Everything posted by Bina
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New Maps for LNM (update #4)
For those who enjoy flying in Scandinavia, I've added three more topo maps covering the following neighbouring states: Norway Sweden Finland Download and see the included readme for details. Enjoy!
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New Maps for LNM (update #4)
Thank you guys! I'm really glad that you enjoy the maps, didn't expect it, as I've been using OSM and SkyVector for years and have gotten used to working with both simultaneously. 🙂 Actually all the real (hard) work has already been done by respective providers of the maps. All I did was to figure out how to adapt them for Marble and eventually Alex's little gem and our 🖤 toy, Little NavMap. Thank YOU, Alex! 👍👍👍
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New Maps for LNM (update #4)
Edit three by @albar965: Edit two by @albar965: Edit by @albar965: New Zealand map by @omcnoe Original post by Bina below: -------------------------------------------------- Captains, I don't know if you have been using them already, but I have made a bunch of new maps for LNM, which make some widely popular map and chart data accessible from LNM. I think you'll find them useful too. To install the maps, download and unzip the file, then copy and paste the folder data found inside it to the location where you have your copy of LNM installed. Say yes to overwrite, when asked. You'll find my maps in a drop-down list of available maps, below all other ones and marked Custom, as shown on the image below. Maps included: Google Maps (Default) Google Maps (Satellite) Google Maps (Terrain) U.S. VFR Sectionals U.S. IFR Enroute Low U.S. IFR Enroute High U.S. IFR Area Charts U.S. Terminal Area Charts (TAC) U.S. Helicopter Route Charts Disclaimer: All map data is provided free of charge and publicly accessible. Enjoy!
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Default XP flight, flight plan, database
Thank you, Tony! Indeed, this sounds reasonable but I'll wait a bit before trying to install 5Gb of data which will be used just for testing these two small files. Thanks for your help anyways!
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Default XP flight, flight plan, database
Hi there, I'm the developer of skyLOGX which is currently being updated with lots of new features. I'm planning to add interaction with X-Plane as well (like reading XP database, etc) to my app which I hope XP users will like. Since I don't use XP atm, I am not able to test the XP portions of the application and I thought to ask for your help, guys. Nothing serious really but I will be grateful to you, if you can i) share with me just the following two files and ii) guide me to a resource where I can read/find more info about any utility which can scan and convert XP database in human-readable or binary format, similar to what Pete Dowson's MakeRunways utility does. These are the files I need to analyze: # any XP flight with default (regular) settings (similar to .FLT file in FS9/FSX/P3D) # any XP flight plan which has each of the following as waypoints / routes with name, type, coordinates, etc. indicated: - an airport - a navaid like NDB, VOR, TACAN (if available) - a GPS waypoint/fix - an intersection (named / unnamed) - an airway (if available, which is not the case as far as the FSX/P3D is concerned) Thanks!!!
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IS the moving map from Blue sky BSSMM Server down?
Gottfried, Can you help with v1.2? I cannot run it in FSXA, it constantly throws an error about failure to download tiles from iflightplanner. The strange thing is that BSSMM works when FSXA is NOT running... yes, it shows an error that it cannot connect through FSUIPC but eventually shows the sectional. In FSXA - no way!
- FlightZone ORBX KPDX in FSX Rewind
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Textures for RealAir B60 Duke Turbine v2
Paul, thanks for the heads up. Your paints are truly amazing!!! Barry, and thank you for explanation, now it's clear why...
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Anyone have some good Airbus flight plans?
Paul, If you head over to SkyVector.com or Simbrief.com and register, you can find many interesting IFR routes to choose from. See flight-plan section then click on Routes on SKyVector. Or check and download Simbrief's latest flight plans here. Hope it helps!
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Textures for RealAir B60 Duke Turbine v2
I remember there was a (unofficial?) RealAir forum here @ AVSIM. Anyway, does anybody know where I can find some free liveries for the Turbine version 2? I can see some paints from Ron Attwood (!!!) and other guys available for the Piston version but none for the Turbine one... well, except those default textures shipped with the addon. Thanks! VQ
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How can I program a LUA script for my aircraft?
Scot, Thank you very much for your informative reply!!! Sorry for late reply - was busy updating (!) my first-ever LUA script for SibWings An-2. All the best!!!
