-
Chaseplane
Well, I think it’s not easy to reduce complexity for something as complex as the MSFS camera system. Have you ever tried to configure a controller for the Drone Cam, using MSFS default config dialogues ?? Well.. a nightmare from my perspective. To copy a camera, press ‚ALT‘ on the keyboard, this will bring up ‚copy‘-icons for the cameras. Click the copy symbol of the ‚source‘ camera to create a new one. The ‚Pen‘ Button of the active camera will allow you to adjust the settings of any camera. There is an excellent tutorial in the app which will guide you through all those settings. The import feature works for sure.. but of course, someone needs to create and provide a camera for that aircraft first.
-
AI spotting with Chaseplane?
If you consider the purchase of Chaseplane anyway, yes you can save 'your' preferred spotter spots as a world camera in Chaseplane.
-
Viable option to replace ChasePlane in FS2024
Flow was just released for MSFS2024: https://parallel42.com/blogs/news/release-42-flow-pro-and-flow-essentials-for-msfs-2024-on-pc
-
Fenix A320 - severe stutters in '24 SU3. Any ideas?
joergalv replied to AJZip2's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I don't use VR, but can tell that with my RTX 3060, and FG-Mod in 2024, enabling/disabling fps cap (MSFS 2024 internal or external via NCP) is night & day difference regarding stutters. I have FPS capped to 30.
-
Frame Gen mod in SU2?
I had the same. 3060 card. DLL-Version of the FG-Mod. My base config is 30fps which is 1/2 refresh rate of my 60Hz Displays. With FG enabled, all fps counter - i.e. MSFS DevMode and CapFrameX/RivaTuner - stayed at 30fps, BUT it was clearly noticable that FG was active, and 30fps a 'false' claim. - much smoother display, you clearly see the difference between 30Hz to 60Hz. might be not so evident when going from 60 to 120Hz(?) - very prominent FG artefacts in the Asobo Cessna. - GPU Load dropped from >80% without FG to roughly 40-50% with FG enabled. P.S. Prior to SU2 beta, FG introduced severe stutter. So did LosslessScaling.
-
2024 links that works in 2024 for FS 2004.
Not using FS2004 anymore but still in my bookmarks and seems to work: https://www.freewarescenery.com/fs2004.html
-
Flight planning web site
quite some options and some new kids leaking around the corner. But atm simbrief.com is the de facto standard, and gives you everything you've been asking for. You'll need to register an account with Navigraph, but don't need a payed subscription to use simbrief.
-
Interesting weather toy
Good find! :smile:
-
Fsssssssst - every minute or so!
might be worth checking whether CPU or GPU fans are kicking in frequently to lower either temperature. especially if you're located in UK, or continental Europe, given the record breaking temperatures we're experiencing right now. Joerg
-
Possible solution to stutters in P3D?
sad to hear, but possible you got an issue with the shader cache. If yet not done, delete the shader cache. P3D v2.5 should run just fine on your rig with a default cfg. Only important tweak: OPTIMIZE_PARTS=1. No other tweaks here. I get 60 fps and smooth as silk. Settings: Unlimited frames, VSync and Tripple buffer enabled. FXAA off, MSAA 8x, TF 16x
-
Possible solution to stutters in P3D?
Great find!! Best one since OPTIMZE_PARTS=1, i'd say. Major improvements here! Almost no stutters anymore!! :smile: Thanks for sharing!
-
View controls without EZCA in Prepar3D2.5
No. Though the EZCA version 1.18 supporting P3D2.5 is considered "beta. Some flaws possible. You'll find all info in the EZCA Forum at simforums.com
-
I wanted vsync, so i dealt with the evil...
Yes. Vsync control to Standard + 1/2 refresh rate in Nvidia Inspector.
-
I wanted vsync, so i dealt with the evil...
Thanks to All. Great Feedback.. So it might be a GTX 680 specific vsync issue :( Just googled 'vsync stutters' .. and the GTX 680 is named in almost every result on the list. A thread about vsync stutters in the nvidia forum is 139 pages (!) long.. so... waiting for a driver fix... and 'sorry' to Aero. :rolleyes:
-
I wanted vsync, so i dealt with the evil...
Aero is off! And it won't be enabled again .. Like most of us Nvidia users, i enabled Aero just after one or two attempts to get vsync working in this new sim. It was one of my first 'corrective' actions ..and well ..Aero On, and vsync worked.. .. good to go.. So, i had Aero enabled and tried to find the sweetspot between EQ / smoothness / fps , et all... for one week. I had good times, i had bad times (sounds familiar?), More trial & error then logical approaches.. Yetsterday i decided to stop tweaking, but wait for LM to deliver an update instead. I just wasn't able to get it right. Stutters, sometimes, more, sometimes less, Really bad! Not to talk about the inability to make smooth turns with my head using Track IR.. Again: stuttering mess! And all that with 'only' moderate settings... So I started FSX again .. and I was really blown away how smooth everything was. What a difference! Exactly in that moment i started wondering, and asking myself a couple of questions. I just couldn't get it. What should keep p3dv2 from delivering smoothness at least on FSX level. And why should Aero be good for p3d when it's bad for FSX? Has LM or MS improved Aero recently? Certainly not. Bang! I've never tweaked p3dv2 with Aero disabled.. i should give it a try.. And i did.. and i think you should give it at try too... My result for 3840x1024 (!) Vsync: Nope, sorry, still not working, so tearing, yes, but... Tearing; down to an absolutely acceptable limit (Depends highly on your HW & settings You might have to play with P3dv2 INTERNAL EQ settings to bring it down to an acceptable limit) fps: rock solid 30fps, even in complex scenery & heavy weather (tested in FSDT CYVR), Stutters: Gone.. Smoothness: Outstanding, throughout whole flights! AA: Acceptable (room for improvement off course) Aero: Off Clean prepar3d.cfg (TBM tweak is NOT required) External FPS Limiter required! (NI works, DXtory gives slightly better results, i.e. less tearing) P3Dv2 Settings Graphics FXAA: Off MSAA: 8x SSAA: 8x (in Prepar3d.cfg, don't know whether it makes avisual difference) AF: 16x Vsync & TB: Off (Yes!! Turn it OFF!! It won't wotrk, but spoil performance if you turn it on)) Target Frame rate: unlimited Texture Res: High - 2048x2048 Tesselation Enabled Other Scenery sliders are all somewhere in the 'middle' Shadows: Q: Medium, I+E Vehicle: C+R Terrain: C+R Buildings: Cast Nvidia Inspector: All reset to defaults, NO AA Enhancement etc.. (i don't see an enhancement with SGSSAA, but only very high fps impact) Optional: Frame Rate Limiter: 30fps For any limiter: Make sure you lock for any of the Adaptive Vsync Frequencies 60,30,20,... to get max smoothness) Vsync will be available without Aero some day.. until then i'll run with the above config.. If you test it, please report back..