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I am so frustrated with random VRAM problems!

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I flew 75-minutes in VR (HP Reverb G2) at very low level up to 10,000 feet and did three landings and takeoffs from VBCorp airports in San Diego County. Using AutoFPS with a 30 FPS target I seldom saw less than 45 FPS and TOD > 200. I had high VR settings with ULTRA clouds. It was all just as I wanted. I was running Navigraph on a 2nd monitor and using it consistently.

The VRAM usage stayed at a consistent 10.9 GB with an additional 1.1GB shared in RAM. GPU utilization seldom exceeded 75%

RTX 4070S 12GB

Landed for a fourth time at KCRQ ILS28, taxied to the GA ramp and parked. This was my 2nd trip into KCRQ this session. Sitting on the ramp outside the BlkSq Baron Pro I could spin in a circle while maintaining 40 FPS.

I moved the mouse pointer to the 2nd monitor and clicked on the Navigraph KCRQ name to bring up an airport info chart. The in plane GTN 750 did show the chart but I wanted to see a bigger image.

When I clicked on the chart in the 2nd monitor - VRAM usage jumped up to 13.5GB with 5.5GB shared in RAM and GPU usage settled at a steady 99%. Frame rate dropped below 2/second.

I closed Navigraph and returned to the in cockpit view. The FPS stayed at 1 or 2 and VRAM stayed way over allocated. When I "ended flight" the VRAM usage stayed over committed and the GPU stayed at 99%.

Restarting the flight from the Main Menu resulted in the Baron sitting on the KCRQ GA ramp with VRAM still over committed and GPU at 99% with FPS<4.

This problem has been occurring randomly for the last week. Once VRAM is overcommitted the only way I can free it is to shut the sim session and then restart it.

Will VRAM usage ever be stabilized?

AMD Ryzen 7 9800X3D  / MSI X870 Tomahawk Mobo / 64 GB DDR5 memory / RTX 4070 Super with 12 GB VRAM / AORUS FO48U 4k display
 NVMe for Drive C, an NVMe device dedicated to Flight Sim 2024 and a separate NVMe device for Flight Sim 2020 and an NVMe dedicated to 500GB of addons managed by AddonsLinker   / 1 GB Comcast Xfinity Internet connection / HP Reverb G2 / Tobii 5 Head & Eye Tracking

 

Google AI:

  • Resizable BAR (ReBAR): On some systems, enabling ReBAR can cause MSFS to over‑preload assets, saturating VRAM and forcing more use of shared memory. Disabling ReBAR can free 500 MB–1.5 GB of VRAM, reducing stutters at heavy airports, especially on 12–16 GB cards

  • High VRAM cards (24 GB+): If you have an RTX 4090 or similar, you can usually leave ReBAR on and shared memory enabled, as you’re less likely to hit VRAM limits

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

52 minutes ago, TacomaSailor said:

Will VRAM usage ever be stabilized?

Probably not, it's been a constant issue with this franchise since 2020s release and the recent rushed SU5 release saw major problems for RAM usage for Consoles (hence SU5.1 beta), it's seemingly one area (of many) that Asobo really struggle with. Which granted is a tough area to get right, the whole product is so massive and on 3 platforms + VR users it's gonna stress and collapse somewhere, but 6 years on and still VRAM issues and memory leaks? still issues for consoles? it's not great is it, either way all you can do is only what you can do for your system specs. It is tiring to continually adjust settings, you should not have to go into BIOS for a game these days and GPU drivers just stick to default settings and other than that cross your fingers.

Also as an aside you know you can use Navigraph in the Tablet in VR right? I'm not sure of the functionality between the tablet and the dedicated app on a monitor though, only recently subscribed myself :)

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

11 hours ago, Fielder said:

Google AI:

  • Resizable BAR (ReBAR): On some systems, enabling ReBAR can cause MSFS to over‑preload assets, saturating VRAM and forcing more use of shared memory. Disabling ReBAR can free 500 MB–1.5 GB of VRAM, reducing stutters at heavy airports, especially on 12–16 GB cards

  • High VRAM cards (24 GB+): If you have an RTX 4090 or similar, you can usually leave ReBAR on and shared memory enabled, as you’re less likely to hit VRAM limits

Who cares what goggle AI about. Reality check. Think for yourself.

Bill McIntyre

Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64                                                                                                                                             

For all of Asobo's attempts at improving VRAM issues and general performance (without affecting anything else), it seems beyond them.

Things looked quite promising and stable earlier in the year, then in SU4 they introduced the ridiculous object culling that gives you that stupid kludge of the delayed rendering every time you change views, and more scenery pop ups due to messing with the LOD settings.

I don't know any other sim that does this slow re-rendering between views, it appalling and looks like something going back to Commodore Amiga days.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

We need 2K textures as an option.

13600KF - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC/Amp - 2TB NVMe+2TB SSD - Windows 11 - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

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