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Groovin_DC-10

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Everything posted by Groovin_DC-10

  1. Hi folks, Is there any freeware camera add on similar to DBS Walk and Follow? My old PC broke down, haven't used W&F in years. I want to install it on my new computer but after looking at the registration code, it looked like one of those specific to my old PC only. Any help greatly appreciated Thanks
  2. Found it Yay! Was looking at it again and it looked like the top part of the menu window was missing. I found it by switching to 1080p. Reason for this... My plasma is 1080p but I run XP in 720p due to my lower end pc. The top part of the menu is cut off in Joystick and Equipments when XP is set to 720. Just a quick question... Can all XP10 add ons be installed into the Steam version? Thanks again, guys.
  3. Yes, I got it just a few weeks ago during the 60% off sale on Steam, and I believe Steam auto updates.
  4. Yes, I read that manual, but in my Joystick and Equipments section, there is NO KEYS TAB or any other along the top. Only the two I mentioned in my OP.
  5. Hi guys, I can't seem to figure out how to assign my buttons. I have the Steam version. I went to the Joystick and Equipments section but I don't see the tabs along the top. I only have the option of joystick calibration and another for using this position as center. I really need to get my buttons set up and I'm hoping there is a way to speed up panning with the hat switch. Any help greatly appreciated Maurice
  6. Carl, If you're not doing anything fancy like Jon with the custom textures (lol on the drinking), I think you should be all good. Because you have UT/FS9 controlling the land class, and the textures are just being sent to their proper designation. Just think of it like using FEX and REX together. You can keep writing over the textures to change them. The only downside to not doing it Jon's way, is that you need to install your "base" textures first (GEP, AFS), then use the feature on BEV to write over certain textures from GEP (for example) like rural areas. This is because GEP and AFS automatically give you global textures while you can choose what texture sets to install with BEV. Someone please correct me if I'm wrong. This is what I understand from reading the previous posts.
  7. Yup default clouds are actually quite good. Your pics look great. Got some of them to work. Photobucket is pretty slow right now. You should give your clouds a try at 128 DXT3. No joke. I have FEX for FSX which allow you to downgrade all the way down to 128, and at 128 the clouds have a super soft appearance very similar to REX soft clouds. I want to try this in FS9. I'm going to have my friend downsize some cloud sets. This works better on clouds that trade off detail for higher contrast. If the cloud sets are too detailed, you'll see pixelation as you fly through them. I picked the least "detailed" cloud set and no pixelation at all.
  8. I think you should be good because you have a better machine. I didn't fool around much with the settings within Exp X. I kept them pretty high or maxed out the entire time. Exp X does look better than UT, imo, mainly because the autogen buildings and trees are still there. It's very impressive when taxiing, coming in for landing, etc. I tried changing the colors of UT lights as well and I can't say I notice any difference lol. I'm actually happy with the colors of UT and the Zinertek textures. ETA... I tried to post a vid I made using exp x but the vid has been blocked due to the music track.
  9. Hi Appliance, Gwillmot just gave an excellent description of the program. I should have posted what I was flying when I used Experience X. If I remember correctly, coming into Aerosoft Frankfurt with the PMDG MD-11, I think my fps was fluctuating between 18 to the mid 20's. That's way too low, imho. Mid 20's I'm okay with when it comes to big hubs, but when it dips below mid 20's, I start to notice it and it affects my enjoyment of the sim. Exp X will definitely hit your fps more than UT, because unlike UT lights, with Exp X, the autogen buildings and trees remain. Now that I'm back to UT lighting, everything is super smooth again. I'm running Win7/Phenom II @ 4ghz/8g DDR3/GTX560/250g SSD. I will try Exp X again when I do a PC upgrade. I was running purely Exp X lights. I had the UT lights disabled. Of course, it's less of a problem when I'm flying GA or lite models.
