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efis007

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Everything posted by efis007

  1. @turbomax Perhaps the anomalies you have had depended on some problem with the server that sent corrupted metar data. ๐Ÿค” I've been sightseeing above Lake Geneva, real weather, I haven't seen any major anomalies in the clouds. However, during my tour near the lake, the weather created a layer of knife-edge clouds (they were probably "stratus cumulus" with a very flat base).
  2. FS2020 realism always at the top ๐Ÿ˜ฒ
  3. Nice shot Bjoern. ๐Ÿ™‚ It would have been even nicer if Xp12 didn't have that awful "eyes autoexposure" feature that burned (hyperexposed) your sunset. I've already been discussing this absurd feature for months, its practical uselessness, and its ability to destroy all the good things generated by XP12. ๐Ÿ’ฃ๐Ÿ’ฅ I too have experienced its deleterious effect. This is the new realistic sunset generated by Xp12.06. It's beautiful ! ๐Ÿฅฐ But when I got into the cockpit the "eyes autoexposure" feature destroyed that masterpiece sunset! ๐Ÿ˜ก๐Ÿคฎ My sunset has become the same as your sunsetโ€ฆ paleโ€ฆ blindingโ€ฆ hyper exposedโ€ฆ sky colors completely changed. ๐Ÿ˜ญ I hope that in v12.07 the eyes autoexposure feature (= "graphic destroy feature!") will be made a selectable/deselectable option of the customer's choice! I would like to fly into the future while keeping all the graphic beauty generated by XP12 unchanged. I don't want to see this beauty destroyed by useless and annoying features.
  4. I recently upgraded my GTX-960 2gb card to a new RTX-3060 12gb. This way I no longer have the magenta bug and can experience XP12 better. I liked the Beta2, the sunset sky colors are similar to "FS9 Supersky 2020" (so they are nice). I have had no black flash issues (I'm running on Win10)... however if some users report seeing black flashes it is likely that this bug really exists. I liked the new clouds overall. I have seen strange cloud formations sometimes, but I don't worry, they will fix them in the next betas.
  5. We're talking beta2 clouds here, not landscapes. The fact that square can exist on rare occasions in nature.... ... does not justify the fact that a simulator - to be classified as realistic - must generate cubes in the sky! ๐Ÿ˜ If you were a Laminar designer, would you be happy to see your simulator generating cubic clouds ? There are literally thousands of shapes that look better than the cube for generating clouds in the eyes of the viewer, and it's pretty obvious that the client doesn't want cubes in the sky, they want to see a slightly better representation of clouds than a cube. The cubic cloud bug already existed in a previous XP12 beta and was fixed as a bug. And it will certainly be fixed again in the next betas. If you don't want the square clouds to be fixed write to Laminar and tell him to stop XP12 development, tell him not to go beyond 12.06 Beta2.
  6. Of course some XP fans have an incredible imagination in telling the strangest stories to justify the bugs, it is a real pleasure to read these gems. ๐Ÿ˜ Following your logic you should never upgrade your Xp12 again! ๐Ÿคญ Later betas will fix those clouds, so if you upgrade XP you'll lose those wonderful square clouds that you call "It's not a bug, it's a feature".
  7. It will seem strange but this is the most incredible image I've seen from XP12 so far.
  8. Okay you can't perfect everything but if you are charging the customer money you need to ensure that your product is superior to any freeware product otherwise how do you justify paying money for your product? The comparison proposed by the video does not make sense because a pay product is compared to a free product, belonging to two different platforms. If the comparison had been made between two B737s (free and pay) belonging to the same platform, the comparison made a minimum of sense. But in the case proposed by the video there is no sense. Zibo wins the contest in XP12 because it is the only existing 737NG in XPlane. PMDG wins the comparison in MSFS because it is the only 737NG existing in MSFS. Both products therefore come out as "overall winners" in their respective platforms. The only real difference between the two products is only the price. The Zibo is free, so the customer cannot expect high quality, and is inclined to forgive any bugs. The PMDG is paid, so the customer expects high quality and is less inclined to forgive bugs.
