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otterspotter

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  1. Had the exact same problem on my very first flight with Aerosoft A330. With 175253 kg TOW, 15500 kg of fuel, ZFWCG 32.2, TO trim 1.2, it climbed fine till about 7000 ft to then raise the nose sharply and let the speed drop to approx. 125 kts with A.FLOOR having replaced THR CLB mode on FMA. Turning autopilot off before it started falling out of the sky, I could coax it to a more acceptable attitude and speed, but turning AP back on quickly resulted in a return to the previous state. No issues with LNAV. The weird behavior continued in cruise. Turning AP on at 40000 ft (no step climb, but the flight I was trying to recreate, CPA906 from RPLL to VHHH, didn't seem to require step climbs) led to a rollercoaster of steep climbs and descents (9000 fpm) as the AP was unable to hold the altitude. All of the above in relatively good weather conditions using real weather from Active Sky (on P3D 4.5 HF2) and turbulence settings as recommended by PMDG and FSLabs (and absolutely no issues with products from those vendors). I also had problems on the ground where the airplane would accelerate without any change to input. I read on Aerosoft forums that this behavior may be due to the FMGS coding having been tied to the frame rate, requiring a minimum of 18 FPS and resulting in AP and flight characteristics issues if the rate dropped below that. I have a fairly beefy PC, unlimited frame rate seems to work best despite some fluctuations, though I never saw it dip below 18. Similarly to the OP, got so fed up with the initial two flight attempts that I didn't spend any time on troubleshooting further. This was on 1.0.0.10 (not the latest 1.0.1.0). Was going to install the latest version and try without ActiveSky, but why get frustrated when there are other models working as advertised. Now I feel tempted to try out iwebber's suggestion to check and type in V2 speed.
  2. MK Studios offers both GCTS and GCXO for P3D with extended terrain coverage (labelled Tenerife vol. 1 and vol. 2). The description for GCTS mentions coverage of the whole island. Their sceneries are currently 30% off at Simmarket.
  3. Good luck with that. When I asked RFS for assistance with installation of GCXO after FSS closed down (every purchase at FSS required registration with the store itself using their Order Numbers), I was told that they did not keep track of purchases at various stores and essentially refused assistance. I have a lot of different add-ons purchased over the years and so far RFS has been the only vendor to refuse assistance.
  4. Agreed. Careful adjustments of scenery parameters to take into account resource intensive areas, type of aircraft, weather, amount of AI are the key to not let OOMs get ya. I can't bring myself to lower my autogen below Normal or fly to SFO without ORBx NorCal, which means I can only visit with PMDG 747 on a cloudless sky or only a high cirrus layer. Gotta make sacrifices somewhere, right? Haven't moved on to P3D not only because of a healthy amount of payware collected over the last decade, but also because each P3D update seems to break something and you have to wait for vendors to catch up, and some of them take a good while. If you fly a popular plane or two between a handful of most popular airports, then I guess these updates won't bother you much, but some of us want to enjoy the breadth of aviation in addition to depth.
  5. RXP gauges are available for all aircraft you have installed, but only some vendors provide RXP integration in virtual cockpit (most notably A2A, RealAir, Carenado, MilViz; regrettably, Just Flight doesn't). Also, even for the aircraft with the integration, it typically isn't enabled by default, since not all of their owners will have purchased RXP gauges. You have to "turn on" the RXP integration in such aircraft by checking boxes in their setup utilities, or in the case of Carenado, by running small executables after the install. Once configured in this manner, the RXP integration is available in all such aircraft at all times (obviously, you have to install the gauges first). If an aircraft manufacturer doesn't provide VC integration with RXP, you can still add these gauges as 2D popup to their aircraft, though it is typically a bit more involved (it requires panel.cfg edits or using the panel editor provided by Reality XP).
  6. Unfortunately not all vendors previously selling their wares through Flight Sim Store have been helpful. RFSceneryBuilding refused to help despite me providing all the purchase details.
