Everything posted by beachdog2001
-
19JUL14 - SP1 Feedback Items we are monitoring...
In my system, I will get a freeze of exactly 8 min 15 seconds somewhat randomly during flight isuslly starting about 2 hours into the flight. I spent a lot of time trying to track this down and the thing I noticed is that this never happens with any aicraft, including PMDG 777 and 737NG if ASN is NOT running. When ASN is running, most of my payware aircraft have this issue. I tried all kinds of suggestions in the ActiveSky forums and the best fix for me was to run unlimited frame rate and turn down the cloud draw and visibility distances in ASN. I have a pretty good i7 system and never saw this prior to installing ASN recently. This is for sure not purely a PMDG issue in my opinion. Maybe ASN + Payware aircraft overloads the system or something like that, not really sure, but I see this really bad with the LDS 767 and ASN together and not at all with LDS 767 and no ASN. Well, for what it is worth anyways. Bill Barrette
-
Weather Texture Engines
I myself have flown many hours now with the PMDG NGX and only occasionally see wind shifts like what you are talking about Tabs, and that is with all smoothing off including FSUIPC, which previously was absolutely required to fly the PMDG 747 in any kind of proper way. There are times when the wind aloft data is very different between say FL350 and 390, the levels for which we have data, and I am flying along at FL 370 or 360. So what are the winds supposed to be? There must be some kind of interpolation going on by the FSX weather rendering engine, right?. Sometimes during this kind of condition I will see jumps beween one wind level and the other for just a few minutes. This is when I will see wind shifts like what you are describing. In this case I either reload the weather or tick on FSUIPC for a bit and this goes away mostly. Actually, most of the time I just ride it out. You can see this when you do a step climb and you approach closer to say FL390 than 350 and the winds will stabilize. Not once has the AP disconnected or the now famous S turn behavior started. In fact, there has hardly been any disruption at all, some speed up and down a little , but that is about it. I am not a programmer and I have no idea how all this works in game, but I hate wind shifts like we used to have and in the more than 100 hours of testing with no smoothing at all, I no longer have to hold my breath that I am going to fall out of the sky at any moment. This didn't used to be the case, especially before FSUIPC came along and changed everything. Regarding model versus radiosonde data, this now is what I have seen with REX. Previously when flying from say KSFO to Hong Kong, the upper level winds well southeast of Alaska were supposed to be from the south and around 20 kts rotating around to easterly winds further north near or over Alaska, which work out to be tailwinds shortly out of SFO up to the time you get Anchorage and beyond. What we got in game was 320/94 kts for much of the way, slowly rotating over time in a "zonal" fashion and it was difficult to end up with enough fuel to get to VHHH. Now, we actually get southerly winds of around 20 kts in game and the other day I actually had tailwinds of 15 kts south of Alaska. Why? well there often are low pressure systems coming in to the west coast around Oregon or so and this is the kind of wind pattern you get in real life as a result. I know this is correct because I often fly to China in real life on this route and keep a note of what the winds are from the GPS map, and bewildering at the time, there are frequently15 kt tailwinds in this Anchorage area. This is why these aircraft are up there, day after day on the routes that they are on. This was not simulated properly before in REX and it is now, or so appears to be. Another example that I find very interesting is flying around the Equator. Before, the winds north of South America would be from the northwest right across the Equator and strong. The other day on a flight from Dulles to Rio, I had winds of 3-6 kts with a variable direction just a bit north of the Equator, that then picked up to around 20 kts a few hours later! I haven't seen 3kts of wind at FL350 in I don't know how long. A quick look at the weather charts show that this is what we should expect near the Equator generally. To me, as a longhaul flyer, this represents a huge leap forward in realism as far as winds aloft go, the problem over oceans as discussed earlier not withstanding. Regarding oceans, by the way, on my last flight, a flight from KSFO to EDDF last week, the winds over the Atlantic (~58-62N) were generally from the WSW, W, then WNW and varied between 30-60kts. They also were not the same the whole way. Regarding fuel planning, I am not flying in the real world, but in the simulated world, and what I care about while simming is the winds that I think and expect I am going to see based on what my weather program is giving me, actually showing up in game, not what show up on the real flight. And this REX does pretty well with the margin of error I expect a program lke this to realistically be able to do. I have input the winds from REX into the FMCs of various aircraft, naturally PMDG mostly, and the expected fuel burn has been pretty close to what was forecast. Sure it is not pefect, but I have not run out of fuel or even come close. The winds that I thought I would see, I have mostly seen. I am even able to to do pretty reasonable VNAV descents now, when before that was impossible due to wild swings in wind on descent. I did a VNAV descent into EDDF from FL 390 on the ROLIS arrival the other day that was absolutely magnificent and the weather presentation was wonderful. All of this without the use of any smoothing at all. What else can I expect from programs like these? Perfect simulation of reality over the whole globe up to 40,000', 24 hours a day, all year around? As a pretty serious sim hobbyist, I have to say that both REX and AS have come a long way dealing with this mind boggling FSX wind smoothing issue that have been around since the days when FSX first came out. The same thing goes for providing us with overall pretty realistic winds aloft and a beautiful environment. I happen to be an REX guy. I haven't used AS since I flew with FS9. A lot of you are AS people, and some of you are both, fair enough. I am for competition as much as the next guy, trust me, and for discussing their relative pros and cons, details and nuances, but at the end of the day I think we need to stand back and be very thankful that there are now two very good weather sim products available that seem to get better and better every year that have greatly enhanced our enjoyment of this hobby, along with the apprearance of very highly and realistically simulated aircraft. I would not be flying FSX if it were not for these talented developers and their great products and I am grateful they are doing what they do for us all.
