November 12, 201411 yr I recived my GTX970 today (EVGA SC) and was eager to try it with p3d 2.4. Turned everyting to max (except shadows) and in "normal" scenarios I get great frames. I then tried a hardcore-scenario (New York, bad weather) and only got single digit, max 13 frames/s. What makes me wonder is that I had GPU-Z running in the background and it showed a maximum GPU use of only 22% :blink: Also max. memory use was at about 2 GB. I thought that the GPU would run at 100% and therefore give me better frames. Did I miss something? Res is 1920x1080, Win 7 64, i5 2500K, 8GB RAM Thanks! CPU: Ryzen 5800X3D not OC, MB: MSI Tomahawk B450, RAM: 32GB DDR 4 3600, GPU: Geforce 5070 Ti not OC, 2TB SDD, Res: 4K
November 12, 201411 yr Simple. You've just discovered that P3D, like FSX, is CPU-bound. That means the weakest link, for all of us, is processor speed. Until Flight simulators get massively rewritten to run more code, when possible, on the GPU, we're all stuck with it.
November 12, 201411 yr Author Well, I was aware of that but I thought with all the comments that P3D is much more dependant on GPU-Power that this would be a massive improvement with the GTX970. I mean - 20%??? - Would be interesating to see which figures other people with this card get! CPU: Ryzen 5800X3D not OC, MB: MSI Tomahawk B450, RAM: 32GB DDR 4 3600, GPU: Geforce 5070 Ti not OC, 2TB SDD, Res: 4K
November 12, 201411 yr Well, I was aware of that but I thought with all the comments that P3D is much more dependant on GPU-Power that this would be a massive improvement with the GTX970. I mean - 20%??? Hmmm... Interesting. I too was thinking the same thing.. and I was even wondering if I should move from my current 670 to the new 980. Manny Beta tester for SIMStarter
November 12, 201411 yr I think FSX, which is the base platform that P3D is built from, followed the same WRONG assumption that companies like Sony did when developing games like Everquest 2. They assumed that processors would get faster and faster and didn't even consider the fact that instead of faster, manufacturers would just add more cores. So they based their original code around faster processors coming instead of multi-cored processors coming. As a result, this CPU dependent simulator still laughs at us when we upgrade to the latest super massive awesometastic video card which does almost nothing for us frame rate wise. It's infuriating. I spent $5000 on my PC build, specifically to run FSX (this was before I knew the facts about the simulator with all the tweaking guides), only to see dismal performance on a system that was chewing up modern video games on a triple monitor setup. It still gets me bent to think about it but what's done is done. Until they completely scrap ESP and write a new x64 multi-core base code in a simulator we will always have this struggle of FPS vs. Eye-candy wants. Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
November 12, 201411 yr Author Hmmm... Interesting. I too was thinking the same thing.. and I was even wondering if I should move from my current 670 to the new 980. Don't get me wrong, the card is fabulous! I switched from a GTX 570 and according benchmarks the new card is about 3 times faster. I just though I would benefit a little more in low frame situations. On the other hand I maxed out almost all sliders. So turning them down a little when flying in dense environments should ease matters CPU: Ryzen 5800X3D not OC, MB: MSI Tomahawk B450, RAM: 32GB DDR 4 3600, GPU: Geforce 5070 Ti not OC, 2TB SDD, Res: 4K
November 14, 201411 yr Author Here are 2 screenshots of my systems workload: Green line is Core 1 of my CPU and is the only one always occupied And this is a screen of the GPU utilisation: For this test I used the same scenario (New York) all sliders maxed out (except shadows at medium) Question is: which settings will make use of the unused GPU capacities without lowering performance? So for example how much AA and Anisotropic filtering can the card handle? How about texzure size (actally using 1024 - would 2048 or 4096 be possible without reducing frames? CPU: Ryzen 5800X3D not OC, MB: MSI Tomahawk B450, RAM: 32GB DDR 4 3600, GPU: Geforce 5070 Ti not OC, 2TB SDD, Res: 4K
November 14, 201411 yr Just a minor point that may affect the performance of your new GPU. I'm assuming that you're running a Z 68 PCI 2.0 mainboard of some sort. The 970GTX being PCI 3.0, might be a tad handicapped. I know the performance hit shouldn't be big 10% max, but it is a factor. Regards
November 14, 201411 yr Author Yes Adam, you're absolutely right - Z68 board I didn't even know that there is a 3.0 already But a quick search on the net confirmed your assumption - they don't differ too much in performance. Thanks ! CPU: Ryzen 5800X3D not OC, MB: MSI Tomahawk B450, RAM: 32GB DDR 4 3600, GPU: Geforce 5070 Ti not OC, 2TB SDD, Res: 4K
November 14, 201411 yr This is whats keeping me from upgrading my GTX 760 to a 980. Doesn't seem to gain much FPS on this. Brynjar Mauseth
November 14, 201411 yr This is why I still have my 7850... my 4.2Ghz 3570k does all the work. Nick Mathews CFI
November 14, 201411 yr P3D has a lot of evolving to do. That's why I'm not even looking that way. I also fear that that process of change will create a lot of growing pains. You might find that if you use something like Active Sky / REX that increased cloud coverage will create spikes in GPU and graphics card memory usage. I found that my FSX system performed better in weather after a graphics card upgrade. However, I can't explain why. Jim Shield Cybersecurity Specialist
November 16, 201411 yr How is your AA setting? Would be interested to see how the GTX 970/980 handle 8xSGSS in Inspector with DX10. BR, Anders
November 16, 201411 yr How is your AA setting? Would be interested to see how the GTX 970/980 handle 8xSGSS in Inspector with DX10. BR, Anders I have 8xSGSS and in Fixer have gone as high as 16cQCSAA but I can't see any difference in image quality or framerates. Card never goes above 50% usage. I actually think my framerates are lower with the card but the experience seems smoother, no flashing, no shimmering, occasional pause but I had a lot of pauses with the 560Ti. Mark CYYZ
November 16, 201411 yr You might find that if you use something like Active Sky / REX that increased cloud coverage will create spikes in GPU and graphics card memory usage. I found that my FSX system performed better in weather after a graphics card upgrade. However, I can't explain why. That's what I noticed too, since I fly in both FSX and P3D, ok it's a ROG gaming laptop so it won't perform miracles, but in FSX i get steady 25-30 FPS with ASN heavy weather, in P3D performace drops to teens. Ivan Majetic ROG CROSSHAIR X670E HERO; 7900X3D; NZXT KRAKEN ELITE 360, GIGABYTE RTX 4080; G.SKILL TridentZ NEO RGB DDR5 64 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ALIENWARE 3423DWF
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