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  1. Interesting. I need to check what driver version I currently have, because for the last 2-3 weeks I have had these black screen episodes happening to me (every time I freak out that it's a CTD!) On my end with a 2060S, I never noticed much difference when going from one version to another. What has made the most difference for stuttering is using scanline sync in RTSS (or maybe it's just RTSS doing a much better job generally than the NVidia panel settings).
  2. That's certainly true. But at least on my 55" TV, there is no single doubt that 4k resolution with render scaling at 70% looks better than 2k (1440p) at 100% rendering.
  3. Haha, exactly, whatever works! One more thing: I read that if scanline sync is active, then using a FPS limiter is not necessary. I have been experimenting since yesterday and indeed it seems to be true, on my rig at least. When I made the move to 4k, I had settled on using a limit of 30 to minimize stutters, but now I see now difference whether I do or not. It's actually a nice side effect since I seem to be able to enjoy FPS as high as 40-45 whenever possible without the downside of having stutters due to fluctuations in frames. It's really amazing.
  4. If you get the chance, submit a ticket at this link to maximize the chance we get an update: https://carenado.zendesk.com/hc/en-us/requests/new
  5. Btw Bobcat, I myself am not completely sure I understand what exactly syncline scan is or what it does. But most of the explanations I have seen around seem to indicate it's about "choosing" the horizontal line (out of 1080 for example, if you sim in 1080p) where the tearing would happen. This tutorial for example is quite interesting: https://forums.guru3d.com/threads/requesting-scanline-sync-tutorial.423722/#:~:text=Scanline sync replaces the normal,vsync OFF or fast sync. https://www.reddit.com/r/nvidia/comments/9jeh3f/has_anyone_tried_out_the_new_rtss_scanline_sync/ All that to say is that I am playing with it, but I don't think the number is about pre-rendered frames, but in fact which line you want the tearing to happen at, with most people choosing it at the very bottom of the screen (so values like -40, which is around line 1040 in 1080p). Also, I've read in a few places that there is no point in limiting framerate anymore once you use Scanline Sync, and I can attest that I do not notice any more advantage from setting my FPS to 30. All that to say that this is very mysterious... but it's working on my side and I can now fly over NYC without stutters, so I'm happy 🙂
  6. Sorry, I have no clue... I just clicked "Add" and went to my the MSFS Steam folder to find the executable.
  7. Ha, so it looks like I was not the only one who missed it... I'm no specialist, but here is what I did based on a number of older posts: 1. Downloaded RTSS (RivaTuner Statistics Server) 2. Fire up RTSS and add a profile, pointing at your flightsimulator.exe file 3. For that profile, set Framerate limit to 30 (that's for my 2060 Super, if you have a 3090 maybe you can try higher, no clue) 4. Right below the Framerate limit, there's "Scanilne sync". Click on the text until it shows "x/2" next to it (and NOT x2 as I did initially) 5. Using the arrow, set the value to -1 (though it does not seem to make much difference for me, what did was clearly the x/2) If you like what you see, in the top left select "Start with Windows" Note that I removed the framerate cap in the NVidia panel and the sim. Also, disable Vsync. And don't bother if you have a GSync monitor. Hopefully it will help others, it worked great on my side.
  8. I had also noticed more stuttering since the update. On the upside, this forced me to look around the various forums and come across the RTSS Scanline Sync trick. Now my sim is the smoothest it has ever been. Can't believe I had not tried it earlier!
  9. As a VFR guy, of all the mods I have tried so far, this is the one that has elicited the biggest "WOW!"!
  10. And at LOD 100 I'm not seeing any FPS hit. This should be stock (actually, my recollection is that at release the tree coverage radius was much wider)
  11. This is fantastic, thank you thank you thank you!
  12. This is what I got back from Carenado. I guess we'll just have to see what happens... "Greetings,Thank you for your feedback, we are going to check it and include as a fix for a future version of this aircraft.Regards, Carenado. "
  13. Great! The more of us who submit, the more likely we have to get an update. Besides this issue, I'm really liking the Mooney so if this could be fixed, I'd be a very happy man.
  14. I flew in the M20R today. Great performance for 95% of the flight, then as I was approaching destination (a small airport, no traffic around, though the weather turned to fog), I started to have lots of stutters, some as long as one second, with the MainThread limited and crazy high numbers for "Manipulators" during those stutters. I saved my flight, exited and rebooted the sim, loaded my flight and voilà, all stutters were gone. Something similar happened to me yesterday, very bizarre experience.
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