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An update in the iFly Max 8 from the developers

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37 minutes ago, JBDB-MD80 said:

Sorry but what gives you the slightest impression that Fenix has a large team of (developers) even over the iFly Max?

My comment said, and I quote, (which I'd hazard a guess is a larger team), It is not a definitive statement just spectulatory on what we've seen.

Looking at the discord there is atleast 4-5 staff members on the discord. We also know that Fenix has a seperate development discord which several members are not a part of the main Fenix discord. Also from the last reference, iFLY consists of about 3-4 people on its development team.

Like I said this is all speculatory, I'm not sure why you decided to focus on that rather the main point I was just trying to get it, which was building a native FS24 product is going to take time

42 minutes ago, JBDB-MD80 said:

They are just a small and honest group that grind it out just like any other respectabe developers. 

Ok? I never made any mention of Fenix's honesty or how respectable they are. Did you somehow take my comment as inflammatory?? I used Fenix as an example as I know that they are also small but possibly not as small as ifly to try and reinforce my point.

Talk about missing the point, goodness me.

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  • Some of us are into flying without bugs. 

  • Yawn... The same old complaining everytime a new sim version comes along.

  • Fromage_Flippant
    Fromage_Flippant

    i completely agree. fs2024 has been a painful journey, but it continues to improve. i dont usually use betas, but i installed the latest su3 and it has been pretty much pain free. perfect? absolutely

The concept should be quite easy to grasp, but of course not for some around here apparently... sim platform transitions from major version X (i.e. MSFS 2020) to major version Y (i.e. MSFS 2024). Where Y has new capabilities and different ways of doing things. For addons developed for X, the development effort to make them compatible for Y is always going to be way less than making them native for Y (i.e. to take advantage of new features).

The fact that various addon developers (especially aircraft devs) are transitioning to focus all/most of their development resource and efforts on making native aircraft for MSFS 2024 speaks a lot about the state of the sim platform currently as opposed to at release (and they know far more than wannabe experts around here). If you've not moved to 2024 yet or dislike it for whatever reasons and are not liking this trend, that's... tough. No amount of disparaging 2024 or name-calling it is going to change the reality that addon developers are operating in.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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