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Xp12 suddenly developed game breaking bugs. Best reset path?

Featured Replies

Hi

I've been using first the stable then the beta versions. Everything fabulous. Configured Map enhancement pro/sim heaven and the sim to me is as pretty as MSFS was.

So I'm all in.

Except, after one beta update weird stuff is going on that makes the sim unflyable.

What is the best way to install a fresh (STEAM) copy without having to painfully re-install all the addon sceneries? The planes are easy of course. I have the prefs/controls backed up.

ERROR 1:

Circle views stopped working in all ac internally. External is fine. The mappings page shoes the hardware joy/pan moving in all directions but wont work at all in sim even after recalibrate etc.

I used to use my left hat for side to side and fwd backwd and the right for circle up down left right. This was PERFECT for me. Now this config can no longer be used. I can't switch left and right sticks as they only allow specific commands for left and right. The right works for look around but this is jerky and unusable. The left works for hat pan which is ok. I lose fwd/back/left/right functions completely then with hardware as the right hat wont allow these either. It's driving me nuts cant find a solution online! Can i turn a data output on screen for the right hat to see if its working IN SIM? Even if not doing anything with views?

ERROR 2:

This is the real show stopper.

ALL addon tubeliners (737 Zibo/FF 757/LevelUp 73x) have incorrect FMS fuel sensor readings. Usually the FMS shows DOUBLE the actual FOB. This makes flight planning nigh impossible. The plane ACTS like it has the fuel WEIGHT on board but not the fuel itself. Meaning good luck taking off on a runway less than 10000 feet at less than 21kts! Also, once the idle descent bottoms out the planes configure power for ASSUMED weight but plane drops out of the sky into ground very quickly. Even if I grab controls and try TOGA I can't stop a CFIT.

I can get a 'bearable' flight with the 560XL addon, except on final I'm flying a tugboat, but at least the fuel readouts are accurate as there is no FMS lol (GTN750 TDS).

https://flic.kr/s/aHBqjCJEid

Once again...circle views work FINE EXTERNAL but not INTERNAL. So joystick is fine.

What could cause them to stop working internal? The config page shows them moving the blue bars but no movement in sim in cockpit view....

See album above for examples. (Can't figure out how to insert Flickr images into page!)

I've tried deleting contents of preferences folder and all addons. No joy.

Also cannot find any info online on this issue. 

If I just backup my scenery folders, remove xp12, install again - will I have to do anything else or do I need to download all the DLC and addons again?
It's so painful as the sim looks fantastic, I've got it looking absolutely perfect and running so smooth. But...it won't fly or let me view cockpit easily (I could live with that using mouse if I could solve the FMS fuel sim wrecking problem.

Ideas?

I'm about to go back to P3D. Which is installed and running but....I've seen the light now and don't want to go back....

EDIT: hmmm well going on the logic of once you write about an issue it disappears.....I forgot the LUAscripts counts as addon/plugin, so removed it. Also the King Air weigh balance. ONE of them being removed seems to have fixed the fuel option. Subject to me doing an actual flight.

Now I just have the bizarre view issue. It would be brilliant if someone could say oh click this button and your circle views will work again.....

The ROTATE VIEW keys work fine but I can not assign these commands to my joystick (TCA Boeing). 

Oh I miss FSUIPC! 

Once again...circle views work FINE EXTERNAL but not INTERNAL. So joystick is fine.

What could cause them to stop working internal? The config page shows them moving the blue bars but no movement in sim in cockpit view....

 

Edited by sloppysmusic
1 issue probably fixed...

Russell Gough

SE London

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The Daedalus effect - fly too close to the sun, get burned. 

Here: Inexperienced user installing whatever he can find on the internet, because "more addons = better, right?" 

The opposite is true for X-Plane. It works incredibly well and stable...until you start adding stuff, then all bets are off. 

Revert to vanilla. Add stuff one by one - testing for days in between, so you can spot the moment when stuff goes wrong.

I agree 100% with @Litjan.  XP12 alone is very good and getting better.  Many 3rd party developers violate basic LR parameters and guidelines when making their products.  They work with v1 but when v2 changes, they fail because they did not stay within the guidelines set forth by Laminar.

  • Author

Well...I only went to xplane after seeing the ME mod working well with SIM heaven.

Both essential to me coming from true earth in p3d/msfs.

Better pushback.

Avitab.

Terrain radar.

None of these junk. 

Zibo mod 737.

2 payware add-on ac, or is that frowned upon as not vanilla enough.

