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JaneRachel

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Everything posted by JaneRachel

  1. hey Rob, if I remember rightly and someone feel free to correct me, they use Perforce at Asobo. We do too at work, mainly because Github hits a hard limit when you have enormous amounts of game graphics and falls over. But yes, you are spot on. I was checking our files on the Dovetail games (our publishing partner) perforce only an hour ago for a new TSW5 project. Haven't used Jenkins yet but I know fellow gamedevs who do. But yes, stuff slips through the cracks... This, though was a mighty big crack. I feel for the devs, I am sure they are mortified. I know many of the Asobo people and they are good people. all the best Jane
  2. some of us had this earlier, the current solution seems to be to opt out of the beta in the xbox app, then it seems to let you reinstall in the windows store... Had totally the same thing...
  3. that is not the problem Hans and I are facing, we simply cannot launch the sim. No title screen, no nothing. Same effect after reinstall. It just ignores the launch icon or start menu start. We cannot even get to the title screen...Even after a complete delete and reinstall. Totally unresponsive in trying to open MS2024
  4. I had all my stuff backed up (I am a developer by trade), but the primary issue is not losing settings or even the community folder. Some of us including Hans and myself are completely locked out of even launching FS2024. Totally unresponsive.
  5. It has cleared mine too. The sim also fails to restart after uninstall and reinstall. Just ignores any attempt to start no matter what I do.
  6. exactly the same issue, reinstalling the whole thing now 😞 it just crashed and died after the update and refused all attempts to revive it.
  7. You are right Simon on the money flow. In my world of AAA titles, we pretty much sell only through Steam on PC (or console stores). Without breaching disclosures, Steam put strict commercial terms on how early access content is handled, priced etc. A whole load of hoops to go through on titles, which usually involved the lawyers on AAA early access. A small developer, selling directly, is of course, in a whole different world where they are masters of the commercial terms and retail pricing without a Steam wanting their cut etc.
  8. hey Simon, With my publisher and developer hats on, from 44 years experience... I agree with you on beta testing in relation to costs. I am currently about to ship a title for Train Sim World and I have to say the beta testers at Dovetail and the public beta discord have been fantastic and really helped. That said, going back to my time at Microsoft, EA Games, et al, you hit the nail on the head. In simulation the cost to return ratio is very low. It is niche. A large paid beta team would likely tip most developer balance sheets in to the red after shipping. Simulation is not top dollar earnings in most case. Early access was always a big discussion we had at Electronic Arts. Pros and cons really. I like the idea of being upfront with the public by saying there are wrinkles there and we get some great feedback from consumers. That openness of being clear there are still things to do, things to fix. Small devs benefit from an earlier cashflow (that is half the problem, people need things out quickly for cashflow, sometimes knowing it is far from finished, but are cornered by rising costs - not speaking inibuilds here, I don't know them personally) The downside is a successful early access can also hit that bottom line. People buying at discount in early access are not buying full price on release. It can hurt a developer. We have also seen early adopters bad mouth a product as many less enlightened people see early access as somehow feature complete. So we see bad press again damaging sales if there is not bells, whistles and polish in early access. So EA is very much a two edged sword. No easy answer, but I firmly believe we should be upfront with the consumers about what to expect, what not to expect and what the forward roadmap is, so they can make an informed choice about when to join the product journey. As the CEO of one of the big flightsim publishers, regularly discussed in Avsim very positively with their releases and held in high regard, told me today it "is all about communication" all the best Jane
  9. I saw this self same issue yesterday, on a very short 30 minute flight from Manchester to London,
  10. You need to be in managed descent, rather than open descent to follow the profile. It maybe you inadvertently selected OP DES rather than the managed descent mode? Open descent will ignore any profiles or restrictions on the way down to your chosen altitude. It is a bit of a simplification, but think of open descent just directly descending to your chosen altitude at the chosen speed with the engines near idle. Altitude restrictions and the VNAV profile are completely ignored in open descent.
  11. had the same nervousness Jon, but took the plunge with the beta to play nice with the A350... The SU1 just installed over the top this morning and no bother. Was also pleased to see a load of content I had bought previously from the marketplace now flagged as available too. Jane
  12. This post so made me miss my days as an assembler games coder!
  13. did they get the LSAS properly implemented?
  14. this is why as an Old Sod (trademarked 2024) I prefer to get briefings from my exec producer and producers telling me in plain English the upshot of where we are at 🙂
  15. It is not a bad thing to report directly. Most bugs eventually find their way to the one master Jira list, regardless of source. That list is normally managed by the publisher and not the developer, especially in work for hire. So going direct saves intermediaries and gets the issue noticed quicker. Most publishers like to be keeper of the Jira as it is called.
  16. With my games developer hat on and my games publisher hat on simultaneously (at least I will be warm!) this is exactly how life is in the industry. There is usually an agreed scope, which is often the longest part of the contract negotiation. Then you deliver to that scope. I have spent weeks both as publisher and dev just sorting this part of the contract with the team, the lawyers et al. You then cost and budget manpower against that scope with an agreed contingency in time and resource. We would often love to throw in the kitchen sink, but strict delivery schedules and cost vs return analysis often means we have to compromise on feature set to fit the project "in the box" of the contract and the required financial margins. all the best Jane
  17. I remember it very well Jon yep! What I cannot believe it is nearly 20 years! @jon b
  18. Mark (and Dermot) were my first bosses at PCP when I first joined. It still seems like yesterday that Derek joined us!
  19. hey Peter, thank you for your kind words. I had to leave the magazine when my wife became very severely disabled. I miss it very much, all the best Jane
  20. It is with deep sadness that I can confirm the passing of my friend Derek Davis. Many of you here in the flight simulation community will know Derek as the Editor of PC Pilot magazine since 2005. I spent over a decade working with Derek as his Deputy Editor on the magazine. Derek worked behind the scenes for years offering support and encouragement to the entire community, from developers to simmers. His passion for aviation and this community had no limits. He was my friend and we shared many good times together, including some amazing times at air shows and events! Derek grew up in a small apartment in a single parent family. Just Derek and his mother in a deprived area of London. He always dreamed of aviation. He realised that dream in so many ways, also becoming a leading light in Flight Simulation, helping drive forward Microsoft Flight Simulator and so many other aviation products. Always a trail blazer, Derek has taken his flight in to heaven and leaves indelible memories of friendship and a true gentleman to all who had the great privilege to call him friend. He joins his wonderful wife Jane (always so kind and generous to me) who passed in 2015, now reunited. My deepest condolences to his family as we prepare for his funeral, taking place this morning. Derek may have left us, but his legacy in pushing flight simulation forward will endure for many years to come. Jane Whittaker
  21. Loving the 319, not had a chance to fly the 321 yet. One small issue, the aircraft still spawns for me floating with the gear up at the gate. Am I missing a fix for that? all the best Jane
  22. thank you Peter, really appreciated... That works. (the in-sim link still takes me to a github thing) Thanks so much Jane
  23. Am I missing something? looking for the documentation and clicking on the popup in-sim takes me to a github login.. Do I need to set up a github account to read the manuals?? many thanks Jane
  24. thanks for that info Stefan, appreciated!
  25. Has anyone noticed the aircraft wobble (almost like asymmetric thrust) when reducing from FLEX to CLB power on takeoff? Started happening with me after SU15. I installed the new version today and it is still there. I have checked my throttle calibration (TCA Airbus throttle hardware) and reconfigured in the MCDU and checked. The problem persists though in the new build for me. I am also seeing the cabin crew voiceover cutting out again in this build with the engine starter cutout overriding the safety announcement and losing the safety audio. Jane
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