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  1. Anyone has any information regarding São Paulo? We're missing a similar package with an up-to-date Congonhas (SBSP). Is Paulo re developing São Paulo like he just did Rio de Janeiro?
  2. Hello. I suffer from the same condition. Always depart from the same airport where I ended the previous flight. This tool has a neat function that allows the user to define a "tour". It works by pre-defining a number of airports that you are interested in flying to (for instance, your payware collection) and it then generates a random tour between them all. It also keeps track of your flights and landing data. Have fun!
  3. Thank you so much for the new package. I've said this before but it's never too much to repeat that this work is one of the best freeware additions for our community ever. Thank you!
  4. They are just ok. A step above freeware, a leap bellow flightbeam... If you are interested on a particular airport go for it. It will be well represented. I bought my packages over a sale and that helped. The price was closer to the quality.
  5. Hello. I wouldn't recommend this merge if the results were anything like that. Here's how my scenery looks like: I don't have the time to see what files I've disabled where, but I'll try to do it later today and will share the results. I think this looks rather convincing for the Faroe islands scenery and I hadn't disabled any autogen vegetation.
  6. There is the Azurafiles version which works on P3Dv4. But the MK Studios is substantially better. The best results however are obtained mixing the MK Studios with the Faroe Islands 5 available at the library: https://library.avsim.net/search.php?SearchTerm=faroeislands5.zip&CatID=root&Go=Search This is an original idea of the Azurafiles team (to mix their scenery with the Faroe Islands freeware), but it works perfectly with the MK Studios. And you end up having the best of both worlds: a beautiful terminal and airport from MK Studios and correct villages and scenery for the islands (and around the airport) by the freeware Faroe scenery. This avoids all landclass issues and terrain mismatches.
  7. Thank you. Europe next? Best regards.
  8. Projectfly has a major drawback: it's online. If the owners decide to shutdown you can end up loosing all your data...
  9. Or you can consider the option to add fuel as a way to replicate in-flight refuel. B737 has that ability (the navy variant called Poseidon) and A330s can do it too (the tanker version). No harm in enlarging the scope of the simulation. As others have said it's all about the user freedom. Use it or leave it. But even if an option seems unrealistic today (10 years ago no 737 or A330 could refuel in-flight) it doesn't mean that we have to forbid the user to do it. Sometimes reality catches up!
  10. I've installed PFPX v2 and I've had a very nice experience since installing it. I haven't experienced any errors or bugs. Performance is indeed better and there are plenty of new exciting features to explore. Even if there are bugs what's the big deal? The developers provided this version for FREE! And an hotfix has already been released which means that development is continuing and bugs are being smashed. Every software has bugs. It's the development that matters. And to me it's a really nice thing to have PFPX updated after ~2 years without major changes. I don't get all this rant from the OP. If you don't like the software don't use it. But starting a rumor from day 1 after release is just poor judgement and really unfair to the work of the developers.
  11. The Justsim's version of Venice is made for P3Dv4 and has instructions to use some files of the old Aerosoft version in order to add the city models to their own airport. So this is a very good offer if one wants to have an up-to-date scenery of LIPZ with a functional city.
  12. I have another solution: Simflightmanager. It's a logbook/flight tracker software that amongst other things records the landing rate. It even gives you a statistic of your landing rates over time according to the specific aircraft or general fleet. Check it out!
  13. There is a statement of an update on LVFR's site for SCEL V2 addressing the missing textures and photoreal ground. http://www.latinvfr.org/forum/viewtopic.php?f=10&t=27 It appears that the simmarket reviewer caught some bugs but they were addressed already. Good job!
  14. Plus it makes sense to add the inputs. In a yoke aircraft when a pilot is training (even in a 737) the instructor will follow the movements on it's own yoke and add it's own inputs if the situation is urgent (adding force to the linked controls). Naturally if the situation allows time there will be a takeover via the "I have controls" drill. In a sidestick aircraft the controls need to be added algebraically to resolve this same kind of urgent situations. If you read reports of tailstrikes/hard landings (especially) on A321s you'll see that in many cases the instructor/captain added it's own inputs on the very last seconds (sometimes with success, others without). You'll also see that no one uses the takeover pushbutton. It's planned to be used in the disabled scenario. The urgent cases need that control addition because that's what humans expect it to do! Add your "force" to the controls.
  15. Bingo!!! Thank you so much. Exactly what I was looking for.
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