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How can I program a LUA script for my aircraft?
Thanks for your time, Mickey!!! It's something new for me. Very good point - to assign several functions to one button. Should help with autostart. for example. Not realistic though... Good to know this as well. Thanks! Sure, no problem! I'll visit this thread occasionally to share smth new along my learning path and, hopefully, learn new things as well... Take care!
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How can I program a LUA script for my aircraft?
Hey Mickey, Thanks for your simple language and example!!! After I posted here, I have spent many hours reading both FSUIPC and LINDA manuals, as well as various forum threads and tutorials trying to understand the differences between the methods to control joystick buttons with FSUIPC and LINDA. Below is what I have "discovered" so far. Please correct me, if I'm wrong and bear with me, if this has been discussed in detail in previous threads. I just want to share my findings and assumptions to collect your tips and recommendations under a single thread and to fill in the gaps in my knowledge of joystick control: # By default FSX requires neither FSUIPC nor LINDA modules to communicate with joystick controls. This can be achieved through the FSX's built-in control panel reading button and axis assignments from the file Standard.XML located at "%AppData%\Microsoft\FSX\Controls". A backup of this file rests inside the root FSX folder. # FSUIPC can manage buttons, keypresses, and axis using instructions embedded in FSUIPC.INI while LINDA controls buttons and keypresses ONLY. # LINDA is a "post-FSUIPC" application meaning both simplicity and extendability but, at the same time, there is still room to manage FSX controls employing 'oldie but goodie' macros and LUA files, as it was before LINDA times, i.e. by means of FSUIPC facilities only. However, as far as I understood from FSUIPC manual and tested on Sibwings Antonov An-2, the use of macros is limited in case of some 3rd-party addons. # LVars and their parameters for most of the 3rd-party aircraft addons can be extracted by FSUIPC, i.e. without using LINDA's tracing method. # Button and keypress assignments are contained either in FSUIPC.INI (in case of direct control through FSUIPC interface) or ACTIONS.LUA file individual to each aircraft model (in case of LINDA). Macros and LUA files contain instructions / functions only, being referenced from FSUIPC.INI or ACTIONS.LUA. In other words, all macro instructions / LUA functions can be kept inside a single macro / LUA file instead of writing individual macros / LUA files for each aircraft function and such files can be distributed publicly allowing the users to choose buttons / keypresses dependent on their controlling equipment. So, for each aircraft may be hundreds of LVars (and functions) depending on complexity of that particular aircraft model but it's the user who decides which of these functions to assign a button or a keypress to depending on his/her equipment limitations. Now, I have a couple of more questions still unclear to me: LUA files can contain one or more functions, as also shown in your example above. But if I place one such LUA file inside Modules folder, how am I supposed to bind functions contained therein to buttons / keypresses without using a macro or LINDA? The problem is it seems the Sibwings Antonov An-2 that I'm currently using doesn't allow the use of macros, if it's ever possible... I can use macros on other 3rd-party aircraft though. Is it possible to write functions inside macros the same way as in LUA files? Is the syntax of LUA functions used in LINDA aircraft profiles shipped with the application compatible with functions used in .LUA files for FSUIPC? Can you please clarify this code a bit?: function Cowl_Flaps_Toggle () if _t("cowl_flaps_switch", 1) then Cowl_Flaps_Down () else Cowl_Flaps_Downf () end end I assume "Cowl_Flaps_Downf" is a typo and must be "Cowl_Flaps_Up". And what does that underscore before the local variable t mean? Thank you!
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How can I program a LUA script for my aircraft?
Hello there, Thanks to LINDA tracing console window, I was able to derive a set of LVars from one of my favourite aircraft. Here is a short list: cowl_flaps_switch switch_oil_shut rudder_trim_switch aileron_trim_switch elev_trim_switch They aren't bound to any default FSX controls and are activated by mouse clicking on aircraft switches only, i.e. specific commands hard-coded in one of the aircraft DLLs. So, now I want to assign these commands to specific buttons on my Saitek X52 Pro joystick but I don't know how to accomplish this task. As you can see, I just need a set of code lines to position switches in off / on position using "On Repeat" option for the joystick button. No fancy stuff... I've read the LINDA Manual but it doesn't cover writing LUA scripts. I hope it will in the future! So, any help on writing / programming an aircraft-specific LUA file is highly appreciated!!! Thanks!
