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otterspotter

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Everything posted by otterspotter

  1. Had the exact same problem on my very first flight with Aerosoft A330. With 175253 kg TOW, 15500 kg of fuel, ZFWCG 32.2, TO trim 1.2, it climbed fine till about 7000 ft to then raise the nose sharply and let the speed drop to approx. 125 kts with A.FLOOR having replaced THR CLB mode on FMA. Turning autopilot off before it started falling out of the sky, I could coax it to a more acceptable attitude and speed, but turning AP back on quickly resulted in a return to the previous state. No issues with LNAV. The weird behavior continued in cruise. Turning AP on at 40000 ft (no step climb, but the flight I was trying to recreate, CPA906 from RPLL to VHHH, didn't seem to require step climbs) led to a rollercoaster of steep climbs and descents (9000 fpm) as the AP was unable to hold the altitude. All of the above in relatively good weather conditions using real weather from Active Sky (on P3D 4.5 HF2) and turbulence settings as recommended by PMDG and FSLabs (and absolutely no issues with products from those vendors). I also had problems on the ground where the airplane would accelerate without any change to input. I read on Aerosoft forums that this behavior may be due to the FMGS coding having been tied to the frame rate, requiring a minimum of 18 FPS and resulting in AP and flight characteristics issues if the rate dropped below that. I have a fairly beefy PC, unlimited frame rate seems to work best despite some fluctuations, though I never saw it dip below 18. Similarly to the OP, got so fed up with the initial two flight attempts that I didn't spend any time on troubleshooting further. This was on 1.0.0.10 (not the latest 1.0.1.0). Was going to install the latest version and try without ActiveSky, but why get frustrated when there are other models working as advertised. Now I feel tempted to try out iwebber's suggestion to check and type in V2 speed.
  2. MK Studios offers both GCTS and GCXO for P3D with extended terrain coverage (labelled Tenerife vol. 1 and vol. 2). The description for GCTS mentions coverage of the whole island. Their sceneries are currently 30% off at Simmarket.
  3. Good luck with that. When I asked RFS for assistance with installation of GCXO after FSS closed down (every purchase at FSS required registration with the store itself using their Order Numbers), I was told that they did not keep track of purchases at various stores and essentially refused assistance. I have a lot of different add-ons purchased over the years and so far RFS has been the only vendor to refuse assistance.
  4. Agreed. Careful adjustments of scenery parameters to take into account resource intensive areas, type of aircraft, weather, amount of AI are the key to not let OOMs get ya. I can't bring myself to lower my autogen below Normal or fly to SFO without ORBx NorCal, which means I can only visit with PMDG 747 on a cloudless sky or only a high cirrus layer. Gotta make sacrifices somewhere, right? Haven't moved on to P3D not only because of a healthy amount of payware collected over the last decade, but also because each P3D update seems to break something and you have to wait for vendors to catch up, and some of them take a good while. If you fly a popular plane or two between a handful of most popular airports, then I guess these updates won't bother you much, but some of us want to enjoy the breadth of aviation in addition to depth.
  5. RXP gauges are available for all aircraft you have installed, but only some vendors provide RXP integration in virtual cockpit (most notably A2A, RealAir, Carenado, MilViz; regrettably, Just Flight doesn't). Also, even for the aircraft with the integration, it typically isn't enabled by default, since not all of their owners will have purchased RXP gauges. You have to "turn on" the RXP integration in such aircraft by checking boxes in their setup utilities, or in the case of Carenado, by running small executables after the install. Once configured in this manner, the RXP integration is available in all such aircraft at all times (obviously, you have to install the gauges first). If an aircraft manufacturer doesn't provide VC integration with RXP, you can still add these gauges as 2D popup to their aircraft, though it is typically a bit more involved (it requires panel.cfg edits or using the panel editor provided by Reality XP).
  6. Unfortunately not all vendors previously selling their wares through Flight Sim Store have been helpful. RFSceneryBuilding refused to help despite me providing all the purchase details.
  7. Thank you! So essentially 1) remove the files without _A suffix and 2) rename their _A counterparts by removing the suffix. That worked. Splendid livery! Thank you again.
  8. I can confirm the same in FSX. Removing _a at the end of some of the file names essentially means removing them to avoid duplicates (CAATESDQ_ext1.dds vs. CAATESDQ_ext1_A.dds) and that doesn't fix it. With or without these files the texture shows white in FSX. Too bad. It's a very nice livery.
  9. I don't think there is a GPU with this aircraft. You need to use the hotel mode to power it on the ground for an extended period of time, which is essentially running the no. 2 (right) engine with prop brake on. Steps to do so are in the included checklist but there's also a YouTube tutorial (search for "Carenado A72-500 - Hotel Mode").
