Everything posted by AADX
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Missions and scenarios in X-plane
on my site I have a section of many purposed flight mission scenarios. charter, scenic, special op, challenge, mystery. Some have scenery particular to the mission. Flight Operations http://www.c74.net/xplane/fx/viewforum.php?f=79
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x plane 10 crashed
delete the x-plane preferences x-plane/output/preferences/~ ideally, delete them all. return to the default condition. your machine can't do the same settings, especially the texture quality option. work your way up from a modest configuration and find out where your machine is happy with 10.
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Inside Passage Alaska -- opinions?
I agree with Kesomir. I strongly endorse Howdy's initial and primary two ((FF) Final Frontier (Alaska) and (IP) Inside Passage (western CAD)), as well as Canadian Rockies (CR). I'm not a fan of the stand alone single locations (Boeing Field/Renton). FF, IP & CR are hands down among the best scenery add ons for x-plane. out of sheer value, area coverage, and just enjoyment overall. exploring and finding places, nooks and little off track places. Howdy loves what he does and it does show.
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** Gauge
T.I.T. gauge is for the piston engine exhaust temperature at the inlet of the turbocharger. turbocharger inlet temperature. similar in lettering to the I.T.T. Inter-turbine-temperature instrument in a jet turbine.
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New AI TIMELAPSE vid for XP10
clear skies plugin:Clear Skies, a plug-in for WindowsClear Skies for Mac Plug-in, UNIVERSAL-
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Avsim Exclusive Screenshots For X-plane10
you're right. 3 is what is stuck in mind from the pilot point of view. after my post was replied to I couldn't edit it either to add that go-arounds are straight ahead, runway centerline.... not the amazing peel up and turn move seen in the video. :)
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Avsim Exclusive Screenshots For X-plane10
IFR conditions no visual contact with runway/airport_environment by MAP (missed approach point)Fouled Runway at any point prior to landing commitalAny unsafe condition that interferes with a safe landing-I should add, for separation requirements, is 3 minutes between aircraft on approach. (on approach corridor and on arrival at the runway), but that's an IFR (filed IFR flight plan & ruleset (even in vfr conditions)) spacing, pacing, issue, not necessarily required missed approach criteria, that falls into points 2 and 3 above.. PIC responsibility/discretion is always in effect. ≤3minutes, and ATC may give aircraft on approach s-turns or a'360 for spacing. which, LOL, that would be funny to see if they get into the AI ATC code. I wouldn't expect that though.-
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Please promise me it gets better lol?
hmm. I'm ~400hr CPL ASEL & Instrument. (150, 172, PA28-200R, PA46, C310.) I think what then should be asked or covered, is what do you think you should feel or see. I think there's a missing variable that's not being qualified. I want to suggest that it's x-plane weather effects. I want to say that it's x-plane turbulence and strength of wind it gives for weather effects. I know on my side that alone can completely destroy any semblance of believability when it comes to flying anything smaller than heavy_airliners in x-plane. I do all of my x-plane flying on weather set to CAVOK, zero weather or clouds to get undisturbed air. Then for recreation I let real-weather be applied, but I think x-plane weather, wind effects are too ..... have too much authority. I know that almost regardless of the aircraft in x-plane, most all with just a few knots of crosswind will get turned and blown. I've experienced that IRL in giant tail 150 with double digit crosswinds... but not otherwise. In x-plane, it affects all GA size&weight size aircraft. Something to think about to reduce wind speed by half and see what that changes in your impresison. As far as the Mustang goes, I have an unsolicited direct quote from a pilot who flies Mustangs that says "She sure does fly like the real thing." so, there's simulator uses that say one thing, and there's time-in-type pilots that say another. (not discounting your feedback Adam, just saying there is a perception discrepancy to explore) I think, it's two things. x-plane weather effects, and comparing two simulators. I think about it like this, since I only use X-Plane. X-Plane does some things good, and misses in other areas. For what it does well, explore and enjoy that. For what it does poorly, avoid that. X-Plane AI ATC.. I haven't used since I started flight training to see that it was just wrong. X-Plane weather effects.. after burning countless hours cross country in my then 150.. comparing to bouncing around in x-plane... thanks, weather-off (wind & turbulence at least, which was when they were separate from clouds. currently, clouds present = turbulence). So to me, there is knowing what is right. knowing that data is correct and verifiable. a # that can be pointed out and directly referenced. and then there is variable. which makes x-plane the variable. chips fall where they may sort of thing. so, lets see. how better can you describe what you think is non realistic. I may suggest you edit any particular plane in plane-maker and reduce control deflections by half. (planemaker, standard menu, control geometry). that will change things so that your real yoke movement amount might match real control surface deflection amount at that same control movement ratio. but then maximum deflections are unavailable which would be noticed at slow flight and landing where large deflections are needed. some people use phase-out by speed to emulate that effect. I think that effect makes controls feel sluggish at increasing speed when in reality they get very taut and more sensitive and effective at higher airspeed. p.s. Adam, thank you for engaging in this discussion with me, I put some additional things on your account at my site so that we can talk about the same aircraft for common reference.
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10 Minute Demo
well... the officially supplied and endorsed method (by Laminar) is to have the USB key that can let X-Plane run normally without the DVD. you might be able to get one of those directly from Laminar, or x-plane.org, or maybe ebay (since it's a physical item) more quickly, or sent directly to get sooner than the slow boat the software-dvd's are on. I could say, other than that, contact Randy Witt at Laminar. Randy [email protected], Customer Support913-269-0976 -
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question for x-plane aircraft designers
right. in x-plane, weight and balance, there is the CG slider that if defined properly has a valid forward and aft limit so when you slide the cg slider it turns red when it goes out of legal limits. that's only true for aircraft that have that defined legitimately, otherwise people guess at a limit range or your guess is as good as mine as to how they might set the cg limits. the position cg is set for a plane as it's native cg, has to be somewhere in there, and each author is going to have their own method for where they put it and why. I have mine, it's a valid cg at max gross which is a smaller cg range than when light or partially loaded. lone pilot or pilot&front_pass is going to be forward loaded relative to that. so, basically, see the CG iimit range and put the slider forward loaded to emulate flying alone, aft loaded if you are full with cargo (aft of the pax compartment), etc. ground effect is great, i've explored it with my wig craft, the data is pretty amazing.
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question for x-plane aircraft designers
I use default control rates. I don't change (my settings for) the hardware control sensitivity or curves. that way my controls are the same as anyone would see in x-plane by default before they change their settings to suit their preference or perceptions. the aircraft data values are factual, airfoil, control surface size, deflection, etc. the default 172 is pretty, but doesn't have much in the way verifiable data in it, it's tweaked and various people over time trying to adjust it to what they think it should be. I can't say much about the default 172 for much beyond looking pretty. make sure to load the aircraft in x-plane the same way you would be familiar with in reality. in GA, that'll probably mean max fuel, forward CG (pilot or pilot+front_passenger only), and the payload weight amount for people and stuff. If you set the weight to what you're used to, then the aircraft is going to do as well as it was built to do. as far as your own controls. everyone knows that computer controls move less range than real aircraft controls. that makes for a bigger deflection for the same control movement compared to reality. some people reduce the aircraft control deflections, some phase them out so they're not available and some move the controls less distance or only the amount necessary for the desired result. be it in sim, or in reality, PIC is in control. the control sliders in x-plane, I'd say restore to default and see. Most people like boosting them out to maximum_reality, but that puts a lot of faith in Austin for what that means exactly. in that respect, any change off of baseline and you put your simulator experience in your own hands. maybe better, maybe worse. probably worse.