-
Yeah... We aren't quite finished yet...
Well, I happen to have a set of those Saitek ruder pedals so am glad you are trying to figure this out. Take your time with this one.
-
FSUIPC question wrt Saiteck Yoke
Try deleting all FSX assignments under the Slew heading. I believe this is a well known problem. I had this issue and deleting everything but the number keys needed for actually slewing did the trick.
-
Saitek Pro Flight Yoke + PMDG 737 NGX
Well, the Saitek controller doesn't do anything except activate Shift E when you press the button; the NGX does the rest. In your example you would go into the NGX menu and assign Shift E to the fuel switch command for one of the engines. There are two engines so you are going to need a second command for the second engine As an example I set up the left and right "idle" commands to be Cntrl Shift D and F, respectively. At 18% N2 I press these and the engines start (one at a time of course). Fuel cutoff is Cntrl D and F. Now you would assign the Shift E key command to a button on your setup with your Saitek software, or I use the FSINN key mapper in the stoplight thingy. It doesn't matter whether FSX has those key commands or not, the NGX bypasses that, apparently. It really is quite simple. Of course, whatever you had Shift E set to before won't work anymore while using the NGX as it will be overwritten and you get a warning about this before you finish setting it. .I use the FSINN key mapper for the PMDG 747 as well for the TOGA button, AP and autothrottle disconnects. The other axes like flaps, throttle, rudder etc. are normal FSX axes..The same thing can be done with FSUIPC although I personally don't mess with that.
-
Pushback distance and turn radius
What I wish for a turn radius option of more than 90 degrees. This seems to be the maximum allowed in the menu. It would be nice if say 120 degrees or more would be allowed. Some addon aircraft have this ability so I know it is possible in FSX.
-
Yippee!
Contrary to popular belief, the winds are not always blistering at high altitudes. As an example, on my last real world flight to Shanghai from Los Angeles in a 777, the winds flying west were 15 mph tailwind, probably why the were using that route. We were flying across the northern Pacific quite a ways south of Alaska. I have been on many flights like this on this route flying even as far north as just south of Mt. McKinley. Probably why the real world flight arrives as much as one hour or more earlier than when flown on the exact same route at the exact same time in the sim.
-
Reproduceable Freeze testing
This is the problem with this freeze. I also had a situation where I could reproduce the freeze every time, like 6-10 times in a row. I call my buddy and ask him to try it and he tries and has no problem at all. But he has the same kind of reproducible freeze but at a different airport and different conditions, again, every time, reproducible as the sun coming up every day. At my airport, under my reproducible condition, no problem whatsoever. Support staff also has no problem at all with my scenario. Very frustrating for the support people I am sure.
-
Crashes and Freezes Poll
Also need the choice of "no addon airports installed", or "no freezes at addon airports" or maybe even "other addon aoirport not listed"
-
If you lose your Brakes with the NGX - Read This!
Hmmm, for me with this issue, it would appear that the hotfix3 (8/16) enabled failures, whereas prior to hotfix3 Ihad them disabled and after checking, sure enough, found that I had a brake failure. Cleared this and all would seem to be OK. Also, disabled failures. Thanks for the tip Ross, ...or whatever your name is
-
How many of you fly Online?
VATSIM for me whenever possible, which is every flight this days.
-
Optimum Altitude question
I have also seen this twice now, very far from TOD, optimum was FL 386 and I was at FL360 and got the Step Unable message.
-
problem with FSINN on Vatsim
I think all you need to do is install the next hotfix, not reinstall the entire aircraft.
-
PFD barometric settings transitions altitude error in descend
Some charts will even specify different TL's depending on the existing barometric pressure. Pretty helpful actually.
-
Anyone else had an issue trying to load a saved flight?