  10. Have the same problem with SBGR. Essentially the SODE jetways cast edge or vortex shadows in the direction of the viewer. Leandro from TropicalSim provided me with a new set of SODE jetways, which were an improvement (the weird jetway shadows were fewer and only triggered at some angles) but didn't fix the issue completely. I reported my findings to him and never heard back. The problem doesn't manifest itself with the default jetways in the product, but those don't move. I have SBGL but haven't installed it yet. I was afraid it would have the same problem as SBGR. No other airport with SODE jetways I own (I have quite a few) has this issue.
  11. You set the heading with the HSI Heading Selector (Flight Manual Part II, page 96). For the autopilot to fly the heading, you flip the HDG SEL switch on the autopilot panel (glareshield) and engage the autopilot with the AIL and ELEV switches (Flight Manual Part II, page 55).
  12. Thanks guys for your comments and the tip. I guess I'll have to wait till the end of July how the AMD CPU price drop plays out.Michal
  13. Wow, posting at the same time, almost like a chat!Thanks for your additional comments. I did actually ask Alienware if they offered an ATI CF board/solution for the kind of money I'm willing to spend but they responded "not at this time." The only CF setup they have on offer is pricey (4/5 grand) and involves Pentium. The last Intel I've ever owned was Pentium 100 and I have no intention of going back... Who knows, maybe it's because there are no AM2 boards with CF as you mentioned.Thanks again.Michal
  14. Hey Chuck, thanks a bunch! I kinda missed the fact the Alienware mobo is an AM2 board (well, the memory speeds should have been a clue...). I read a couple of previews/reviews at AnandTech on the freshly baked AM2 boards and the impression I got was in the long run those boards didn't offer much of an advantage other than future upgradeability. Anand was stressing the fact that it may take a few iterations before AMD has optimized their AM2 CPUs to utilize DDR2 memory as efficiently as they have done with Socket 939 CPUs and DDR1. He did suggest choosing AM2 boards for new machines, though.The reason I focused on Crossfire was not FSCOF but the likes of Oblivion (called along Q4 the first game justifying a CF/SLI setup) and HL2, as well as FSX. I do realize the dangers of buying a machine with DX10 and Vista round the corner, and as many have pointed out, you will need a dedicated DX10 GPU to admire FSX in its full glory, but still I wanted to give myself a little space to grow and get the best out of CF/SLI setup (since FSX is supposed to be able to take advantage of it) in DX9 before I have a chance to switch to a dedicated DX10 board. ATI (both CF and single setups) seems to edge NVidia in games like Oblivion (interesting tests at AnandTech) and HL2; earlier there were also driver issues within SH3 (UZO spray issue); and a recent article in Computer Gaming World (June 2006 issue) claims "GeForce 7900 GTX cards can't render some games with anti-aliasing and high dynamic range lighting at the same time" (the same article says not to bother with CF/SLI on monitors 19" and smaller, but I'm not sure whether they meant only LCDs and their native resolutions or CRTs as well -- I have a 19" CRT and seldom use 1600x1200 res). Following your comments I might need to give the AM2 option more thought though.Anyway, thanks again for your comments, shedding a new light on my options, and the suggested reading. I'll have to reassess my choices. With so many new technologies starting or about to appear I guess I couldn't have picked worse time to buy a new machine, but I have no choice.Michal
  15. Hey George, I was curious how your IBuyPower machine has been doing over the last few months. I'm about to plunk down some money on a new machine, and following my not-so-great experiences in PC building, I decided to have one built this time. Long story short, I know how to put a PC together, but when there's a problem, all the time and money spent on troubleshooting (especially an elusive motherboard/memory issue) I'd rather spend on flying and warranty. I'm not that great on tinkering. There's not enought time for simming as it is, so I gotta keep my priorities straight ;-)Anyway, since together with hardware I'd like to buy some peace of mind (lost a lot of it during my PC building experience), I've taken a look at the desktop vendor reliability chart at the following link: http://www.pcworld.com/reviews/article/0,a...409,pg,8,00.asp. So the main question is whether to go with a reputable builder like Alienware or a no-frills (WYSIWYG, some call it) builder like IBuyPower. Since ABS and CyberPower were rated so low, I've excluded them from the running. Obviously there are people out there unhappy with Alienware (like with any vendor, but unless PCWorld has a marketing relationship with them, the results of the survey are quite important to me. I've been looking at a similarly priced systems around $2500 total (since I live in Cali and would have to pay tax with IBuyPower) from the two vendors:Alieware Aurora 7500AMD Athlon 64 X2 4600+Alienware
  16. Thanks Jimmi for the numbers. They are actually very respectable. I don't know why my original impression was so significantly different than what I had experienced in real life. I definitely don't expect FS planes to be always on the money. The real Tomahawk I flew felt more sluggish, but as you rightly point out, no two planes are ever the same. Does the full package include an American paint or do you know if somebody made one?Michal
