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Showing results for tags 'scripts'.
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Trying to get this to work but the FO says "Cabin altitude percent 1 feet" instead of the value of variable (A:pressurization cabin altitude). What am I doing wrong? <Macro Name="FOSPEAK">VOICE:Microsoft Catherine) (VOICERATE:1) (VOICEVOLUME:75) (SPEAKBLK</Macro> [](@CPTSPEAK:Ten thousand foot checks) (WAIT:2000) [] 11302 (>K:ROTOR_BRAKE) (WAIT:500) [] 11402 (>K:ROTOR_BRAKE) (WAIT:500) [] 11502 (>K:ROTOR_BRAKE) (WAIT:500) [] 11602 (>K:ROTOR_BRAKE) (WAIT:500) (A:PRESSURIZATION CABIN ALTITUDE,·Feet)·flr· [](@FOSPEAK:Cabin Altitude·%1·feet)
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With the recent update to 4.20 b43, I get constant crashes when editing scripts. I can usually edit 2 or 3 before the application just closes. When not editing scripts, my Assigned buttons will randomly become unresponsive. I have the Honeycomb Alpha and Bravo, and everything was working find until the most recent AAO build. The Windows application log: This is the same for each (Editing or unresponsive buttons). My only option is to restart AAO. Any help would be greatly appreciated. Faulting application name: LorbyAxisAndOhs_MSFS.exe, version: 4.20.43.0, time stamp: 0x6652def4 Faulting module name: KERNELBASE.dll, version: 10.0.19041.4522, time stamp: 0xf7a99bd4 Exception code: 0xe0434352 Fault offset: 0x000000000002ba99 Faulting process id: 0x8630 Faulting application start time: 0x01dac1ebd98058df Faulting application path: C:\Program Files\LorbyAxisAndOhs_MSFS\LorbyAxisAndOhs_MSFS.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: c7b5bf74-add0-4606-9460-56795b2fa8c5 Faulting package full name: Faulting package-relative application ID: Application: LorbyAxisAndOhs_MSFS.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.IOException at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean) at System.IO.StreamWriter.CreateFile(System.String, Boolean, Boolean) at System.IO.StreamWriter..ctor(System.String, Boolean, System.Text.Encoding, Int32, Boolean) at System.IO.StreamWriter..ctor(System.String) at LorbyAxisAndOhs.Definitions.WriteTempScriptsDatabase() at LorbyAxisAndOhs.Definitions.UpdateScript(System.String, LorbyAxisAndOhs.Scripting.Script, Boolean) at LorbyAxisAndOhs.Scripting.EditScripts.BUpdate_Click(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs) at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent) at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs) at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs) at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at LorbyAxisAndOhs.App.Main()
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Hi, I'd like to use only one encoder from my x-touch-mini for transponder. The idea is to click on the encoder to switch from unith to tenth to hundredth to thousandth of the encoder. I mean put the XPNDR_SELECTION var to 1 then 10 then 100 then 1000. And moving the encoder up and down, increment or decrement the value : By example : if the XPNDR_SELECTION is set to 100, send value 1 to XPNDR_100_INC for each step. Is it possible ? Is there a way to do it ? Jean-Luc
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Hello, Does anyone know of a beginner level tutorial that details the exact steps of the order in how add-ons and plugins, scripts need to be done in MSFS. Right now this is extremely difficult, because each author typically only deals with their piece of the puzzle. I'm looking for a complete 'HitchHikers Guide' that will simply describe each step, what needs to be done(assume nothing), before moving on to the next piece/file/action of software or configuration (typical) to get the desired results.... MSFS2020 > Adding a Stream Deck > Installing SD Plugins (AAO specifically) > Adding SD Profiles > Importing XML scripts, etc. I've managed to achieve some of the above, but I still fail on getting simpe AP altitude and headings to show up on any buttons, for any profile! What's needed is a clear and coherent written down approach to this so that simers like me, who don't fly real planes can understand clearly what is happening and can learn without chucking it all in frustration! I can't be the only one who would benefit from something like this. If anyone knows of such a thing whether free or for fee, please post links. The sophistication of MSFS is in a software league of itself. I love the software, its capabilities - of which I'm just scratching the surface. The first thing I wanted to do, was simply jump in a 152 and fly - perhaps a bit crudely at first. Simple instruments at first and then evolve to more complex operations. Not plot a flight plan and IFR flight somewhere. There's plenty of time for that. There needs to be some, either well-done text-based material, or better done videos that non-pilots can appreciate and learn from. ************************************* A few notes to those who produce YouTube videos on many of these topics... For the love of god, please try and exercise a little more constraint with moving the mouse pointer around. Slow it down. Give people time to follow. This fatal flaw is endemic in the You Tube industry today. I'm surprised almost no authors even recognize what's happening. Feedback is good, but some people won't be honest about a video, and therefore the producer of the content never knows what and how to improve. 1) Change the color of your mouse pointer to red, blue, some bright color that stands out so viewers can easily see where you are. I was watching a video the other day on LittleNav Maps. I have never in my life seen such a busy screen and fast movements. Anyone, unfamiliar with the software wouldn't be any better off after watching the video. I probably started and stopped it at least 100 times before I quit watching. And the sad part is, this kind of video does not help the author of the software attract more users. In fact, it will likely drive them away. Simply inexcusable IMO. 2) Move slower to menu options and hover for a few seconds so viewers can see where you are and more easily follow you. Especially on the tiny icons on most software and on multiple tool bars. I know it's second nature for all of us to zip our mouse across the screen and do something. But if the viewers can't begin to know what you just did - what's the point? Most of the instructional videos I've watched are horrid, because everything is moving to fast! NO ONE CAN KEEP UP. 3) Bring whatever microphone you use closer to your mouth, and articulate clearly. 4) Lower the resolution of your screen when producing videos, so that objects are LARGER and easier to see by the viewer. 1080p is fine for most videos. Please, don't use your 4K desktop to create instructional content. It's not needed. 5) Repeat multiple step sequences a second time for clarity (on hard to follow steps) and allow the viewer to catch up. 6) Some YT videos are done well, and better than others, but many simply don't realize the pain inflicted because of speed. Go back and watch some of your own videos! Judge for yourself. 7) YouTube is a marvelous thing, and there are a lot of wanta-be producers of instructional videos that are missing the mark. Rant over.
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