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XP 12.2.0-b3

Featured Replies

# Public Beta 12.2.0-b3

**General**
- Refreshed aircraft selection grid after adding or removing favorites (XPD-16670).
- Displayed a warning on Linux systems if WebKit cannot be loaded (XPD-16758).
- Included art controls in safe mode startup to prevent unwanted modifications by plugins or scripts.
- Starting a new flight no longer changes the fuel amount.
- Added --aftermath support for AMD GPUs to gather more information in case of a crash.
- Fixed a crash caused by the web server when disabled (XPD-16774).

**ATC**
- Fixed various crashes.
- Updated ATC voice packs to AIRAC 2503.

**Balloons**
- Fixed broken terrain type and steepness check.
- Improved airport-overflight detection reliability.
- Corrected balloon speed calculation (was using the wrong wind value).
- Fixed random placement zones not varying between flights.

**Graphics**
- Reduced color compression for yellows and reds to improve sunlight realism.
- Recalibrated tonemapper to reduce green tint in specific lighting conditions.
- Adjusted exposure and exposure fusion for better contrast handling between cockpit interior and exterior.

**Weather**
- Improved physics for icing and turbulence within clouds.

Well not sure what it really did here and there apart from download a lot of ATC AI stuff or wav files. Lighting is not quite the same in terms of impact. biggest bust for me

FPS have gone to 30 no matter where or what it is in the bush or major aerodrome, Cessna or Airbus. Very strange - almost like it is now locked at 30. 

1 hour ago, coastaldriver said:

Lighting is not quite the same in terms of impact

Imagine, everyone agreeing on the lighting. I thonk on that day all of mankind will be nice to one another. Not holding my breath.

  • Author
11 hours ago, tonywob said:

Good to see the screenshot master back @filou :biggrin:

Thank you Tony!.I hope you're doing well and continuing to be productive!🙂 If I'm here on the XP forum, it's because things are going much better. I hope I'll have the opportunity again to share your excellent work through my photos.

I'm new to the world of Xplane and I have been blown away by it, these betas are coming thick and fast and am really impressed with how the sim looks. Am loving the lighting!

My youtube channel

http://www.youtube.com/c/Dkentflyer

 

Welcome aboard!

Jude Bradley
Beech Baron: Uh, Tower, verify you want me to taxi in front of the 747?
ATC: Yeah, it's OK. He's not hungry.

X-Plane 12 and MSFS2020  🙂

System specs: Windows 11  Pro 64-bit, Ubuntu Linux 20.04 i7-13700KF  Gigabyte Z790 RTX-4060-Ti , 32GB RAM  1X 2TB M2 for X-Plane 12,  1x256GB SSD for OS. 1TB drive MSFS2020

  • Commercial Member
11 hours ago, coastaldriver said:

Well not sure what it really did here and there apart from download a lot of ATC AI stuff or wav files. Lighting is not quite the same in terms of impact. biggest bust for me

FPS have gone to 30 no matter where or what it is in the bush or major aerodrome, Cessna or Airbus. Very strange - almost like it is now locked at 30. 

What looks different in terms of the lighting? Are you comparing it against b1 or b2? Because while b2 has changed the lighting a lot, b3 didn't change anything.

Either case could you please post a screenshot of a case where you think it looks different? So I can look into it.

Edited by Maya2

The effect was what I call 'bloom' or glare that appears to be dampened. But it could be time of day. By the way the lighting does not cause me any issues it is fine just noticed that. The real change was in b2 I was seeing 80 FPS plus now everywhere and everything sits at 30 FPS curious that is all. No stutters or shimmering so still smooth sim. See if I can do some screenshots same place time etc see what it looks like!

Edited by coastaldriver

a320-2025-04-16-23-46-17.jpg

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

11 hours ago, Maya2 said:

, b3 didn't change anything.

Reduced color compression for yellows and reds to improve sunlight realism.
- Recalibrated tonemapper to reduce green tint in specific lighting conditions.
- Adjusted exposure and exposure fusion for better contrast handling between cockpit interior and exterior.

Wouldnt say that wasnt anything.

  • Commercial Member
12 hours ago, mjrhealth said:

Reduced color compression for yellows and reds to improve sunlight realism.
- Recalibrated tonemapper to reduce green tint in specific lighting conditions.
- Adjusted exposure and exposure fusion for better contrast handling between cockpit interior and exterior.

Wouldnt say that wasnt anything.

I mean in terms of lighting there was no change, these changes are post-processing related and as a result the colors might be slightly different, but the lighting code is identical.

Edited by Maya2

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