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New Nvidia 572.42 driver question

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Today I downloaded and installed Nvidia's new 572.42 driver. The driver is working good and don't have any problems in P3D but I do have a question. When I get a new driver I would delete the P3D shader folder and the Nvidia shader cache files. I can't seem to find the location of the Nvidia shader files anymore. They used to be located at Users/USERNAME/AppData/LocalLow/NVIDIA/PerDriverVersion/DXCache but I don't have the PerDriverVersion folder anymore. I guess they changed it with this new driver. Where are they located now?

/AppData/Local/NVIDIA/DXChache.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Did you do a clean install? Maybe, when doing so, you may have already cleared the Nvidia shaders .

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Author

 

3 hours ago, G-RFRY said:

/AppData/Local/NVIDIA/DXChache.

Thank you very much.

Never before heard about deleting the NVIDIA shaders. I installed the driver recently and the NVidia schaders are most of the install date and one from Jan 30. Seems not to be a problem so far.

OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

11 hours ago, G-RFRY said:

/AppData/Local/NVIDIA/DXChache.

Hi, I only have 

/AppData/Local/NVIDIA/GLCache folder, not DXChache.

Thanks

Hamilton Müller

Screenshot (512)

Windows 11. Latest NVIDIA APP 11.0.2.312 

Edited by G-RFRY

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

2 hours ago, G-RFRY said:

Windows 11. Latest NVIDIA APP 11.0.2.312 

Ok, maybe that's it, here I'm using Windows 10. Thanks.

Hamilton Müller
  • Author
12 hours ago, blaunarwal said:

Never before heard about deleting the NVIDIA shaders. I installed the driver recently and the NVidia schaders are most of the install date and one from Jan 30. Seems not to be a problem so far.

When I first started doing this I was told it was a good idea to do it (don't know exactly why). I guess it's now just a habit of mine to delete the shaders when a new driver gets released.

46 minutes ago, Joseph29 said:

When I first started doing this I was told it was a good idea to do it (don't know exactly why). I guess it's now just a habit of mine to delete the shaders when a new driver gets released.

Yes, the P3D shader cache. Never heard of the NVidia shaders till now. I have two tools, SimstarterNG and Lorby Addon Manager. Both delete P3D shaders only with their respective tools. 

OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

According to this reddit thread ,

Quote

Shader cache locations have been changed for 571.86 and later drivers - %LOCALAPPDATA%\NVIDIA\DXCache and %LOCALAPPDATA%\NVIDIA\GLCache

But as @blaunarwal already stated, I never removed the NVIDIA shader cache, just the P3D shaders directory.
I think, the NVIDIA location is used if an application doesn't set it by itself.

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