I was really looking for specific view issues help not a newbie lecture 🫡

Russell Gough

SE London

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You can just install another copy, just use a different folder name. That will install the latest stable version (not beta). Then you can re-install each of your addons or you can copy/move them from your previous install. That is one thing I love about X-Plane, you can have multiple copies. When re-installing or copying over your mods, I would install one at a time, then run the sim, to make sure it isn't the culprit for the errors you are getting. If you are planning on running the betas, I would first install a fresh copy, then upgrade it to the latest beta, run the sim to make sure it is stable, then add your mods as stated before.

 

 32GB DDR4 3200Mhz  i7-9700K  RTX 3060  12GB GDDR6

4 hours ago, sloppysmusic said:

Hi

I've been using first the stable then the beta versions. Everything fabulous. Configured Map enhancement pro/sim heaven and the sim to me is as pretty as MSFS was.

So I'm all in.

Except, after one beta update weird stuff is going on that makes the sim unflyable.

What is the best way to install a fresh (STEAM) copy without having to painfully re-install all the addon sceneries? The planes are easy of course. I have the prefs/controls backed up.

ERROR 1:

Circle views stopped working in all ac internally. External is fine. The mappings page shoes the hardware joy/pan moving in all directions but wont work at all in sim even after recalibrate etc.

I used to use my left hat for side to side and fwd backwd and the right for circle up down left right. This was PERFECT for me. Now this config can no longer be used. I can't switch left and right sticks as they only allow specific commands for left and right. The right works for look around but this is jerky and unusable. The left works for hat pan which is ok. I lose fwd/back/left/right functions completely then with hardware as the right hat wont allow these either. It's driving me nuts cant find a solution online! Can i turn a data output on screen for the right hat to see if its working IN SIM? Even if not doing anything with views?

ERROR 2:

This is the real show stopper.

ALL addon tubeliners (737 Zibo/FF 757/LevelUp 73x) have incorrect FMS fuel sensor readings. Usually the FMS shows DOUBLE the actual FOB. This makes flight planning nigh impossible. The plane ACTS like it has the fuel WEIGHT on board but not the fuel itself. Meaning good luck taking off on a runway less than 10000 feet at less than 21kts! Also, once the idle descent bottoms out the planes configure power for ASSUMED weight but plane drops out of the sky into ground very quickly. Even if I grab controls and try TOGA I can't stop a CFIT.

I can get a 'bearable' flight with the 560XL addon, except on final I'm flying a tugboat, but at least the fuel readouts are accurate as there is no FMS lol (GTN750 TDS).

https://flic.kr/s/aHBqjCJEid

Once again...circle views work FINE EXTERNAL but not INTERNAL. So joystick is fine.

What could cause them to stop working internal? The config page shows them moving the blue bars but no movement in sim in cockpit view....

See album above for examples. (Can't figure out how to insert Flickr images into page!)

I've tried deleting contents of preferences folder and all addons. No joy.

Also cannot find any info online on this issue. 

If I just backup my scenery folders, remove xp12, install again - will I have to do anything else or do I need to download all the DLC and addons again?
It's so painful as the sim looks fantastic, I've got it looking absolutely perfect and running so smooth. But...it won't fly or let me view cockpit easily (I could live with that using mouse if I could solve the FMS fuel sim wrecking problem.

Ideas?

I'm about to go back to P3D. Which is installed and running but....I've seen the light now and don't want to go back....

EDIT: hmmm well going on the logic of once you write about an issue it disappears.....I forgot the LUAscripts counts as addon/plugin, so removed it. Also the King Air weigh balance. ONE of them being removed seems to have fixed the fuel option. Subject to me doing an actual flight.

Now I just have the bizarre view issue. It would be brilliant if someone could say oh click this button and your circle views will work again.....

The ROTATE VIEW keys work fine but I can not assign these commands to my joystick (TCA Boeing). 

Oh I miss FSUIPC! 

Once again...circle views work FINE EXTERNAL but not INTERNAL. So joystick is fine.

What could cause them to stop working internal? The config page shows them moving the blue bars but no movement in sim in cockpit view....

 

Do you only have the one install? I.e., just a Beta…?

that’s almost guaranteed to cause problems sooner or later. 
In the future, ensure you always have 2 copies of XP installed: 1 for stable release, 1 for beta updates  

yes, having 2 copies installed on the same computer is totally legit & allowed  😎

There’s a Release Candidate update that should be available - did you get in to that yet (b/c it should have most of the major bugs fixed). 