  9. I don't understand the reason to compare freeware products versus payware products. ๐Ÿค” A freeware product does not have the obligation of perfection. Even if it's buggy... it doesn't matter... it's free. A payware product, on the contrary, has the obligation of perfection because the customer doesn't pay money to buy "the bugs", he wants a possibly flawless product. So that comparison makes little sense. Zibo wins. Even if the Zibo has bugs or imperfections, it still wins the comparison because it's a free aircraft, it costs nothing, so the customer can't complain about anything.
  10. I'm on Nvidia, I've already tested that option, it changes absolutely nothing. I will wait for v12.07.
  11. Yes. My eyes are absolutely normal like those of every other person who drives a car every day in the world and sees the instruments perfectly even when staring at the sunny road ahead. If you can't see your car's instruments while looking at the road out there, then I urgently recommend an eye exam. Ah... does the light get darker ?๐Ÿคญ You are a genius. So to get the "Sunglasses" effect, just look directly at the Sun, the pupil shrinks a lot, and I see less light, as if I'm wearing sunglasses. ๐Ÿ˜€ Great. You have revealed to us the secret of "free eternal light". I will also apply it in my house. When evening falls I no longer light the chandelier. What is the chandelier for? To nothing, to fatten the electricity multinationals! From today there is the ingenious solution of Flying Carpet: I keep the chandelier Off, my pupils dilate to the maximum, and I see the light where it is not there. ๐Ÿ˜€ Fantastic. I created the chandelier light without using light! And I darkened the sunlight without using tinted glasses! You really are a genius, I hadn't really thought of that. How many miracles a pupil of the eye can perform (especially after drinking a flask of wine). ๐Ÿคญ Pupillary movement does not serve to "increase" or "decrease" the perceived light, but to avoid glare (overexposure protect) of the visual system. Our visual system, by its nature, always tries to level the information received, and this process is not only contributed by the pupil, but also and above all by a complex chemical process of interaction and exchange between the eyes and the brain. You in optics, dear flying carpet, do not understand an emeritus bat, and it can be guessed from the nonsense you write in which you state that "It is impossible to see both the exterior and the instrumentation well at the same time!". ๐Ÿคฆโ€โ™‚๏ธ I'm sorry, it's only impossible for YOU who don't understand anything about human optics, and waste your time denying XP12 bugs and making advertising videos for this sim. If you are interested in understanding how our visual apparatus can see, understand, interpret multi-luminous-information at the same time, study a little real medicine, starting with some simplistic treatises. https://en.wikipedia.org/wiki/Visual_system https://en.wikipedia.org/wiki/Visual_perception You keep talking about pupil... pupil... pupil.... but the marvel of the human visual system isn't the pupil, it's our BRAIN. The brain processes the information that comes from the eyes and decides HOW to make us see the image resulting from that processing! If we were to believe your reasoning of the "light that changes according to the movements of the pupil" we humans could never go to the cinema! ๐Ÿ˜„ You know why? Because at the cinema you are in a totally dark environment, with your eyes focused on a bright screen on which moving images are projected that continuously change their brightness. According to your reasoning, our eyes would literally go crazy in such a situation because the pupils... open and close... open and close... open and close... and therefore the overall vision of the film would be totally compromised, the poor spectator would never be able to get a uniformly exposed view of the film. However, none of this happens. Why? Because it's the brain that prevents it from happening! The brain processes all those variations in brightness and LEVELS them in such a way as to allow us a pleasant viewing of the film. This brain process of knowing how to "self-level" light information allowed the birth of television and cinema. And it is the same process that allows us humans to drive any means of transport by day or night without any problems, and to have global visual control of the interior and exterior. By the way, you still haven't answered my question: - What will you do after Laminar fixes the dark panels bug? Will you change simulator? I can help you if you want, there is P3D which seems perfect for all the "I can't see anything" fans. https://www.prepar3d.com/forum/viewtopic.php?t=142594
