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caines

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  1. Hehe! This is NOT my simulator, but a friend of mine named Kjetil Mathisen. I`ve just tested it a bit and wanted to show you the fantastic work in Norway.
  2. Look at this fantastic Boeing 737 800 simulator in Norway. This is built private and the construction time was aprox 3 years. I have flown this and this is amazing. Under construction: Under construction, shell complete: Complete with 240 degrees screen: Me in right seat explain the air system of 737: Me in the left seat and a real 737 pilot in the right seat: https://www.youtube.com/watch?v=GYPbVEs8ul0 See also my other aviation vids at youtube!
  3. But, why do you not assign a short cut to TOGA function?I have following short keys for autoflight:CTR+T = TO/GACTR+§ = F/DCTR+1 = FD 1 ON / OFFCTR+2 = FD 2 ON / OFFCTR A = CMD A ON / OFFCTR B = CMD B ON / OFFCTR C = CWS A ON / OFFCTR D = CWS B ON / OFFCTR S = LVL CHGCTR V = VNAVCTR L = LNAVCTR Y = APPCTR U = LOCCTR I = SPD INTERVENTIONHelps a lot when airborn and you do not have time to fiddle with the mouse when you should control the airplane (when AP OFF)
  4. I use Logitech Extreme 3D Pro stick. Quite okay, but not the same feel as the 737 yoke, for no big surprise. I also use the Apple Ipad 2 for charts, planning, metar etc, so I use it like a EFB like in real, with manuals, documents, diagrams and wx charts on it. Has bumped the realism quite many step upwards!
  5. I have also a good tip: Prior to reach your level, try to revert to V/S and gently adjust V/S to 1000, eventually less. The same problem comes up if you have 3500 fpm and the CMD starts to level off 1000 feet prior to level.
  6. As a 737 captain told me one time; "We fly an AIRPLANE, NOT, an elevator" when the ATC earlier had told them to reduce the speed and increase the rate of descent : )Very nice video! Would like more of them : )What I also would learn a bit about is planning and executing ILS, VOR and NDB approaches with real briefing : )
  7. Okay! So how I understand it; the EEC commands higher N1 (approach idle) when gear is selected down. How to get this in FSX is to make the thrust leavers physically glides forward. So therefor the NGX is correct modelled also here! You will have 30% N1 with gear up and almost 40% N1 with gear down (approach idle)?I will ask some pilots and do some more testing in NGX when flying around at my scheduled legs : )NB! This is not for trying find some bugs, this is just for interest and wondering if I do something wrong or the program is modelled slightly from the real behaviour of the 737. FSX limitations heard realistic to me : )
  8. This could also be connected to a setting: "OVERRIDE IN ARM MODE". I have this mode selected in the option meny (in CDU). Then it is most like the real plane for my opinion. Still, it is not clear if the real a/c does command the thrust leavers even if the A/T Is off or not! So it is in the PMDG and I try to find a answer on this. A pilot on ppRune told me that the A/T will NOT command any thrust leavers movement unless A/T is armed or in an active mode! THerefor, this CAN be a bug!
  9. As you (ajacied551) tell, so I thought it was! The post above was confusing me! PMDG NGX is actually adjusting the thrust leavers at approach if your speed is falling rapidly (in example if you are high and hot and try to reduce your speed by adding drag and setting idle thrust). I just checked it and I see the thrust leavers moves a tiny bit and adjusts the thrust from 30% N1 to aprox 40% I underline: The A/T is _OFF_! Any developers? Or pilots? Anyone who knows the correct answer? It is correct that the thrust is automaticly adjusted (with A/T OFF) or should it remain completely still? If so, the NGX has a little bug here! : )Otherwise: I love this product! Very good made with many of the real NG features on!!
  10. Ah! Does this mean that if we have selected A/T OFF and still seas the thrust leavers moves slightly forward to aprox 40% N1, even you are low level (maybe 2000 feet) this is A/T which overrides your descision of idle thrust at that situation? If YES; the PMDG is modelled in a fantastic way. I thought it was a bug, and I have moderate to good knowledge about the 737 NG : )
  11. 737 NG: I learnt somr trick from a 737 crew for some time ago: At final approach, VREF + 5 kts, at threshold VREF, and finally at touch down VREF - 5 kts. If you try to practice this, your landings will be like a pro! I have study many 737 NG films and often around as high as 20 feet AGL the thrust is set to idle, at 10 feet AGL the engines should be spooling down towards idle. At around 20 feet AGL I start to flare (adjust positive 3 degrees). The ground effect is pretty high at the 737 800 (it seems to) so dont be afraid of moderate flaring! : ) Give it a try and let me hear what you think : )
  12. I have an Alienware Aurora ALX with i7 920 and 12 GB mem, ATI 5900 3d card. Wonder how it will work. At a test-pc with 3 GB memory, Q6600 quadcore at 2.40 ghz and nVidia GF 8800 GT card it runs at 1900 resolution in VC with 8 fps at big airports and 12 fps at the best outside airports. Hope to see 25-30 fps at the Alienware. I think the CPU is the main-word here. Maybe the i7 920 also should be replaced.
  13. My thoughts from real world life experience (full motion simulator, 50 hours+ at jump seat in 737 800, many hours in Ralley Tobago TB10):1) Psychologically stress factors2) Searching for buttons3) Not used to read flows and checklists in air4) Different behaviour from the PMDG 737 to the real, especially the old PMDG, which where much more basic simulated than the new one)5) Different view angles, perspective makes it hard to sense and compare to the FS simming experience6) Overhelming sensory input (like me when I spent 10 minutes, doing nothing, just watching a hells amount of lights and systems)7) Weather and real world phys. factors. The sensory input from a cockpit perspective contra FS is much more graded/reduced. Runways are more hard to see, distance could be more difficult to consider in real. Lights are more bleech in real than in flightsim : )These seven factors are the main factors which works hardest against an experiences flightsimmer if she/he needs to land a real airplane. Many of them I hadn`t thinked about before I was trying some landings in a real 737 800 full sim. It worked in the full simulator, but I am still not convinced it would worked in real due to these seven factors.
  14. Hello friends! I am a trained 737 simmer, have simmed the old PMDG for years now, with checklists and procedures. For some years ago I was invited to a real 737 NG full motion simulator. I got half an hour in the sim, and the first 10 minutes was spent just to look around me where things were located. It was completely different than the 2D panels in PMDG and also the 3D panels. 2D panel to 3D panel makes a big difference. 3D panel to real cockpit makes same big difference. It is easy to overcompansate the movements on the collum. Actually to operate the plane (find the buttons) are not quite easy if you aren`t used to spend your time in a real cockpit. I forgot the before landing flows (like setting engine start switches cont, arm speedbrake and so on) but landed the a/c without any damage. To really know about fighting with REF speeds, manuvering speeds, limitations and basic landing tecniques is important if you even want to come down in one pcs! My 5 cents for increasing chances to land a real plane is to train in the virtual cockpit. Train at flows and read checklists, and you will have better chances : )

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