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ARTI

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About ARTI

  • Birthday 03/25/1968

Contact Methods

  • Website URL
    http://https://sound4xplane.wordpress.com/
  • Skype
    andrzejartymowicz

Profile Information

  • Gender
    Male
  • Location
    EPWA
  • Interests
    Aviation & Sound Simulation

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    Other
  • Virtual Airlines
    No

About Me

  • About Me
    Sound Specialist
  1. Hi Ben, Sure they left DASA because of Laminar's lack of understanding and/or lack of programming skills. Every single real world airplane pilot knows how many sound cues/vibrations are carrying in the cockpit acoustics. The problem is IMO no one airplane designer has a knowledge and experience to build good sounding architecture / sound environment. It's not about the famous simple bad looping points, too short samples. These are the basics of so-called "sound craft". We are talking about the sound fundamentals e.g. How the sound is behaving around the airplane in function of angle, distance. It is just impossible to build high quality sound architecture without understanding of acoustics laws. They can't do it with some kind of scripts to trigger sound files. They need to learn how to use parametric, lowpass high pass, bandpass filters, how to automate the sound processing to start with. At least some form of dynamic compressors, reverb, and to know how to use these tools. I'm afraid it would be very hard to master the tools for airplane designers. Especially in the external view we're dealing with some complicated acoustic phenomena (e.g. quite basic sound attenuation with distance for low, medium and high frequencies, not to mention the phasing etc). BTW It's interesting AMD starting to use R9 290X GPU's for sound simulation in the form of TrueAudio technology... http://www.youtube.com/watch?v=Xo1jJJGhneg&feature=youtu.be&t=27m20s 100x more voices than with CPU (reduces CPU load) very accurate 3D audio (not just 2D surround) position data is extracted from the game convolution reverbs Izotope plugins etc. Regards arti P.S. Sorry Ben I have not a chance to hear the final Saab simulation aside from the fact that I've authored my own early versions of Saab sound simulation in "dream sound" back then in 2011 before I've broke up cooperation with XA.
  2. Sure! Those A320 sounds are quite nice but IF the simulator does not have proper architecture than no one even top professional sound engineers, experienced all over the world sound designers will refuse doing sound simulation for this simulation platform. Period.
  3. I simply can not agree. Did you hear bad looping points on the runway roll? Majority of airplane designers have definitely no skills in sound design, some of them clearly agree they do not understand sound at all, especially when no serious sound tools exists inside DASA* plane maker. Others designers (e.g. Rammzess) still can't simulate properly simple Doppler effect! IMO Ddenn with his Challenger 300 sets the proper standards in sound design as a airplane designer. Professional sound designers should set the bar even higher but no one will even touch X-Plane because no real sound architecture exists. No sounds except airplane. No distance simulation, no filters, no reverb, no sound processing, no multichannel support etc. "one big nothing" regards arti * DASA = Deaf Austin Sound Architecture
  4. Whether or when Laminar plans to release long-promissed decent sound architecture in XP10 for sound designers not 3rd party programming add ons... World Simulator without the sound?
  5. I agree... XP10 visibility looks worse than XP9! Also fog is a flat plane actually... :( It's very unnatural and distracting especially using TrackIR with <10-12sm.
  6. Welcome onboard Ses! If you want highest quality scenery please check out Truscenery.com, freeware: aerobridge.moonfruit.com regards arti
  7. You'll be very satisfied with your system with 64bit XP10... i7 975 it's still very powerfull CPU for XP10.21! 680 is a great GPU too. Go ahead and try XP10 with HDR and lots of sliders to the max. Be careful with visibility (IMHO <12sm is still realistic), water reflections (none or medium) and cloud complexity (start from 10%). But after some time consuming fine tuning you'll get very good results (day >30, night >40fps). Based on 5x full HD monitors setup... and good 5870 2GB GPU, 680 is quite faster but can't handle >3 monitors.
  8. Absolutely not!!!!!!! XP10 STILL can not take advantage from SLI or CrossfireX (UNFORTUNATELY).
  9. Welcome on-board:) I wish you nerves of steel but also a little fun.
  10. Congratulations! Can you turn HDR and global shadows + clouds with XPX 10.10b1? What CPU are you using?
  11. It's interesting everyone here want's the eye candy, no one ask about the flight model improvements (no word from Austin too), modern(!) tools for programmers & engineers...
  12. Good point!Long thread but no one yet asked about the improvements in 2. ;) heheBTW Unfortunately I think the Laminar advertising campaign leaves much to be desired.But I really wish XP10 all the best!regardsarti
  13. This looks absolutely stunning...Many thanks for your hard work!best regardsarti
  14. Great! Thanks so much it looks superb...regardsarti
  15. Hi!You don't really need several computers to run X-Plane on e.g. 3 monitors.I'm using X-Plane with ATI 5870 Eyefinity6 card (6 video outputs...)For now using 3x 1920x1080 27inch monitors with bezel compensation. Works great.regardsarti
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