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Murdoch

Frozen-Inactivity
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Everything posted by Murdoch

  1. Ok, I think it has something to do with EZCA. I deleted the 'Pilot in Command' camera and created it new and now everything works fine again. Is this problem EZCA related and perhaps has nothing to do with the NGX?
  2. Not correct, 1 hour and 16 minutes. How shall a reinstall help? I know, it's a standard solution but the freeze just came out of nowhere so there must be another solution. I already submited a ticket.
  3. I am already using Firefox, with IE it worked finally. Thanks.
  4. Sorry for pushing, but 0 views and 0 responds? Please, the NGX is not usable like this...
  5. I am trying to submit a support ticket regarding my problem but it stucks loading and loading and nothing happens. Is the ticket system out of order right now?
  6. Hi, after installing the latest Hotfix, I haven't got any more freezes, but now I encountered a new problem I haven't read about by now. My NGX didn't freeze, it was still completely controllable but only in the 2D-Cockpit and also all 2D-panels. My josystick and thrust lever still interacted with the aircraft, as well as the keyboard I just wasn't able to click any knobs or switches in the VC anymore. So the didn't freeze completely it just refuses to take any imputs from my mouse. A FSX restart did not help! It still frozen... Anyone else here who had a similiar problem like me?
  7. Another (old but) great website for learning all kind of navigation. It also explains the development back from the beginning of aviation to nowadays: http://www.navfltsm.addr.com/index.htm
  8. Wide-Beta next Monday!It's the same as putting a sign in front of a pub 'Free Beer Tomorrow!'.It will never happen. Just kidding.
  9. :DHehe, I am also sorry, the TM has of course a PDC, you can enter the current OAT and it gives you an EPR value for every phase of flight.
  10. No VNAV. Why curious? The Tinmouse is freeware and a real pleasure to fly, even without a PDC. It is more work calculating the climb- and descent rates and having an eye on EPR but this is how they have done it before PDCs were developed.
  11. Thanks. I am flying the TM 732 with INS and Sperry 77 and a PDC is not implemented in it, so that is why I was asking.
  12. I am talking about these instruments on the lower left and right pedestal, I have never seen them before. Ok, if these are not part of a FMS - what are they?
  13. Awesome picture!But may I ask which kind of FMS that is?
  14. A new Forum? :DMy credit card is re... wait....
  15. Exactly. There are several effect files inside the 'Effects' folder of FSX. For examplefx_tchdwn.fxfx_tchdwn_s.fxfx_tchdwn_m.fxfx_tchdwn_l.fxThey need texture files in the texture folderfx_1.bmpfx_5.bmpor fx_smoke.bmpFor editing those files I can recommend you this website: http://msdn.microsof...y/cc526969.aspxObviously there is a Special Effect Tool from SDK but I haven't found out yet how to use it.I am using touchdown smoke from this website here, it is much more realisitc than any other I found by now: http://voodoo.wikisp...uchdown+Effects
  16. I think you are all wrong. He just wanted to get cigarettes and said 'I'm coming back VERY SOON'.
  17. Hi,for a longer time now I have some problems with all traffic sound. AI and online traffic (IVAO), listen: http://www.youtube.com/watch?v=hGk0meXkS7EI think that it has something to do with soundcones because when I center the camera exactly on the vertical axis of an aircraft, everything sounds fine. The more I move the camera up or down the worse it gets.I have already bought a new soundcard and changed the corresponding soundfiles but nothing worked.Any clues?
  18. Thank you. I have found decent settings for me now. Together with ENBseries and Pablo Diaz' HDEv2 my FSX looks gorgeous. :(
  19. Yes I completely reinstalled the whole mod without any effect.Then I changed the wave animation in REX 2 from 'SPARKLING' to 'ITS WATER' and now take a look:Uploaded with ImageShack.usREX indeed changes the wave animations, I have not known that. Textures yes, but reflections? Well, that brought me further.
  20. Any more ideas to solve my problem? Neither changing the waterconstant.xml file nor changing REX settings nor changing back to shader 2.0 nor anything I tried by now shows any effect on the sparkling size.
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