  17. Anybody notice anything unusual about Tomahawk's climb? Seemed very vigorous to me (I flew Tomahawks in my PPL training over a year ago), but now my demo is disabled, so I can't check it again. Maybe my memory serves me wrong...Michal
  18. "I would be suprised if any accomplished simmer took much more than minimu hours for a PPL."Talk about arrogance. ;-) So I guess it is the simmers that make a large part of the I-got-my-PPL-in-40-hours crowd. :D It took me 63 hours to get my PPL (USA national average: 67 or 69, don't remember). I guess this doesn't make me "an accomplished simmer," although I've simmed quite a bit before then. It has always irked me how people boast about how little time it took them to get their ticket, as if that by itself was a tribute to their airmanship. But you're right in your last statement: the attitude and stick'n'rudder skills are most important. And FS can give you plenty of the former and too little of the latter...Still, procedurally and in terms of situational awareness (navigation)FS can be an invaluable tool. It's all about being aware of its limitations. Short of owning a full motion simulator, it may take any simmer a good while to come to terms with all the physical feedback and forces the PC sim cannot really simulate.Michal
  19. jfri,I believe Holger's previous post answered your last question: yes, MegaScenery may offer more photographic accuracy (the satellite textures), but at a relatively high altitude (although they swear that the optimal altitude is 3000+, it looks satisfactory to me only at 6000+, I can't accept the lower resolution at lower altitudes). Takeoffs and landings in MegaScenery often ruin the perfect immersion of the cruise flight. With Misty Fjords, the area will look just as breathtaking at any altitude and bush flying is all about flying low and slow, if only you can forgive the lack of photographic accuracy that the MegaScenery textures provide. Instead of photographs, other enhancements increase immersion: accurate coastlines and elevations (indispensable in this coastal and mountaineous country), enhanced textures, and a multitude of 3D objects. If the screenshots can't convince you, download a few movies from their forum, or better yet, try one of Holger's freeware creations, Glacier Bay or Northern Washington and compare them to the default.I own all MegaSceneries so far (can't wait for Northwest) and think that the comparison Holger suggests makes a lot of sense. MegaSceneries and MistyFjords enhance each other's weaknesses: photographic accuracy vs. much greater immersion at lower altitudes and a whole bunch of little details to explore. I was myself shocked at the price (45.78 USD last time I checked on SimMarket), but I'm still considering it as it is one of my favorite places to fly in the world and there's no more exciting flying than bush flying.Michal
  20. Excellent! Chader's video is a must-see! I don't remember seeing an FS video that would remind me so much of real aviation videos in its style and camera work. And the music is killing me! Thanks, Holger. Can't wait for the release.Michal
  21. I'm not aware of any payware Arrows, but have really enjoyed Rien Cornelissen's freeware Warriors and Arrows. His latest Warrior (warrior6.zip) can be found here in the library. I couldn't find his latest Arrow here, but you can find his arrow-3a.zip on "the other site." Rien's Arrows are FS2002 models I think, I don't know how they function in FS9. Hope that helps.M.
  22. Hey Barry,I'm sorry that it's still not working.Xomer's An-2 is available here at AVSIM: an2x_1.zip through an2x_4.zip plus texture pack/fix an2x_up2.zip. It's a FS2002 model but works fine in FS9.Xomer (Anton Nikolaev) also has a website: www.xomer.narod.ru (you can choose English version), the forum there answered some of my questions.Had a blast with this plane, although it does require some learning effort as the 2D and 3D panels are entirely in Russian and the English documentation can be a little skimpy. It's also on the hardcore side regarding engine management as it's easy to overheat. If you want an "anglicized" "easy-rider" An-2, people raved about Tim 'Pigglet' Conrad's version (available at flightsim.com). Never tried it myself though.If you have questions regarding An-2 operation, some of them may be answered in the following thread:http://forums.avsim.net/dcboard.php?az=sho...=4273&mode=fullI hope you like this bird.M.
  23. From my experience with a similar ADF unit in Xomer's excellent An-2, fine tuning is done on the same dial (the big one), you just gotta click closer to the center and then at the edge of it . I don't know if this gauge was programmed the same way, but it's worth a try -- just try clicking in various distances from the center of the dial along the switch handle and observe how the digits change.Hope this helps.M.
  24. There's probably no better Cherokee than Dreamfleet's Archer, but that's payware.Of the free stuff, I find Rien Cornelissen's Warrior very likable (warrior6.zip here in Avsim library). The only problem I had with it was the tendency to turn left when straight and level, so I had to balance it with fuel loading. Other than that, it's a very neat plane. Apparently Rien also made a nice Arrow, but I don't know the zip name. Be advised, Arrow is a complex category aircraft (retractable gear and constant speed propeller).Hope this helps.M.
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