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n666eo

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  1. Good for you you can run the sim with these options. I can't (and I'm not the only one).
  2. If you use these points, you would choose X-Plane for the future. Exactly the same points, without remaining on an old FSX base as P3D...
  3. I'm more on the FSX side. - long time experience that solve every problem on every hardware. - better perfomances for the same graphics. Better graphics in P3D but with poor performaces - DX10 Scenery Fixer by Steeve add cockpit shadows to all add-ons (people tend to forget that FSX in DX10 mode already included cockpit shadows well before P3D...) and a full DirectX10 support, so the difference between FSX and P3D is very, very, small. - More compatible add-on for FSX, and some that I will never leave (RealityXP as an example) Summary : more good points for FSX. The only point for P3D is graphics, and using DX10 Scenery Fixer makes the difference so small that there is no point in P3D. But I use P3D from time to time, just to check my opinion is not changing...
  4. The percentage are misleading. It's not 72% of people having simulators that use FSX. It just says that, among the people using FSX, 72% are using it as their main simulator. Changing from 78% to 72% does absolutely NOT mean that FSX declined. Speculation : let say that in 2014 you have 6000 people using FSX, and 3900 of them use it as their main simulator. The percentage would have been 65% instead of 72%. A big decline compare to 2013 with 78% ? Absolutely NOT ! There would have been a lot more people using FSX in 2014, even as their main simulator. It's what I think is misleading with those percentage. It just says : among people actually using FSX, how many use it as their main simulator ? That give no idea about is there more or less people using FSX ? For that, you have to go back to the raw numbers, and do the calculation from the total number of simmers replying to the survey, not only to the FSX question.
  5. Yes, exactly. I didn't said that the numbers are not correct. Only that they don't give much information (as they are given). I think most people here are interested about the distribution of simulators in the community. With this calculation, you can have 100% of P3D. But it doesn't mean that everybody is using P3D, only that all the people that have P3D use it as their main simulator, even if there are only 10 people using P3D. It's always very hard to deal with numbers... You can make them say everything you want... My post was about the post of Rob that said : "EDIT: P3D up from 14% in 2013 to 33% in 2014 ... FSX declined from 78% to 72% ... " The numbers does not say that.
  6. Hi everybody, Using raw data, I find different numbers. The percentage shown in the raw data are a bit odd : it says that 72% of people that are using FSX, use it at their main simulator, and that 33% of people using P3D use it as their main sim. That doesn't mean that 72% of simmers use FSX as their main sim. 2557 people have replied to this question. And 1662 of them use FSX as their main simulator. That means about 65% of simmers use mainly FSX. And 347 use P3D as the main sim. That means about 15%. For XP10 we got about 6%. In 2013 it was 71% FSX, 4% P3D, 3% XP10. **** This part is only SPECULATION **** For FS9 the numbers dropped from 16 to 9%. We can guess that those simmers probably went directly from FS9 to P3D --> Here are 9% more for P3D. So we can expect than less than 5% moved from FSX to P3D in the last year. Best regards,
  7. Why an issue ? By night, with cloud cover, cities iiluminate the sky. For me, just a realistic feature... Regards, Thomas
  8. Hi James, your calculation is for percentage not degrees. With this calculation you have to use 5% slope : 5 ft in altitude for 100 ft in distance. That the same as 3 degres angle. See here for so details. Regards, Thomas
  9. Real liner taxi with the throttle at idle isn't it ? Obviously unless they are near the MTOW. So maybe not a problem, just realism... ^_^ Am I wrong ? Thomas
  10. But the reverses don't affect landing distance, until your are in full manual breaking. Regards
  11. Hi ! But I think it's developped by Aerosoft, because they tell that they were developping a middle east airport... Wait and see ! Best regards, Thomas
  12. Hi guys, I have the same problem than Johnny. The problem is not that the view is not centered on the HUD, that can be fix, but is that de view point is moving when the aircraft turn... So the view point is correct for take-off, but just after a left turn, the view point has move to the left, and HUD informations are partially lost... I'm using a TIR, and moving the view point twenty times in a flight is boring... Not blaming PMDG for that, but I don't have this problem on other aircraft. If someone know a solution... Thank you. Thomas
  13. Hi everybody !The above link is dead... Anybody knows where I can found this file ?Thank you very much !

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