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Weird cloud rendering

Featured Replies

So far I'm 80% very unimpressed w/ their new method of rendering and cloud depiction.  Today from what I've seen now in 14 flights I'd gladly keep 2020's rendering over this.  I can see some areas of improvement but some weird artifacts and strange patterns.  This new voxel grid can span the entire screen but usually only certain parts and edges.  This screenshot was edited to highlight the grid so it's very faint in the sim, when it appears, which is not often but can present when close to clouds in certain lighting.  I got rid of all traces of anything like this in 2020.  Maybe it's a driver side effect or something...

spacer.png

And this is weird, and it's all over on this flight from Denver to Telluride:Weird-Clouds-1-2024.png

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

5 hours ago, Noel said:

So far I'm 80% very unimpressed w/ their new method of rendering and cloud depiction.

I agree 100% and i'm 100% very unimpressed. Even on ultra setting the rendering problem is there. From far it looks good but up close it's ugly.
For quite a few things 2024 has been a step back from 2020, not only clouds.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

Not sure for the first picture, but for the second one, could it be an effect from the sharpening setting that is set too high ?

 

That weird texture happened to me on Monday for just one flight.

Nothing unusual before or since. 

Using the latest Nvidia driver.

Edited by nippa

I've noticed this in the last week or two.  As I've only updated my graphics drivers and dlss files to dlss4, I'm guessing that this might be responsible.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

  • Author
13 hours ago, Silicuss said:

ActiveSky!

Unfortunately ActiveSky is stuck with the same rendering method, though perhaps they are doing a little better on cloud shapes.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
7 hours ago, cianpars said:

I've noticed this in the last week or two.  As I've only updated my graphics drivers and dlss files to dlss4, I'm guessing that this might be responsible.

Definitely this grid disappears when I switch back to TAA from DLSS4, but I'm using Precept C, not K.  Are you using K?  That's okay w/ the Longitude no problems as long as I use FG. 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

21 hours ago, Noel said:

Definitely this grid disappears when I switch back to TAA from DLSS4, but I'm using Precept C, not K.  Are you using K?  That's okay w/ the Longitude no problems as long as I use FG. 

Yeah, using K but may experiment with some of the others 

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I agree, since FSX Microsoft still has problems with Clouds.


FSX Clouds are better in terms of sharpness and without pixels, especially the high-level clouds.


ASobo and Microsoft need to fix this once and for all, or we will have to wait for REX or REX (remember?) to release their own clouds like the ones released for FSX.
I still prefer the clouds below FSX.

 

fsxmis10.jpg

  • Author
55 minutes ago, HighTech said:

FSX Clouds are better in terms of sharpness and without pixels, especially the high-level clouds.

That is 1000% because FSX does not employ 'volumetric cloud rendering', as is the case with MSFS 2020 and 2024, Xplane and P3D now.  As a result you will see rotation of cloud objects in FSX and P3D sans EA clouds, if they still offer the old 2D cloud sprites, and you will not see clouds fully out to the horizon everywhere they exist as is the case in the newer sims.  TBH I'm not sure if the move to Volumetric was a good idea because they are uber demanding on performance which is why you see low resolution clouds in all current sims.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Let's keep the 2D clouds in 1995, shall we.

The clouds in MSFS2020 and MSFS2024 (EDIT: and XPlane12) may have a few issues and lack a bit of diversity, they nonetheless offer me the most impressive and realistic cloudscapes I've ever seen during the past 30 years of simming.

Edited by Daube

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