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Ground handling

Featured Replies

1 hour ago, bobcat999 said:

I can only takeoff and land with rudder assistance on. I find it a much more enjoyable experience, so I will wait until they fix the handling before turning it off again like a 'real' pilot. 

Altering sensitivity only partly helps. You only have to watch some MSFS YouTube videos of flights to see we are all in the same boat! 

I had rudder assist on for a short time until I realized what it is really doing is coupling your yoke aileron  movement to the rudder. That is why when you taxi with rudder assist on, you can just use your yoke or joystick to steer the aircraft without even touching the rudder. Makes it really difficult to make a crosswind landing that makes any kind of sense. Once I saw this, I turned it off and spent some time adjusting calibration on my rudder and joystick settings ( mostly rudder). 

 

 

 

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I've learned to cope with most of the ground handling quirks over time (I have Logitech/Saitek Pro Pedals), but there's one issue Asobo seriously need to address: You're speeding up along the runway (managing the pull to the left caused by the props, where appropriate) when the plane suddenly veers left as you approach rotation speed! It's particularly fierce with the Aeroplane Heaven Spitfire Mk.1 which tries to head off at 45 degrees to the runway and it's near impossible to correct without over-adjusting and briefly heading several degrees off to the right of centre.

Prop drift is one thing, but it just seems to go from moderate to extreme, and not only with prop planes (which is obviously ridiculous). I don't want to go back to Rudder Assist, which I used before, as it defeats one of the reasons I bought pedals in the first place.

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35 minutes ago, Bobsk8 said:

Makes it really difficult to make a crosswind landing that makes any kind of sense.

I think the rudder assist are only in play while the wheels have ground contact.

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13 minutes ago, Ixoye said:

I think the rudder assist are only in play while the wheels have ground contact.

Didn't know that, makes sense. 

 

 

 

 

5 hours ago, WestAir said:

Either way, especially during rotation, the plane wants to take some runway lights with it into the sky.

They talked about this in the last developer forum, and that they are working to fix it, but can't remember when they said that would be.

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3 hours ago, Bobsk8 said:

Didn't know that, makes sense. 

True, just as Ixoye said.  It does suddenly weather vane into the wind as soon as you lift wheels off the runway, so I suppose it is just swapping one issue for another, but I find it a bit easier to control the swing once in the air.

Rob (but call me Bob or Rob, I don't mind).

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This last week I've been flying the stock Bonanza -  which has this transition issue too, as do most, if not all of the other aircraft. I watched the Q & A too - it was talked about: Today I took a few flights with Rob Young's Turbo Bonanza . . . . . . and it has none of the issues that the original had. None - so it can be done, along with the many other issues he found - and fixed - on the original.
          I reckon Asobo should really consider bringing someone onboard - like Bernt Stolle or Rob Y. (there are others too), and forming a small team of flight model experts - just as they've very successfully done with the Working Title team. We, the customers - are not in the business of being Microsoft/Asobo's 'free' quality control testers, nor should we be their 'free' beta testers. Some of us have invested thousands of dollars/yen/pounds/shekels of hard-earned cash in hardware, time, software - just for this sim. I got back into the hobby after a five-year hiatus and rebuilt the whole darned cockpit thingy - including an RTX 3080Ti this week. 

Please forgive my small rant - I've tried to sit back and stay away from the drama and angst that this sim has generated. I think the shock of the 2.5 grand(Can) that the gpu cost has pushed me over the edge.   
(Though perhaps my wife has a different take on that . . . . . .)

Edited by Paul J


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8 hours ago, Ixoye said:

I think the rudder assist are only in play while the wheels have ground contact.

Is this true? I never read it anywhere. I'm not entirely doubting it but I would like some verification.

It would definitely change the way I have the sim set up if true. I guess I could test it to see for myself. but that would make too much sense.

Later...I see in the sim it says "Take-off Auto-Rudder" OK, I guess this only effects ground handling?!

Edited by mikegrr

You will find people who argue and say that the physics are great and normal. I tend to believe those folks have never flown a real airplane. If there is any sort of crosswind... any at all... near rotation or liftoff, the airplane veers into the wind. This is NOT realistic. Sometimes on the CJ4 for example, I have full rudder input and still I am careening to the left or right. Its like there is no weight to the airplane suddenly, no grip. 

Don't get me started on tail draggers either. No, they are not that uncontrollable in real life. Yes, you can learn to overcome it... but it is not realistic. I won't buy a taildragger because of it. Right now I am fixated on flying Helis that import their own flight models using external software. I find that enjoyable. Take off and landing is only the most enjoyable part of sim flying!!

2 minutes ago, jpe828 said:

You will find people who argue and say that the physics are great and normal. I tend to believe those folks have never flown a real airplane. If there is any sort of crosswind... any at all... near rotation or liftoff, the airplane veers into the wind. This is NOT realistic.

Actually airplanes do  point nose  into the wind immediately after lift off (crab). And this is realistic! What is not realistic is when airplane  tends to "crab" while still on the ground in a take off roll (with three wheels  touching the ground).

 

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25 minutes ago, sd_flyer said:

Actually airplanes do  point nose  into the wind immediately after lift off (crab). And this is realistic! What is not realistic is when airplane  tends to "crab" while still on the ground in a take off roll (with three wheels  touching the ground).

 

To a point... not like this. They will tend to crab as you say... but not uncontrollably. But it is true, its mostly on the ground. 

Edited by jpe828

2 minutes ago, jpe828 said:

To a point... not like this. They will tend to crab as you say... but not uncontrollably. But it is true, its mostly on the ground. 

I'm not sure what do you mean uncontrollably. Basically during crosswind airplane will "crab" or point nose to the wind unless pilot "slip it" (aileron into wind and rudder to opposite direction. But often right are lift off we just offset heading to eliminate  drift  and let airplane crab. This video pretty much demonstrate it starting from 2:26

 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

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When PMDG came out w/ the option to assign a controller to ground-steering tiller function in the NGXu I rescusciated my old Cessna Trim Wheel to use as a tiller.  It's exquisite in this role because it has a huge range so is very easy to dial in the perfect sensitivity.  I decided to set this up as rudder in MSFS now and am able to get very nice control with it in ground steering w/ the 787-10, in fact it's behaving pretty much exactly as it did w/ the NGXu.

Noel

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6 hours ago, sd_flyer said:

Actually airplanes do  point nose  into the wind immediately after lift off (crab). And this is realistic! What is not realistic is when airplane  tends to "crab" while still on the ground in a take off roll (with three wheels  touching the ground).

 

Exactly, first thing that surprises a student pilot the first time they take off in a brisk crosswind. is the nose swinging into the wind when rotating. 

 

 

 

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Are there any tire parameters we could look at tweaking? I believe the tire model is the culprit.

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