The X-Plane app itself is incredibly stable, so the first thing to do is disable every single addon you have. If it’s ME, don’t run it. For others, just cut/paste them out of the sim into a set of folders that will help you remember where they were. 
yes, that absolutely includes lua scripts, etc. 

if the sim still has the problem with all addons disabled, run it, then submit the log to Laminar as a support ticket. 

while you wait for them to respond, install that 2nd copy of Stable 😉

ps: it’s almost certainly not an issue with an aircraft or scenery addon. It’ll be some 3rd party utility or script you have. 

you. An also narrow down if it’s a genuine joystick issue by testing whether the key commands work, etc. 
 

Edited by UrgentSiesta

  • Author
8 minutes ago, monica6211 said:

You can just install another copy, just use a different folder name. That will install the latest stable version (not beta). Then you can re-install each of your addons or you can copy/move them from your previous install. That is one thing I love about X-Plane, you can have multiple copies. When re-installing or copying over your mods, I would install one at a time, then run the sim, to make sure it isn't the culprit for the errors you are getting. If you are planning on running the betas, I would first install a fresh copy, then upgrade it to the latest beta, run the sim to make sure it is stable, then add your mods as stated before.

 

I'm running latest stable at moment, but it was probably copied over a beta by STEAM?

Can I just clone the directory, remove the old one then install 2nd version there with different name obviously?

I'm PC literate, stuff like TDS 750 that installs separate into w11 p-data will still be ok with both versions as long as that win.xpl file is still in whatever version Im using?

8 minutes ago, UrgentSiesta said:

ps: it’s almost certainly not an issue with an aircraft or scenery addon. It’ll be some 3rd party utility or script you have. 

you. An also narrow down if it’s a genuine joystick issue by testing whether the key commands work, etc. 

Thanks man! The main command that doesn't work is the CIRCLE LEFT/RIGHT/UP/DOWN in sim. That's ALL I need fixing at this point. I can't find any other way to test the command as it seems only available to a hat stick. An analog one too not digital. I COULD try using my yoke on a test profile but...the input is being read by the sim and works fine external but not internal in any plane.

That's the only problem I have! The circle view function wont work INTERNAL.

The rest of the sim works fine now I might bite the bullet for now and just use the mouse. Don't want lose anything else!

I get my sim is probably frankenfried now...so I'll try clone and install fresh stable first. The only reason I ever tried beta was I swear somewhere I read it was essential for the zibomod....but  latest stable is 12.4 right from December late? So the beta is only since then not worth the hassle!

Russell Gough

SE London

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6 minutes ago, sloppysmusic said:

I'm running latest stable at moment, but it was probably copied over a beta by STEAM?

Can I just clone the directory, remove the old one then install 2nd version there with different name obviously?

I'm PC literate, stuff like TDS 750 that installs separate into w11 p-data will still be ok with both versions as long as that win.xpl file is still in whatever version Im using?

Thanks man! The main command that doesn't work is the CIRCLE LEFT/RIGHT/UP/DOWN in sim. That's ALL I need fixing at this point. I can't find any other way to test the command as it seems only available to a hat stick. An analog one too not digital. I COULD try using my yoke on a test profile but...the input is being read by the sim and works fine external but not internal in any plane.

That's the only problem I have! The circle view function wont work INTERNAL.

The rest of the sim works fine now I might bite the bullet for now and just use the mouse. Don't want lose anything else!

I get my sim is probably frankenfried now...so I'll try clone and install fresh stable first. The only reason I ever tried beta was I swear somewhere I read it was essential for the zibomod....but  latest stable is 12.4 right from December late? So the beta is only since then not worth the hassle!

Okay, well at least it’s narrowed down to just that one problem! 
I know how reluctant I’d be to rebuild, that’s why I recommend submitting a ticket for an esoteric issue like that. 

I personally haven’t ever had a control/view issue, so I’m gonna be useless at helping further. 

You do not need to run Beta XP for Zibo, AFAIK. At least, I’ve never had an issue running latest Zibo in any XP Stable release in the last 7 years (IIRC).

I myself rarely run Beta XP, tho I’ve made an exception with 12.4b1 due to the nearly incredible performance increase over 12.3  

I do still have my Stable 12.3 sitting there ready for me to come back, tho!

 

15 minutes ago, sloppysmusic said:

I'm running latest stable at moment, but it was probably copied over a beta by STEAM?

Can I just clone the directory, remove the old one then install 2nd version there with different name obviously?

I'm PC literate, stuff like TDS 750 that installs separate into w11 p-data will still be ok with both versions as long as that win.xpl file is still in whatever version Im using?

