simple txt or Excel file that contains just the ICAO and "flag" then as addon?

I'd put them into the settings file or into a separate database. A CSV file is also doable. Have to see how to solve this.

You can import a CSV file just containing the airport ident into a simulator Sqlite database table and then use a SQL query to update the table (note untested):

create table airport_addon
(
  ident varchar(10) not null
);

-- Now import the airport idents from CSV

update airport set is_addon = 1 where ident in (select ident from airport_addon);

You have to do this every time after loading the scenery library. This is how I'd implement it.

Alex

Edited by albar965

  • Commercial Member
3 minutes ago, albar965 said:

I'd put them into the settings file or into a separate database. A CSV file is also doable. Have to see how to solve this.

You can import a CSV file just containing the airport ident into a simulator Sqlite database table and then use a SQL query to update the table (note untested):

create table airport_addon
(
  ident varchar(10) not null
);

-- Now import the airport idents from CSV

update airport set is_addon = 1 where ident in (select ident from airport_addon);

You have to do this every time after loading the scenery library. This is how I'd implement it.

Alex

Probably you were replying as i was changing my answer! Please see above my solution already implemented. Thanks!

__________________________________________________________________________________________
My FS Photos - My MSFS Settings - i7-14700K / 64GB RAM / MSI 4070 Ti SUPER / 1440p
 

  • Commercial Member
6 minutes ago, albar965 said:

Seems so. 🙃 Anyway, glad you found a solution.

Alex

So, do you have an issue if i give the util away for free for anyone to use or you plan to incorporate it in LNM?

__________________________________________________________________________________________
My FS Photos - My MSFS Settings - i7-14700K / 64GB RAM / MSI 4070 Ti SUPER / 1440p
 

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