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Cheeso

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Everything posted by Cheeso

  1. Vic,I'm using a utility called IndieVolume. It handles volumes per application basis. If one has more than one sound card one can assign the card you want the application to sound on. Here's the link. http://indievolume.com/Regards,Gerhard
  2. Fsbuild over at http://fsbuild.com/ It has served me well for a couple of years now.Regards,Gerhard
  3. Hello Jim and Bill. Yes, I also think this would be a good idea. Subforums like Bryan has in the FS2Crew forum. Regards,Gerhard
  4. Thank you Bud,It certainly shows the "flavour of the process" and convinced me to get GC or a equivalent program going. Again I want to thank you for sharing this information with us!Regards,Gerhard
  5. Very interesting indeed,Is it possible to share the Game Commander profiles amongst users, or any other speech program profiles for that matter? This would help a lot of users if it would be possible.Regards,Gerhard
  6. Sorry to hear your problem is not solved. I suppose it could be a matter of different systems, different settings in order get the best results.Regards,Gerhard
  7. I get good results with the following:[DISPLAY]UPPER_FRAMERATE_LIMIT=22TEXTURE_BANDWIDTH_MULT=55[TERRAIN]TERRAIN_ERROR_FACTOR=100.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=20TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=5TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=4TERRAIN_EXTENDED_RADIUS=4TERRAIN_EXTENDED_LEVELS=4Holger and Scott pointed me to the testing done by Joachim Buhre. Here's the thread:http://forums.avsim.net/dcboard.php?az=sho...30282&mode=fullAfter reading Joachim tests, I set the settings I've posted above. Interesting find is that bringing the TEXTURE_BANDWIDTH_MULT down actually showed much sharper and more detailed textures in the sim. As each system is different I suggest you set the settings above and then play with TEXTURE_BANDWIDTH_MULT to find which setting gives you best results on your system. Before this I used to apply the TextureMaxLoad=10. I've now decided that it does not add to my system if I use the settings shown above.After extensive testing on my system, I've asked two of my friends to test these settings. They both agreed that these give better results.Please let us know how things go.Regards,Gerhard
  8. Thank you for replying Holger, I'll examine pages 299-304 and have a good look on the graphs.Regards,Gerhard
  9. Thank you Scott.My german is not so hot, so it's difficult to grasp what the outcome is. Thanks for posting. :)Regards,Gerhard
  10. A suggestion: install Nick's lights again. Most probably his lights were replaced during install. Also see his readme on the fs9.cfg settingsRegards,Gerhard
  11. Hello Holger, Holger Sandmann I presume? If so your answer puzzles me a bit. Let me explain:Long ago I saved a copy of a post you made regarding these different parameters... I quote: "Terrain settings:In order to maximize the detail/sharpness of ground textures it's a good idea to use terrain extended textures. Below is a summary of what these parameters mean and what values are possible. However, if you're using photoreal scenery (such as MegaScenery) you should turn off extended textures and reduce visibility to 30 miles or so. That is because without extended textures FS needs to load about 5000 texture tiles but with extended textures the number jumps to about 20,000! There's still a lot of debate what exactly those parameters mean and what units they have but here's what I compiled from various sources and, IMO (!), makes sense: TERRAIN_EXTENDED_TEXTURES=1 * that's easy: ON/OFF switch to load higher res textures beyond the initial "ring", which extends to about 40 miles TERRAIN_DEFAULT_RADIUS=9.500000 * apparently, values can range from 0 to 9.99 and higher settings will be ignored * extends the use of the highest detailed mips (sharper textures) within the inner circle; lower settings means less than 40 miles and higher settings up to the 40-mile max. * changing this value doesn't seem to make much of a visible difference TERRAIN_EXTENDED_RADIUS=4.500000 * same range of values as above * extends the use of higher maps for the outer circle(s). Supposedly, "1.5" reaches to ~70mi