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Turning-off Saitek X52 Pro instead of unplugging it
Hi guys, The title says it all actually. Is it really possible?! Just to expand the issue a little bit: I always use FSUIPC for axis control and button assignments instead of native FSX controller support. And in order to allow FSUIPC take "full control" of my joystick, I do uncheck "Enable Controller(s)" tickbox in FSX menu before loading the flight, as also advised in FSUIPC User Guide. However, from what I read on more than a dozen of FS-related forum pages and actually experienced on my own system (JOYSTICKS=0 under [CONTROLS] section of the FSX.CFG helps only if the joystick remains plugged in), unplugging the joystick from a USB slot (which I usually do after each FSX session to save on energy consumption and joystick operating life. Above all, the LEDs are irritating when the stick is not in use!) and restarting a new FSX session makes FSX to assume that the joystick has been changed and it (actually, the OS) assigns a different GUID to the re-plugged joystick. I've tried the advice on deactivating "USB selective suspend setting" under the Windows' Power Options menu to no avail, unfortunately. Therefore, the only possible option seems to be turning off the controller instead of simply unplugging it. But how can I achieve that, if ever possible? Thanks! PS: My operating system is Windows 7 x64 with FSX Acceleration installed.
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Dodosim Bell controls through FSUIPC
Bina replied to Bina's topic in Hardware Controllers: Joysticks/Yokes | Throttle Quads | Rudder Pedals | Drivers etcThanks, I found the support forum and posted there. Hope they can help!
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Dodosim Bell controls through FSUIPC
Taking a long pause from flying wing-craft, today is my first day learning the helis. Maybe not an appropriate model for a starter but Dodosim's "difficulty lever" should help I think. I've been using to set all my aircraft controls through FSUIPC using Saitek X52 Pro. Now can any heli pilot with me his FSUIPC.ini settings for Dodosim Bell - I mean the Buttons and Joystick configuration mapping settings from FSUIPC.ini? I just need it as a background to look at and make my own configuration changes as required. That will be great and thank you! Rustam
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Flying the Antonov AN-2
An-2 is very good in FSX, true, I like the VC, sounds, and flying it... But in real life it's tooooooo hungry for fuel with a little payoff when it comes to speed and range (even C172 beats it!) although effective in terms of payload size and endurance.
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Having a blast this afternoon in British Colombia, and Alaska...
RTMM is great indeed. If you don't want to get lost in such a vast area with hundreds of scenic locations, you can always try my KMZ file specifically made for RTMM (under Here 2 There page) or dowload the recently updated version from my Dropbox permalink (updated on each scenery release). Hope it helps!
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Any orbx freeware airports large enough for 737s?
Try these: North America - https://dl.dropboxusercontent.com/s/qnhxnprvjcamwx8/ORBX-FTXGLOBAL-FREEWAREPACKS_1-20.kmz Europe - https://dl.dropboxusercontent.com/s/nwl0b483hwlkiou/ORBX-FTXGLOBAL-FREEWAREPACKS_EU_01-07.kmz All-in-One: https://www.google.com/maps/d/viewer?mid=zg4CDEo7W1E4.kowonyERyZ-8 Hope this helps!
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Are people making the switch to FSX Steam?
Unfortunately, you confirmed that I heard right - Steam does NOT allow installation from a disk (later use). It still offers installation through Steam app which becomes a serious drawback - imagine downloading 13Gb of files each time you reinstall Windows... :blink: Pfff, I better stick to my native FSX for now. PS: "Immediate" or "wait after purchase" installation is the same thing, if one cannot download the files and save installation files for later use. Thanks anyway!
- Are people making the switch to FSX Steam?
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Glasgow (PIK) to Moscow (DME) in an IL-76
I particularly liked the effects on engines and above the wings. Are they included with the model or you use a separate fx file? Btw, what's the model and is it running on FSX? THanks!!!
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Flight planning in 3D with terrain viewer now available
Me too... Zaginione plemię Asera, in other words "a missing but the long wished" feature... That's what I wanted to say.
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Flight planning in 3D with terrain viewer now available
Looks fantastic, Lukasz!!! It's definitely "the lost tribe of Asher" as far as the 3D visualization in flight sim planning tools is concerned...