  7. Thank you! So essentially 1) remove the files without _A suffix and 2) rename their _A counterparts by removing the suffix. That worked. Splendid livery! Thank you again.
  8. I can confirm the same in FSX. Removing _a at the end of some of the file names essentially means removing them to avoid duplicates (CAATESDQ_ext1.dds vs. CAATESDQ_ext1_A.dds) and that doesn't fix it. With or without these files the texture shows white in FSX. Too bad. It's a very nice livery.
  9. I don't think there is a GPU with this aircraft. You need to use the hotel mode to power it on the ground for an extended period of time, which is essentially running the no. 2 (right) engine with prop brake on. Steps to do so are in the included checklist but there's also a YouTube tutorial (search for "Carenado A72-500 - Hotel Mode").
  10. Have the same problem with SBGR. Essentially the SODE jetways cast edge or vortex shadows in the direction of the viewer. Leandro from TropicalSim provided me with a new set of SODE jetways, which were an improvement (the weird jetway shadows were fewer and only triggered at some angles) but didn't fix the issue completely. I reported my findings to him and never heard back. The problem doesn't manifest itself with the default jetways in the product, but those don't move. I have SBGL but haven't installed it yet. I was afraid it would have the same problem as SBGR. No other airport with SODE jetways I own (I have quite a few) has this issue.
  11. You set the heading with the HSI Heading Selector (Flight Manual Part II, page 96). For the autopilot to fly the heading, you flip the HDG SEL switch on the autopilot panel (glareshield) and engage the autopilot with the AIL and ELEV switches (Flight Manual Part II, page 55).
  12. Thanks guys for your comments and the tip. I guess I'll have to wait till the end of July how the AMD CPU price drop plays out.Michal
  13. Wow, posting at the same time, almost like a chat!Thanks for your additional comments. I did actually ask Alienware if they offered an ATI CF board/solution for the kind of money I'm willing to spend but they responded "not at this time." The only CF setup they have on offer is pricey (4/5 grand) and involves Pentium. The last Intel I've ever owned was Pentium 100 and I have no intention of going back... Who knows, maybe it's because there are no AM2 boards with CF as you mentioned.Thanks again.Michal
  14. Hey Chuck, thanks a bunch! I kinda missed the fact the Alienware mobo is an AM2 board (well, the memory speeds should have been a clue...). I read a couple of previews/reviews at AnandTech on the freshly baked AM2 boards and the impression I got was in the long run those boards didn't offer much of an advantage other than future upgradeability. Anand was stressing the fact that it may take a few iterations before AMD has optimized their AM2 CPUs to utilize DDR2 memory as efficiently as they have done with Socket 939 CPUs and DDR1. He did suggest choosing AM2 boards for new machines, though.The reason I focused on Crossfire was not FSCOF but the likes of Oblivion (called along Q4 the first game justifying a CF/SLI setup) and HL2, as well as FSX. I do realize the dangers of buying a machine with DX10 and Vista round the corner, and as many have pointed out, you will need a dedicated DX10 GPU to admire FSX in its full glory, but still I wanted to give myself a little space to grow and get the best out of CF/SLI setup (since FSX is supposed to be able to take advantage of it) in DX9 before I have a chance to switch to a dedicated DX10 board. ATI (both CF and single setups) seems to edge NVidia in games like Oblivion (interesting tests at AnandTech) and HL2; earlier there were also driver issues within SH3 (UZO spray issue); and a recent article in Computer Gaming World (June 2006 issue) claims "GeForce 7900 GTX cards can't render some games with anti-aliasing and high dynamic range lighting at the same time" (the same article says not to bother with CF/SLI on monitors 19" and smaller, but I'm not sure whether they meant only LCDs and their native resolutions or CRTs as well -- I have a 19" CRT and seldom use 1600x1200 res). Following your comments I might need to give the AM2 option more thought though.Anyway, thanks again for your comments, shedding a new light on my options, and the suggested reading. I'll have to reassess my choices. With so many new technologies starting or about to appear I guess I couldn't have picked worse time to buy a new machine, but I have no choice.Michal
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