Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

chatman

Members
  • Joined

  • Last visited

Everything posted by chatman

  1. Alright, thannk you. My understanding was that the "other" stuff ist mainly general landscape data that would easily fit into a smaller cache. But I guess as long as I've space left on my SSD, I can keep the bigger setting
  2. Hi, I previously had a very generous 128 GB rolling cache defined as reports indicated a better performance (I didn't do comparisons with other sizes tough). Now, after SU3, I downloaded a good portion of sceneries to my SSD and am wondering if should reduze the rolling cache back to, say, 32 GB? Any experience on that yet? Thx
  3. Thank you! So my monitor could do 240 Hz max. Should I set my max frames to a fraction of that? (120 is, of course, unrealistic...)
  4. Hi, SU 3 introoduced the "max framerate" option. While I understand the difference between a target-setting and a max (= capped) setting I'm not sure how they might influence each other or which one should be preferred (if any) or if they should be used in combination. I'm running a 5070 TI in 4K with a G-Sync Monitor with DLSS balanced and FG x2 What are your observations on these options? Thx
  5. Hi, got a 5070 Ti recently and combined it wit an Alienware AW3225QF (4K, OLED) and I'm really impressed! Did some tests and performance seems good, however I'm not sure if the system could do better with different settings. Can someone explain afew of the settings for me? https://imgur.com/a/WehMKqe (sorry, was unable to directly insert the picture) 1. Are those DLSS Settings OK? 2. Why is there still an AMD Fidelity setting to change? 3. Why is Vsync greyed out? 4. NVidia Reflex low latency...? 5. Any other observations? I set my monitor refresh rate to 120 Hz and I did not change any settings within Nvidia driver With GA aircraft I'm quite stable at 60 Hz, with airliners on busy airports it falls down to 30 and below Thanks! PS: other components: Ryzen 7 5800X3d, 32GB DDR4 RAM
  6. Hi there. I wonder if you heard about this problem yet? I flew my second mission with the Cessna Caravan now (Cargo) and it led me to UK from Denmark. Now I am unable to chose this plane for any other mission, even if I transfer it to an airport that has a mission available. It only suggests to transfer my other plane from mainland to do this mission. Is this a known bug or am I missing something? Thank you!
  7. Just found another one: using the teleport window from dev-menu instantly drops my FPS to 5. After I somehow mange to select my new destination frames return to normal.
  8. Is GAIST still needed with MSFS2024? I flew ner Naples and while some models are double, others ore unique so not sure what is expected?
  9. Now download starting. Surprisingly at a reasonable Dl rate
  10. Downloading 0.0 Byte of 0.0 Byte at 0.0 Byte/s 😆
  11. Sorry if this has already been asked but no time to read through the whole thread. Have the Devs mentioned compatibility of FS20 add-ons with FS24? My understanding is that FS24, despite sharing tome basics with 2020, is still very different in many regards (eg. graphics engine) So would be interesting to see how airport addons for example could function in the new environment.
  12. Thanks Henrik! Not only for the marvelous job on the add on but also on your time answering my and many other questions
  13. Thanks for explaining! As for rivers I asked myself - would there be major issues with the 'solid' bridges that the AI can't render correctly (so would any ships then be caught by these)?
  14. So what is the status now for lakes (and rivers)? Has the SDK issue been resolved by Asobo preventing inland ships (or) do you need to do each and every one of those sceneries seperatly? Thx
  15. Sorry if this has already been answered but is there already a planned release date? Thanks!
  16. That is basically true of course. However LM is a different situation in my view as their product is clearly designed for customers other than the 'casual gamer'. And those will (have to) pay anyway. I don't think that we (the gaming comunity - sorry the academic community :wink:) is adding much volume moneywise to this product. But I don't know any figures so I may be wrong. I just stated that the excess value for me is not present to justify the investment (let alone the amount of time I have left nowadays to use the sim). Of course everyone shpuld decide for themselves.
  17. No reason to upgrade fro me. This is a bug-fix release they call 3.0 and charge you for it. Only reason I might consider it is Oculus Rift. But by the time I own that baby we'll probably see v4.0 (btw, doesn't it already work with 2.5?)
  18. Thank you! So, I'll take a closer look into texture direct. Although I must say that I find the stock clouds in P3D quite appealing! Do the REX textures change performance in one or the other way?
  19. Hi! Had to install P3D from scratch because my hard drive suddenly died. I used the opportunity to get FTX Global. Had ASN already. The question is: do I still need REX? OK, 'need' is very relative but in your opinion - does it make sense? And if so - which of the products is the right one? There is REX, REX essential plus, REX essential Plus with overdrive, Rex 4 texture direct... :blink: As I understand, the overdrive feature means HD textures - but (how) do they impact performance? Also there'S a weather engine - but I already have ASN. I'm a little confused right now... Can you enlighten me? Thank you!
  20. Thanks Johnman, noticed this feature, however I don't fly regular routes. too much on the world to discover! :wink:
  21. Thanks. I doubt it is a bug, has been like this from the beginning if I'm not mistaken @rparson: thanks, will give it a try!
  22. Yes Adam, you're absolutely right - Z68 board I didn't even know that there is a 3.0 already But a quick search on the net confirmed your assumption - they don't differ too much in performance. Thanks !
  23. Here are 2 screenshots of my systems workload: Green line is Core 1 of my CPU and is the only one always occupied And this is a screen of the GPU utilisation: For this test I used the same scenario (New York) all sliders maxed out (except shadows at medium) Question is: which settings will make use of the unused GPU capacities without lowering performance? So for example how much AA and Anisotropic filtering can the card handle? How about texzure size (actally using 1024 - would 2048 or 4096 be possible without reducing frames?
  24. Can I force P3D to reset the flight (eg. after an aircraft crash) to the one I chose at the start screen? Atm it always resets to the F35/Langley AFB scenario. Thanks!
  25. Don't get me wrong, the card is fabulous! I switched from a GTX 570 and according benchmarks the new card is about 3 times faster. I just though I would benefit a little more in low frame situations. On the other hand I maxed out almost all sliders. So turning them down a little when flying in dense environments should ease matters

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.