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(2024) Personal Best: RAM in use

Featured Replies

15 minutes ago, jmdriskell said:

What feature do you use to display the system usage?

 

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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  • I really wanted to move to 2024 as quick as possible.  But now I find myself questioning if I ever will.  Guess we will see. 

  • And you've got an even more powerful system than I!  I'm reallllly curious if 64GB RAM would help.  It would only be a money bandaid though... the real issue lies in (most likely) unoptimized addons f

  • I doubt MSFS 2024 needs nor uses all that main memory except for some scenery preloading and caching going on in the background for obvious reasons being a streaming app. I show already from 20 GB up

2 hours ago, ryanbatc said:

I've never seen anything use much more than 32GB.  It's annoying that this likely won't be fixed and we have to resort to throwing money at the problem.  Thankfully RAM isn't too bad.  It's cheaper than when I bought in/after covid.  2x32 GB ddr5 6000mhz with 30-36-36-76 goes for 215 off amazon right now.  Otherwise if I go cheaper I can get 2x32GB at 5600mhz cas 40 for like 160.  Do we have any stats on MSFS and RAM timings?  

I am currently changing over from an Intel system and I asked the same question. I finally settled on the 6000 with CL30 because the small amount of data that I have seen both point to Lower CL and higher MHZ are the way to go. "Buy once Cry once" My new system will use my current RTX 3080 but it is a 9800x3D with a MSI X670E MOBO and the GSKILL NEO 2x32gb 6000 MHZ CL30 Ram. 

This post on Redit explains the Speed Vs CL 

 

This article was interesting as far as the amount of Ram https://www.pcgamer.com/hardware/microsoft-says-64-gb-is-the-ideal-spec-for-flight-simulator-2024-but-ive-tested-it-with-96-gb-and-it-makes-a-big-difference/

 ________________________________________________________________________________

Jeremy

9800X3D OC'd -30 +200MHZ | 64GB CL30 RAM | RTX 5080 | Windows 11 23H2| 

Bravo Throttle | Alpha Yoke | CH Pedals | Logitech Radio Panel | SmoothTrack | AAO

9 minutes ago, jjeffreys said:

It's very interesting, especially because the lows are so much better:

Quote

At face value, there's nothing wrong with the 32 GB performance results and with 96 GB, the average frame rate is only 10% higher. However, the 1% Low figures are 31% better, and it's a marked difference while you're flying around. Compared to 64 GB, the uplift with using 96 GB is smaller but still quite impressive: 6% higher average fps, 17% better lows.

 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

  • Author
1 hour ago, Cpt_Piett said:

It's very interesting, especially because the lows are so much better:

 

The difference between the highs and lows is why we get stutters right?

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

8 minutes ago, ryanbatc said:

The difference between the highs and lows is why we get stutters right?

I guess the lower the lows are, the worse the stutters get. 

7950X3D | RTX 4090 | 64GB DDR5

4 hours ago, Cpt_Piett said:

It's very interesting, especially because the lows are so much better:

 

The guy seems to have used a sample of exactly ... one flight per RAM configuration 😐

Everyone who has used MSFS over the years knows that the experience can change from flight to flight even with the same settings. Even in an otherwise perfectly constant system, the sim is far too intricate and with far too many variables to yield exactly comparable results each time. Plus, the sim never gets the chance to work in a perfectly constant system: Windows is a master unto itself, with its own intricate processes triggered by events or times of the day that we have no detailed insight into. The sheer number of moving parts means that just some subtle system process rearing its head for a few fractions of a second can throw off the "low 1%" figure. 

So: if 96Gb makes a difference then it hasn't been demonstrated by this guy imo. If he had done the same flight for say, 10 or even 5 times with each configuration, then I would be interested in the averages. But without that, it's not a valid exercise imo. 

Edited by tfm

14900ks, RTX4090, 64Gb@6000-30-36-36-T2, Samsung 990Pro 2Tb , Dell G3223Q 32" 4k Gsync + 27" secondary monitor.
Thrustmaster Airbus Edition throttles etc, TPR pedals, MiniCockpit FCU, WinWings FCU, WinWings Orion 2 F15E, WinWings A320 sticks.

If you're running 4k you need 64 but I'm smooth at 120fps on 1440p with 32GB.

New personal "best": 46GB total system RAM in use. Flying the Fenix A319 over a remote area of Australia (between Armidale and Coffs Harbour). Apps: FSHud ATC (but only 6 active and 2 parked AI), Active Sky live weather, RealTurb, Bijan Seasons, MobiFlight connector. It's puzzling why the sim uses this much RAM in such a situation. 

3mQG5d7.jpeg

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

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