  10. Looks great, Mitch! Awesome job. I had to open in a separate window because the white background of avsim overpower the darker pics. Maybe this is why some people had problems seeing them. You really have a good eye for sky colors. I noticed great looking skies on all your shots.
  11. That's great. I'm glad you like it. I've been enjoying my flights a lot more with AFS. I hope they continue to make global add ons for FS9. I want to try mesh next and thinking about getting my local aviation shop to order FS Global 2010 on disc for me. Do you get any issues with elevations at airports (peaks and dips where they shouldn't be)? I hear ya on the airport add ons. It's such a pain. At the moment I'm just running Zinertek airport and I'm very happy. Don't feel the need to install my airports yet, and I hope it stays that way LOL. Ha ha, so true. When I first got into FS9 (2012) I didn't feel as excited as I should have because I was coming from FSX and I thought FS9 dead and gone / obsolete. Now that I have so many add ons, I'm actually enjoying it so much more than before. 50% of my flying is in FS9.
  12. Cool. Let us know what you think. FS Global shouldn't affect AFS because it only adjusts the mesh. The only way to mix it with Ground Environment would be to add your chosen textures manually because GE will automatically install all textures. I know I mentioned this a few times already, please make a back up first because AFS will write over your current texture. But I think you should be able to write over AFS with GE if you don't like the result. You'd probably want to make a back up of your detail1.bmp also because AFS installs a high res version. I've never really been a fan of the high res detail1 textures. I agree. FS9 runs so well on every machine I've seen it on. The payout is definitely very rewarding. I still can't believe how good my FS9 looks every time I fire it up. I just hope more companies come back to this great simulator like Carenado did. I still don't know why nobody has made a global road traffic and boat add on. We see them around airports on payware add ons but never on a larger scale.
  13. Aah got it. I thought you found a new set. Your FS9 does look fantastic! I bought and just finished installing the AFS add ons and Zinertek night lighting for FSX. It's a lot different on FSX than FS9. The screens on simmarket only showed the FS9 version.
  14. Great to hear it works fine under Win 7. I will definitely buy it within the next few months. First I'm going to get the 3 AFS add ons all over again, but this time for FSX. I'm so happy with them. I did two flights last night on the 757. It looked fantastic. I had all the UT roads (except urban) activated. I try to get FS9 like performance in FSX with my outdated machine. At the moment, FS9 with AFS looks better and sharper because I have to run FSX ground textures at 5m resolution. So if I get the AFS for FSX, at 5m, it should look as clean and sharp as it does on my FS9. OK, you have to tell us more about your current texture set. You said you're putting BEV and GEP away. What are you using? How about some screens. I need to see this!
  15. Thanks for the heads up on BEV, everyone. OMG! And I thought GEP was highly customizable LOL! Thank you so much, Ses. I will definitely be getting the complete set as soon as I'm in the mood for a scenery change. I find FS9 so much more fun to mess around with than FSX. I don't even think I've seen the best of what FS9 has to offer on my system yet. Going by what I see on your screens, I'm guessing I can keep my city textures from AFS and use rural from BEV? That would be awesome. I really like the AFS city textures. I haven't done enough bush flying to see other areas. Do the ground textures look sharper than default on BEV like they do with AFS? Thanks again for the very informative post. No problem, Martin. I tried UT roads with AFS and so far, I think I'm going to just use the highways. Some of the roads are very bright and they stand out too much against the AFS textures. After doing more flying, I'm noticing a slight change now after installing airport and city which I will post some screens of. Looks like BEV should work fine with UT according to other users. Update on AFS.... I've been pretty busy this past week and haven't had much time to fly. After doing a few vfr flights I am noticing a slight change after installing airport and city. I re-installed the Zinertek airport because I like it more, so I'm only using the city feature. The change is subtle. Also, changes seem more apparent in some areas and less in others. It looks like the number of long, narrow buildings has been reduced, while in some areas of the world, there are a lot. Gives more variety (for those like me not looking for the ultimate in accuracy). I did a short haul flight the other day and it was a blast. The textures look wonderful for IFR. I can't do comparison shots because City and Airport doesn't create a backup. Here's a shot over Miami... Dubai...
