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Flexman

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Everything posted by Flexman

  1. Controller sensitivity should always be such that gets you 1:1 ratio between controller position and software position. In FSX you do that by putting the sensitivity sliders to the max. Although the first thing I do on every fresh FS installation is to disable ALL controllers in FS and assign everything through fsuipc, which is a must. Setting a sensitivity other than 100% or 1:1 never gives good results as everything it does is to create a lag or a slow down between the software's reaction to your controllers actual movement. If you lower the sensitivity and immediately turn your yoke to one side, you'll see the yoke in the sim slooooowly rotating and taking a long time to reach the position you demanded. Not talking about what the control surfaces do, which is up to the developer to sim correctly, but the actual phisical yoke to sim yoke relationship. The way the airplane handles is defined by the developer considering that your input is always 1:1 with the sim. Also, go with a yoke system, they're cheap and joysticks ruin the boeing (non-sidestick airplanes) experience. You don't have many options if you don't want to spend thousands. You can either get a CH Products Yoke, which is very good but old in design or a Saitek Yoke, which is more sturdy and precise, but has a ridiculous detent in the center of the aileron movement which is utterly ridiculous. Both yokes are actually very bad, but the next step in quality/realism is 10 times more expensive.
  2. I remember back when I was working for Emirates Airlines some 5 years ago as cabin crew (while studying for my frozen ATPL though), that for some software error they found on the 777, all 777 in the world had to take off full toga/toga instead of with assumed temps or derates, no matter the load or the runway until they solved the software problem. Those were fun days, especially the short light airplane flights.
  3. The day the pmdg 777 comes out, I'll click on the check out button of NewEgg to order my maxed out Intel Haswell rig. It's gonna be epic.
  4. Separate rudder from nose wheel steering? That would be SO awesome. Can't understand why Microsoft failed at fixing that problem version after version. I'm sure it's because FSX still has some of FS5 code untouched.
  5. PMDGs superiority and reputation would be intact even if every single release they've done in didn't come with an external model.
  6. They only look blue because the camera is compensating white balance for the cockpit's tungsten light and the color of the cockpit panels. On the real airplane, they're white. Don't expect any serious developer like PMDG to choose to make something different than the in real airplane for any reason other than FS limitations.
  7. Oh man, most people have no idea!!! FS5 is what really got me into this back when I was 14 or so. Meigs field is flight simulation Mecca! I was so sad back in the 90s when I learned it was closed. MS should have bought the field and it should now be a sactuary for all of us to enjoy.
  8. I really woulnd't mind if the exterior was a simple box either. Looking at the exterior model is nice and probably necesary for selling the product to those who are in this for the same reason that airplane modeling fans love their little plastic beauties, but I use my sim to feed my vocation, not for collecting CGI figurines
  9. Or get fsbuild. It's much better for flight planning with fuel and winds.
  10. You can create points in four different ways that i know of. -LAT LONG-PDB (place bearing distance): ABCDEbearing/distance-PB/PB (place bearing place bearing): ABCDEbearing/FGHIJbearing-Along Track (distance from point on track: TrackPoint/+-distance.
  11. It's about the zoom level. For actual 1:1 view, at zoom level 100% everything would look as seen through what is called a normal lens (50mm on a 35mm camera). Then, all you have to do is walk closer or farther from the airplane. If you zoom out and walk in closer, then it would look like you are using a wide angle lens, and the airplane will appear smaller. Here are different dolly and zoom combinations to show what I mean. If possible, you should always use zoom 100%. The problem is that the monitor is too small and it'd be like wearing horse blinkers.
  12. 737s need a little gas every now and then. A330s will taxi perfectly at idle thrust.
  13. Last time I checked, that was pretty much what I said.
  14. Real needles oscillate alright and sometimes a cloud with some static will render the needle useless, but in real life they don't oscillate so much when close to the station.
  15. That's probably your monitor's maximum resolution.Mine mointor's native is 2560x1440, but that is just too much for FSX to run smoothly and FPS are too low. So I do 1920x1080 most of the time.
  16. You know the airplane figures that out all by itself right?
  17. The complete opposite. The higher the IAS for climb, the lower the crossover altitude. Look at the graph again. 320/M0.8 will result in a lower x-over altitude than 280/M0.8
  18. Follow the actual NGX throttle position with your controllers position as the engines accelerate. There's a blue indicator for that but it has to be configured through the CDU setup menus.
  19. What is the question again?... Always use the native resolution of your monitor unless, and this is my case, your monitor is just TOO high res. My main monitor has a huge 2560x1440 resolution and if I run FSX like that, well, FPS would be just to low. So I set it to 1980x1080 and let the monitor do the scaling.
  20. Oh well, another concept completely ignored by flight simulator. Close to the poles you cannot fly normal headings, TRUE or MAG.... For flying on the poles you need to fly GRID. Normally you overlay a MErcator projection on the polar area you are flying in and convert your headings to grid headings. Complex and teeeedious topic.
  21. It is that cold and the NGX panel colors are accurate. Don't use photos as reference, most of the times, auto white balance doesn't get it right especially during daytime photos on which outside white balance is "daylight" and inside white balance is more or less "tungsten". If you set the camera to get correct colors outside the windows, then the cockpit will be really orange. If you set the camera to show the correct colors inside, then the outside will be really blue. You would need a double exposure to get a normal camera to get colours right... or some retouching.
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