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Found 2 results

  1. Anyone know of any addons that can correct or at least help with the ground handling characteristics in MSFS? Taking off or landing physics are always overdone, making them a lot less fun than the rest of the flight. There is an addon , by Illuminators called "Improved Physics Special Edition MSFS" . Does anyone have this and if so, does it help? thanks
  2. Evening all! I've been using FSX-SE for a while now and I am a dedicated pixel pilot (I'm claiming that term!) and I'm an avid reader of our hobby's magazine - like everyone else I've seen FSX and other flight sims develop pretty much exponentially over the years. Graphics have gotten better and better alongside the hardware we all use. The graphics and visual realism are genuinely staggering these days ... notice I say 'visual realism'. This led me to a conversation I have been having with myself recently and thought I would post here to get other people's opinions. Although graphics have improved, I've not really read about, heard about or seen discussions around physics. Physics is everything to flight, so I'm wondering why we don't talk about it more and why developers aren't focusing on it more (I appreciate scenery and graphics sell better!)? I've been looking back at release notes and updates from Dovetail regarding FSX-SE and I can't find anything about physics. It's all about graphic performance. I am very happy if someone can prove me wrong (again I appreciate that Dovetail's likely business plan for FSX-SE was to sell more to a mass market). There's quite an array of things that could be improved in FSX-SE with regards to the physics engine, I've named a few that I can think of: Friction - ground friction is something that can be controlled through the aircraft config file but I've never noticed a difference in surface texture comparing grass against tarmac. Aerodynamics - I think the principles are there but aerodynamics in relation to wind and especially changing wind conditions are not modelled well if at all. Environmental physics - how gusts and the wind interact with the aircraft, I really don't think the way it works currently is realistic - mainly during changing winds, is there even a wind gradient modelled? What about the effects of objects? For example, a tall line of trees alongside the runway will significantly impact the wind, considerations and handling on take off. Downdrafts and updrafts, eddies and vortices. Even having no wind during a landing can make for a profoundly different landing experience in real life. Instruments - as a pilot of small aircraft in the real world myself I know that the airspeed indicator needle is rarely still just because the air around it isn't! Especially during manoeuvres such as side-slipping. This isn't modelled in FSX I don't think. Maybe I'm asking too much of our beloved sim? I appreciate that for many this would be too much, are there other sims which do a far greater job of this? What does everyone think? Should be looking more closely at physics and less on scenery or am I just being a pedantic pair of buttocks? Very interested to hear people's thoughts. Cheers all! Dave
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