March 22Mar 22 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 22Mar 22 Author download file replace old file in oxrtk folder after backing up original boot up msfs and start a flight parked open oxrtk and adjust filed of view smaller very slightly and then choose depth increase settings from 10 to 30. You can go higher (more depth) but at the expense of eye comfort. You can see the results of this tweaking on the fly as you move the sliders. No need to close oxrtk to see the results. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 23Mar 23 Author 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 24Mar 24 This is great the extra depth helps a long way! I can now dial in the Santos Dumont 2R approach with much more precision now. Adds even more of a sensation of speed on landing because everything pops out more going past. Edited March 24Mar 24 by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
March 25Mar 25 I don't really understand how this would work... I mean, in VR the perception of depth is just created thanks to the IPD. The FOV is physically determined by the headset specs. If one of these are set to a wrong value, your whole perception is flawed and does not match real world anymore, right ? So then, what's the trick here ?
March 25Mar 25 The only thing I've noticed from this hack is eye strain. AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
March 26Mar 26 Yeah I've been struggling to understand what the fuss is about, to me it seems it's just a software IPD mod. I tried it for a few flights but didn't notice anything remarkable like in the YouTube comments, maybe it works differently on different headsets or something. Although what is good is that people are continuing to work on OpenXR Toolkit, which still remains a valuable tool for VR users. So even though it's been deserted by the author, the legacy lives on. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 27Mar 27 The mod works as it should. You need to READ the directions as the depth adjuster is dependent on both in sim and OpenXR Toolkit world scale adjustments, FOV and independent user's personal IPD binocular overlap perception factors. It's specifically for users who feel MSFS VR doesn't have enough depth/convergence and wanna push for higher L/R 3D image separation. It's similar logic the older Nvidia 3D Vision Tech depth/convergence hack contained years ago...it simply lets you push higher settings outside of the locked factors software/hardware devs deem suitable for the average VR user with the average IPD size. It also compliments the OpenXR Toolkit's 3d light night time immersion visor feature very well, making night time take off and landings very immersive. I've tried it on 3 headsets so far (G2 Reverb, Quest 3 and Rift S) and it works wonderfully! Edited March 27Mar 27 by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
March 28Mar 28 13 hours ago, blueshark747 said: The mod works as it should. You need to READ the directions as the depth adjuster is dependent on both in sim and OpenXR Toolkit world scale adjustments, FOV and independent user's personal IPD binocular overlap perception factors. I followed the direction in the video. Edited March 28Mar 28 by strider1 AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
March 29Mar 29 On 3/27/2026 at 1:44 PM, blueshark747 said: The mod works as it should. So just to clarify, I'm not saying it doesn't work. I'm saying that the claimed "enhancements" are actually downgrades. On 3/27/2026 at 1:44 PM, blueshark747 said: It's similar logic the older Nvidia 3D Vision Tech depth/convergence hack contained years ago...it simply lets you push higher settings outside of the locked factors software/hardware devs deem suitable for the average VR user with the average IPD size. I don't think that's how VR is implemented... IPD is implemented in two places: your headset and in the sim. If one of them doesn't match your actual IPD, you simply get an incorrect vision of the 3D world. You don't get a better or worse one, you get either a correct or an incorrect one. Of course everybody is free to enjoy a warped vision of reality. I'm just a bit hesitant to call this "boost" or "enhancement".
March 29Mar 29 On 3/25/2026 at 8:14 AM, Daube said: I don't really understand how this would work... I agree, you are simply inexperienced and don't understand how this enhancement mod works. While also being inexperienced with how VR/IPD/World Scale/3D image separation binocular overlap work in general as well. Edited March 29Mar 29 by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
March 30Mar 30 I see what you are trying to imply here, but please don't think that everybody here doesn't know a thing about VR (the actual word is not allowed on the forum ??? lol...). The way VR works by the principle of stereoscopic images, IPD etc... are all very clear to many people here 🙂 Edited March 30Mar 30 by Daube
March 30Mar 30 I got it working exactly right but as above there's no massive changes or mind-blowing difference, there's certainly something happening but as far as I'm concerned it wasn't worth the effort. I have no problem with the depth of the VR image in MSFS so perhaps it's more noticeable on different HMDs. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 30Mar 30 I tried it out on my bsb2e. Using 95% FOV, 8 on the 3d effect, and increased the World Scale to compensate. I gotta say, I really like it a lot. It's subtle enough to not cause any eye strain, but absolutely makes a difference...gives me a more "present" feeling. Hard to explain, but I'm certainly sticking with it. Edited March 30Mar 30 by FakeWayne
March 30Mar 30 4 hours ago, Daube said: I see what you are trying to imply here, but please don't think that everybody here doesn't know a thing about VR (the actual word is not allowed on the forum ??? lol...). The way VR works by the principle of stereoscopic images, IPD etc... are all very clear to many people here 🙂 I was implying that there is no "trick, placebo effect, nor warped reality" about the particular modification. Its a basic L/R 3D depth separation hack specifically for users who feel MSFS VR doesn't have enough depth/convergence. Just because you don't like the way I've worded things doesn't make it any less factual.🙂 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
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