I had this problem with crashing to desktop with a fatal error every time with all aircraft after following NickN's advice to add the line Disable preload=1 to the FSX.cfg to prevent preloading of default flights. Once I got rid of that, all saved flights started to load just fine and that includes the many times I have had to do this with the NGX due to panel failures of one kind or another. I particularily had this problem if trying to load in any and all saved flights that had an flightplan in the FSX flight planner saved as part of the file, such as you might have with freeware aircraft with no FMC or a certain brand of Airbus that requires exporting the FMC flight plan to the FSX flight planner for a successful flight save. Maybe this could be an issue for you.
-
How to reduce 4096 textures to 2048 ones?
Well I do know that if I try to run the REX 4096 textures, my system falls to its knees and cries to Momma. So I now run the 256-1024k REX cloud and water textures with the NGX and it looks fine. Still get the skeleton though for anywhere from 15 to 30 seconds depending and God knows what exactly. So it would make sense that reducing the texture size would would help. Just curious if, in fact, it did make any difference. Seems to me like an awful lot of work to get a minimal return. I am not a fiddle with graphics kinda guy though and so it may not be a lot of work if you actually know what you are doing.
-
Yet another USER fix ( Ref 2008 C++ Library)
Hmmmm... I only have one of the two 2008 X86 libraries, the .4148 one on a WinXP 32 bit system. Wonder if that is normal. Guess I will leave mine alone for now.
-
How to reduce 4096 textures to 2048 ones?
And so after doing all this, did performance improve noticeably for any of you? Just curious.
-
Someone having problems with VATSIM and Fscoplit with NGX?
Same here, no problems with FSINN on VATSIM. You are aware that sometimes VATSIM just disconnects on its own when a server goes down temporarily, right? You either need to reconnect or failing that go to Servinfo and get another server address and use that. This is not all that unusual has nothing whatseoever to do with PMDG. I am seing however that I only get aircraft within 40 nm showing up on the ND even though SHOW ALL is selected. Tried cyciling it back and forth a few times but it seems that the 40 nm filter is still in effect even if you select SHOW ALL. My FSINN range is set at 90 nm and the FSINN radar shows these aircraft even at 90 nm. This is how I know what aurcraft the PMDG is supposd to display. At exactly 40 nm they suddenly show up after having watched them head towards me.from 80 nm out.
-
Autoland flare but no touchdown
By the way, I believe the NGX will steer down the centerline IF you have the AP option set to operational-fail as opposed to passive.
-
problem with FSINN on Vatsim
Pretty much that is what you do and I think is what is standard among experienced FSINN users. Just disable FSINN weather and be done with it. FSINN then works great and works great with this aircraft in my experience. If you have no other weather addon, just run the FSX realtime every 15 min update weather. This works fine as long as you have FSUIPC weather smoothing going as otherwise, FSX weather will drive you to drink. Actually, even with weather addons like REX, FSUIPC is necessary to get playable weather. I don't have ASE, so I don't know about that one, but for me, FSUIPC wind smoothing has made all the difference. I fly the NGX with the REX2-OD weather engine and FSUIPC wind smoothing and have no problems whatsoever. Now, if you are getting warm temps aloft and you don't use FSINN, then you have some other problem, as that certainly is not normal for the FSX weather engine itself, at least I haven't seen it. I have flown the NGX on at least 10 flights with the FSX weather engine + FSUIPC as well as at least that many with the REX2 OD weather engine + FSUIPC and not seen any warm temperatures---all online with FSINN.
-
"Windows 7 64 bit" versus "Windows XP 32 bit"
And me with a WinXp 32 bit system with 2GB RAM and the /3GB switch, have not had an OOM error yet with this aircraft. So go fiigure.
-
Life after the Hot-Fix is a Not-Fix
I have also had great results first starting my default Cessna flight on the ground at the gate, engines off, battery and avionics on, then switching to the NGX once the sim has started. I have never done this before with any aircraft until now, but it seems the NGX is more stable, textures load faster etc. etc. on my system for some reason. I know the manual says not to do this, it is myth and all that. But for my system this seems to work much better. Also, I haven't had a panel freeze in almost 10 flights now,even at EDDF, whereas I would get them constantly before I started doing this. I have not used the hotfix yet. So, RIck, you are not alone in this..
-
TCAS And Vatsim
I run this on VATSIM with FSINN with no problems at all. Gotta click on the center of the map range knob to get the traffic to show as mentioned in an above post and, of course, the TCAS needs to turned on on the radio panel. You should see a blue TFC annunciated in the lower left hand corner of the ND if it is working correctly.
-
A couple of system issues - from another 737 driver.
For the start levers, in the 737 FMC section I assign the engine idle levers (these are what PMDG calls the fuel switch enage levers)to Cntrl-shift D and F and the fuel cuttoff switches to Cntrl D and F. Using FSINN key mapping menu (the little stoplight thingy) I them assign these keys commands to buttons on my Saitek yoke. I do the same thing for the PMDG 747 and TO/GA button (Cntrl F1). Works great. Also did notice and wonder about the yaw damper switch.