Everything posted by Remonk
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New hardware to increase FSX performance- suggestions?
Remonk replied to avgaskoolaid's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etcAlthough the 2600k isn't state of the art anymore, it's a good enough CPU. Your graphics card is what can be improved, and you could add an SSD to run the operating system and FSX from.
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For those who have come from FSX/P3D
I thought SLI worked, just Crossfire didn't. I maybe wrong though. What they said is, features that have to do with the terrain, for example clip mapping, will be exclusive to new maps created with EDGE tools. Other features that have to do with the renderer, DX11, and the engine, SLI support, should work with the old map.
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What is the best graphic card for xplane 10 64 bit ?!
And of course this is just not true.
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DCS Chinook or Hinds available?
Belsimtek has officialy announced a Sabre release and after that an AH-1(G?) Cobra. Unofficialy they've said that the Hind will come after those titles.
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The difference between the Pay and Free versions of the Frogfoot
With the old nomenclature of the flight models the Su-25's didn't have AFM. They don't have the advanced, now professional, flight model that the DCS modules and the F-15C have.
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The difference between the Pay and Free versions of the Frogfoot
They aren't AFM either. Just a bit less scripted than SFM, on landing/taking off mostly. That's the case for every module in DCS, you have to assign keys for every different one of them.
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The difference between the Pay and Free versions of the Frogfoot
The airplanes with an SFM (simple flight model) don't have differential or even analogue braking.
- FSDG Thessaloniki X
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DCS MiG-21Bis Fishbed
Again. It's the module with the most screenshots. There's a whole thread in this forum, we're posting in it right now, filled with pictures and more than a simple take off video (which they used to mostly show off the working cockpit). Actualy, there are 13 videos posted over the last year and a half. Wow, it's actualy a year and a half to the day, June 22 2012 was the date of the first video being posted. The actual module announcement was on May 2 of the same year. Which is a long long way off the 3 years you've said. If you don't wanna skim this thread go here where all the videos can be found: http://www.dcs-mig21.com/video.htm There might be one or two more videos, I'm not sure. Silver Dragon should know.
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Helicopter Controls
I think Jetsmell has yaw on his stick because the x-52 has a twist rudder function. Which isn't very good for helicopter control btw. Do as Tube said and map your roll on the y axis. Next, read the wiki I've linked. It's very important to understand how the helicopter works. The cyclic and collective only control the rotor, and not the airframe as, I'm guessing, you believe. So, when you pitch your stick, you actualy pitch the rotor disk, and then the airframe of the helicopter, which is like a pendulum (gyroscope?), follows and pitches too.
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DCS MiG-21Bis Fishbed
Did you check the start up and take off video in the previous page? Also, they have released the most screenshots out of any unreleased 3rd party module, I wouldn't call that a couple.
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Helicopter Controls
Simplified, the cyclic is the stick, and the "throttle" is the collective. There's a throttle in helicopters too that governs the rpm of the engine, but you control the descent or ascent rate through the collective and the cyclic and leave the throttle at certain rpm. Wikipedia has a nice article about helicopter controls. http://en.wikipedia.org/wiki/Helicopter_flight_controls
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Prepar3d V2.0 entering beta
The gpu isn't necessarily used to render shadows (in ARMA, for example, any shadows option below high uses the cpu to render them, giving worse performance than high and ultra), and high levels of AA in high resolutions will slow down any card. There will probably be at least two releases by the time 2.0 releases, one by AMD and one by Nvidia, and even the mid range of these generations might be enough for the game.
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X-Plane's superior cloud rendering
I think Simulweather is what is used in Take On Helicopters for their clouds, which in my opinion is the best depiction of clouds in a sim. When I read that XPX was implementing volumetric clouds I was hoping for something like this, unfortunately it's not that close. The only problem with Simulweather is that, when you pan your view, the clouds seem to speed up quite a bit near the edges of the screen.