  16. Yes, I can live with a "disimproved FS". I like the AFS textures a lot more than default and I know there are others as well. How did AFS get the world worse than default? I think it looks better. It's all personal preference.
  17. I'm actually looking into BEV. The reason I haven't purchased it yet is because it looks like a North American coverage only. But the features you mentioned sound excellent. I like the idea of being able to customize the look. This is through a user interface, right? Hard winter? Of course! I am in Canada . I was very impressed with the hard winter shots they showed. Will probably look into this one next. Thanks for the heads up. Yup, what's the use of using this product when the shade of green they use for the grass is not true to life? Why did I even bother paying money for water add on when water doesn't "pulse" in real life. Why spend money on Overland planes when it's just a default plane with better visuals. It's nowhere as accurate as real life. Why do I even bother flying FS9. They can't even mimic turbulence the way it happens in real life :rolleyes: . It never fails to amaze me how some simmers will nit pick at the smallest detail. When you find that perfect true-to-life sim, please let me know.
  18. I took the pics over at Mexico City. It looks like your textures look more diverse while the AFS have a sharper look. The first one... As I headed a little more forward, I got a nice mixture of city, urban and rural textures... I just finished installing City and Airport, and to be honest, I don't really see a change other than some better looking autogen buildings and the new tree textures. I think I like my old payware trees better. I didn't really pay attention at the airport buildings. I'm going to write over it with the Zinertek. Maybe it's too early to tell because I'm still getting used to the Mosaic add on. At the moment, I'm not sure if I would recommend Airport and City. I need to do more testing.
  19. No problem, Mitch. Usually, darker skies give you darker shades. I know someone mentioned this once about the sky color in GEP. You can tune your lightest and darkest values from there. Yup, I enjoyed the Sepia feature. I remember one time I was able to make Spain have the same look as the cockpit videos I have.
  20. I noticed that when I was using SweetFX. One thing I found that can help bring some of the detail back is to try different sky colors. It seems like the sky color determines contrast intensity in FS9 and FSX.
  21. Thanks for the info, Jon. Night lighting is a must for me. I will take a look at EVO after my PC upgrade. Good to hear it also works out well with SweetFX. I can tolerate subtle changes from SweetFX but, like you, I also find enb unnatural, imho. Though I do use them on some of my videos that I upload just for a slightly different look.
  22. Unfortunately, that would be a deal breaker for me :( . FPS was the reason I stopped using Experience X night lighting for FS9. I also imagine a pretty big change running it without enb.
  23. Hmm, maybe it was a discussion about the night lights where I saw that. I stopped using enb or sweetfx also. I know EVO was tuned to look a certain way with the custom enb. Is it good without enb? It will still be a while if I decide to get it, however. Still getting used to the AFS.
  24. That's cool. I actually like this color and it's what I experienced in the real world on an approach to LAX. Keep in mind, I haven't been on a night flight since I was a little kid. I'm guessing back then, street lamps were different. But I've also come across some cockpit videos where the cities look similar to the UT/Zinertek combo in color. I do have another global night light add on that give about 95% white light and 5% red/orange. It's called Experience X for FS9. I stopped using it because it affected the fps too much in very dense areas. I might try it again in the future because I no longer use payware airports. I haven't tried EVO yet. Will probably do it when I do a PC upgrade because I read that it can be heavy on fps. Your textures look great, Martin! I thought the night ones look great too. Really depends what you're going for, and I see most people here go for as much accuracy as possible. My tastes are a little different, I guess. I try to create a feeling or atmosphere, sometimes, a dreamy look. I'll check out Mexico City and post pics. I don't have Airport and City yet. I might get it tomorrow or Sunday. So I'll do before and after shots of Airport and City. Deal for me. Still waiting to try out City and Airport this weekend.
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