  12. In fact there is no point in arguing with efis why Laminar will fix the problem. ๐Ÿ™ƒ What will you do after Laminar fixes the dark panels and lighting? Will you open a forum of "alternative theories" where you can take refuge together with other "fans" to discuss dark panels again? If you don't like this, don't write to me, write a letter to Laminar begging them not to change the dark panels. ๐Ÿ™ Indeed tell him to make them even darker because they are more "realistic". Indeed tell him to remove all panels from the planes, from today we only fly hang gliders without instruments, so no one complains anymore. ๐Ÿ˜„
  13. If you used XP12 between the end of April and the end of May it means you had a whole month to test and fly it. One month is more than enough to understand if you like this simulator or not. ๐Ÿ™‚ Buying a flight simulatorโ€ฆ whatever it isโ€ฆ is always a personal matter. It should not be others who tell you "buy this", but you must decide which simulator you prefer, and you must prefer it based only on your research, and without listening too much to user comments. Remember one thing well: our comments will always be "spoiled" and not always reliable. If you go to the MSFS forum and ask "recommend this sim?", what do you expect to hear? Everyone will recommend it to you! The same thing happens on the XP or P3D forum - everyone will recommend "their" simulator to you. So my advice is not to listen to too many bells, do your own personal research and try to understand through your research which simulator is the BEST for your tastes and needs. ๐Ÿ˜‰ To be clear, I've always flown with XP since version 9, and overall it's a simulator that I liked for a whole series of reasons that I won't explain to you. If today I had to ask myself the same question as you, I would answer to myself: "No, now I won't buy XP12". ๐Ÿ˜’ Motivation? XP12 has some bugs that I don't like at all, and until they are fixed I will never buy this sim! However this is not a valid motivation for you. That's a valid reason for me. But not for you! That's why I suggest you don't pay too much attention to what you are told on the various forums. Do your personal research YOURSELF if you want to know the good and bad sides of simulators, don't let anyone influence you. ๐Ÿ‘
  14. No. Pupil and shutter are two different things. Our visual system is unique and inimitable because the element that makes the difference is not so much the eye, but the brain. Our visual apparatus is phenomenal, it manages to balance tiny elements that would be very difficult for a camera. Example, have you ever tried to look at the stars at night? Even standing under a lamppost you are able to see the brightest stars. A camera in the same situation would take a photo of a black sky with no stars (the camera is blinded by the streetlight). The example of the stars makes us understand how incredibly capable our visual system is of seeing the world even in "uncomfortable" conditions. Our eyes have no problem seeing shadowed objects with light in their face. They do it every day and we don't even notice it. Exactly. All motorists in the world drive in these, even uncomfortable, conditions of light. And everyone sees their panels perfectly. I'm 60 years old, I've been driving cars for 42 years. In 42 years of driving I have never (I repeat: never) seen the panels of my cars as XP represents them. Absolutely yes. I just drove the car all morning, I had sun on my face for more than an hour on the highway, I also wore very dark sunglasses, but I always saw the dashboard and the car instruments perfectly even though I had eyes pointed out the windshield. Can I ask you a question? But what kind of world do you "fans" live in? In the real world,....or in the XP world? Have you ever entered the cockpit of a liners aircraft, for example a A320, parked in the square in broad daylight? If you entered the cabin, what was that panel like in broad daylight? Was it all black and unreadable?
  15. Who said "staring at the sun"?? Nobody mentioned "staring at the sun"! I wrote verbatim to "look forward", which means to look out the windshield. When you fly an airplane and look out the windshield at the horizon (without staring at the Sun!!!) the eye-brain system allows you to see the scene in its entirety. In the real world when you point your eyes at the panel you will never see the sky become overexposed (white). In the real world when you look at the blue sky (not staring at the Sun!) you will never see the panel go underexposed (black). There's absolutely nothing realistic about this way of looking at things, it's XP12's buggy way of mimicking a camera. โŒ The real world is different. This is the way our eyes see.
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