and "9.9" to about 100mi * careful!!! A setting higher than 3.9 can lead to "texture tearing" (blue slivers) in the mid- to far distance when high-res mesh is used. Some add-on mesh files - like some of mine - provide additional "buffer" mesh files, which prevent those blue slivers even at settings >3.9 TERRAIN_EXTENDED_LEVELS=4 * range from 0 to 8 * is tied to TERRAIN_EXTENDED_RADIUS and defines the max. mip level to be used for the outer ring(s), that is the sharpness of the outer ring textures * I never noticed much difference between 0 and 4; no changes at all when >4 In summary, the TERRAIN_EXTENDED_RADIUS parameter appears to be the one with the biggest visual influence. Oh, and TEXTURE_BANDWIDTH_MULT apparently determines the speed or priority with which ground textures are sent for processing to the graphics card. Cheers, Holger"End quoteAt the time you stated that there was still a lot of debate what exactly those parameters mean. At this time, is there more clarity about these settings and there corresponding values and if so, could you please share them with us?My question is not aimed at creating controversy, but rather to learn more about the different parameters and their corresponding values. As I respect and value your knowledge on this Holger, I would be honored if you can give us an answer.Sincerely yours,Gerhard Brouwer
  12. Try this: - Go to the setup.exe file of product that you want to install.- Right click and select properties.- Click on the compatibility tab.- Enable "Run this program in compatibility mode for Windows Xp (Service Pack 2)by ticking the box.- Run the installerRegards,Gerhard
  13. These settings give me the best results.... (AA in sim not selected)http://i63.photobucket.com/albums/h137/Che...cr005150907.jpghttp://i63.photobucket.com/albums/h137/Che...cr004150907.jpgregards,Gerhard
  14. John,I share your point of view and I think your observations are spot on. I have indeed noticed this across the board on several forums. We live in a time where communication and interaction has become "impersonal" as we don't communicate face to face like we used to, but rather through machines. This "impersonal" way of communication seems to slim down the need for courteous and respectful interaction. I personally think that lack of respect lies at the base of the things you've observed across the board.regards,Gerhard
  15. Interesting development guys! I tried to find more info over at Simforums, but I was not able to find the thread. Any more information on this? I'm itching to know what it will entail...Cheers,Gerhard
  16. I can confirm Trekfan's hunch about AA.From my experience problem 1 occurs when you run AA higher than 2xQ. Bring it down to 2xQ and all should be fine.Hope this helps,Cheers,Gerhard
  17. That's great looking water you've got there Tom!:-waveCheers,Gerhard
  18. Tom,Not quite as dark, but also good:http://library.avsim.net/esearch.php?CatID...scen&DLID=42746Did a search on water here at avsim...http://forums.avsim.net/dcboard.php?az=sho...63638&mode=fullI suppose you've seen these already. If not you could give them a try..Cheers,Gerhard
  19. Tom,Cole stated that he used default ms textures for his shots except runways and roads. (and water...??) Please correct me if I'm wrong, the default textures don't let the autogen line up as BEV or GE does.The water I get is quite similar as in Cole's shots. I have the BEV water.Regards,Gerhard
  20. Hey Tom,Have a look at the preview shots Cole took. Here:http://www.simforums.com/forums/forum_post...?TID=15164&PN=4Browse around for more shots from Cole.Ian,It's always difficult to comment on frame hits because it is computer specific.Regards,Gerhard
  21. I've taken my first flight from EHAM to EDDF after installing UT Europe. I'm very pleased about the way Allen and his team has changed my environment. Before I used to spend most my time flying in the US. The coming months I'll be busy exploring Europe! :-wave Cheers,GerhardPS: (by the end of the month I'll be splitting my time between VOZ 1.1 and UT Europe...)
  22. Is available for download!Cheers,Gerhard
  23. Rob, You daring man you! :-samurai I would'nt even have thought of doing the texture change on the fly. I will try it now though... :DCheers,Gerhard
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