Thanks man! The main command that doesn't work is the CIRCLE LEFT/RIGHT/UP/DOWN in sim. That's ALL I need fixing at this point. I can't find any other way to test the command as it seems only available to a hat stick. An analog one too not digital. I COULD try using my yoke on a test profile but...the input is being read by the sim and works fine external but not internal in any plane.

That's the only problem I have! The circle view function wont work INTERNAL.

The rest of the sim works fine now I might bite the bullet for now and just use the mouse. Don't want lose anything else!

I get my sim is probably frankenfried now...so I'll try clone and install fresh stable first. The only reason I ever tried beta was I swear somewhere I read it was essential for the zibomod....but  latest stable is 12.4 right from December late? So the beta is only since then not worth the hassle!

P.s.: have you tried temporarily assigning a fresh/clean control profile and just that view control?

I ask bc I occasionally get some minor control profile corruption in DCS World, and that’s one of the things I run into. 

it’s also vaguely possible that the Beta accidentally reassigned a control and you’ve got conflicts now, etc. 

Im not sure in steam you can run multiple copies, it also is known to occasionaly corrupt installs, i always have one full abd a seperate beta ver.

  • Author
2 hours ago, UrgentSiesta said:

P.s.: have you tried temporarily assigning a fresh/clean control profile and just that view control?

Removed all plugins (including dlls i shouldn't have so put them back) and still same issue. Going to load ac with external door then walk inside see if it suddenly stops working. Presuming there's not an invisible wall!

1 hour ago, mjrhealth said:

Im not sure in steam you can run multiple copies, it also is known to occasionaly corrupt installs, i always have one full abd a seperate beta ver.

Yeh I've heard that too. I'm going to switch to the beta version again...just in case that triggers something after trying the above.

 

I might also try xcamera (easy to drop in and see if it can access the circle function_. I used that at very start, found it fiddly and soon mastered the defaults. After removing everything worked perfect for a week. 

Edited by sloppysmusic

Russell Gough

SE London

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  • Author

Tried external camera then move in cockpit. Which works but the camera is still circling around an external point (the tail).

So that just gave me a thought:

When the internal circle cam WAS working....when I switched to external it did NOT pivot around a central location looking in. It pivoted round a virtual pilots head looking around the scenery! This is a big clue. Maybe a beta changed the function this way stopping it working internally. I presume no one here is on beta and confirm the circle views work internally?

I vaguely remember seeing a config option to change the view behavior this way. I may have implemented it - which worked fine of course until it did not..

I wonder if I can alter this behavior?

Hmmm how do I get the external cam to pivot around and look at scenery again - like it did when it worked internally as well......

Russell Gough

SE London

spacer.png

4 hours ago, sloppysmusic said:

That's the only problem I have! The circle view function wont work INTERNAL.

Sounds like you have TrackIR mode enabled (check the preferences menu). This usually blocks mouse look or camera panning or movement in internal views.

 

If that does not work: Move the entire content of "Output/preferences", except for the "control profiles" folder somewhere else and retest.

If the problem persists: Temporarily kick ALL third party plugins out of "Resources/plugins", then put them back one by one.

If the problem persists: Let Steam verify game integrity. Any missing or altered default files will be automatically restored.

If the problem persists: Back up "Output/preferences/control profiles", then delete everything in the X-Plane main folder except "Aircraft", "Custom Scenery" and "Global Scenery" and let Steam reinstall XP.

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Author
13 hours ago, Bjoern said:

Sounds like you have TrackIR mode enabled (check the preferences menu). This usually blocks mouse look or camera panning or movement in internal views.

I thought that at first but mouse views and other camera views work fine internal. It's only the circle view and only internally.

I'm trying to find the setting that made circle pan around scenery instead of ac as it was working fine when it had that behaviour .

I've done the other operations you suggested but not those in last 2 paragraphs. I'll try those next thx!

Russell Gough

SE London

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  • Author

I've been reading...and researching camera modes in Xp12. I am wondering if XP12 circle camera is actually now (or since a beta) external ONLY?

it definitely worked internal before but in a different way.

This post is interesting:

https://forums.x-plane.org/forums/topic/325589-new-physics-base-cameras/#findComment-2860093

and from xplan2 12.1.4 release info:

With this release, we’re introducing a new physics-based camera option that simulates the forces experienced while flying an aircraft. You can easily see it in action – just slam on the brakes while taxiing, and you’ll notice the effect immediately.

The new camera system is focused on enhancing your view from the pilot seat but we’ve also added a hand-held camera mode for external views. This introduces subtle movements to create a more immersive experience and is ideal for recording videos of your flights.

Edited by sloppysmusic

Russell Gough

SE London

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