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Silver_Dragon

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there will be another f-18 sim named "seven g"

sure it looks way too bad compare to dcs or even falcon bms. but it might be a good pre-training before dcs f-18 is out. "simulator of a simulator"

 

http://seveng-f18.com/?ckattempt=3


Cenk Demir

 

Besiktas JK 1903

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I have been watching it these past years and its not up to snuff for this hardcore flier.


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I care about the spitfire heck i am not even bothered about the Hornet or even the Tomcat or the Viggen, i love my Mig.

 

But let's not this thread go off topic.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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... and, DCS, is simply the most advanced flight simulator available, given the coverage of different aircraft types, from jet fighters to ww2 fighters and going through different types of rotary wing like no other sim does so well and realistically...

 

There's only one alternative for ww2 fighters, and that has it's own forum here at AVSIM too, down bellow this one in the list :-)

 

IL.2 and DCS changed my simmer habits for good, and it is now so difficult to find any thrill in playing XP that the most I can do is starting ELITE v9 and training SIDs and STARs using the new GTS equipment :-), but that's a different story!

 

Ah! And DCS, IL.2 and ELITE all have the Moon correctly placed or any date, including it's phases ( simplified in DCS ) and perfect daylight for a date as well... just like in FSX, but even better given the superior graphic quality in the cases of DCS and IL.2...


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Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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DCS: World 1.5.5 Update 3 Changelog
 
https://forums.eagle.ru/showthread.php?t=147601&page=5
Added support of DCS: Spitfire LF Mk.IX
MP. Wingman of client will take off
Fixed bug that caused to inoperative of mouse on external view after closing radio menu by selecting 'F12. Exit' item
Trigger "missile in zone" will work correctly
UH-1H. Fixed missions 06-07 for UH-1H
Helicopters AI. Corrected landing behavior. At final stage of landing the helicopter will not evade by nearest obstacles.
Mi-8MTV2. Fixed bug - cargo half-door disappear in static Mi-8
Mi-8MTV2. Fixed bug - inability to open cargo half-doors in Mi-8 player’s

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS: World Week update (December 18)

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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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DCS: World 1.5.5 Update 4 Available
 
DCS 1.5.5.60503 Update 4
 
DCS World
Mi-8, UH-1 The smoke in the unloading area restored
F10 Radio addCommandForGroup using script will works now
Trigger rule "Part of Group in Zone" for human aircraft restored
 
DCS C-101 by AvioDev
No smoke while weight-on-wheels signal is sensed.
Fixed smoke system reinit on weapon rearm.
Added quantity accounting to the Smoke System. Unlimited smoke capacity is set when the 'Unlimited weapons' option is active.
Smoke system messages to user were added when 'Easy avionics' option is active.
Fixed some labels and indicating arrows of consoles and instruments lights panels.
Fixed consoles textures.
Fixed magnetic compass light switch.
Added IFR hood keyboard/joystick command.
Added functionality for the rear cockpit 'console lights' and 'instrument and storm lights' circuit breakers.
N1, N2 and ITT digital displays brightness is controlled by 'Instruments' knob now.
N1, N2, ITT and HSI bearing/range and VHF frequency digital displays now have minimum brigthness of 0.5 instead of 0.
UHF frequency display FREQ/TEST switch have got 3 positions with TEST position spring loaded. Middle position works like previous FREQ position, and FREQ position always displays frequency disregarding UHF frequency mode knob position.
Fixed ADI, it now shows the 20º of bank mark that was missing.
 
DCS M-2000C
Kneeboard: Radio preset page.
Added independent animation for left/right main wheel.
Fixed relaxed stability issue.
Cockpit model update to fix small bleeding bug.
Added Campaign missions documentation folder in Docs.
Added broken pieces models for left and right wings.
 
DCS L-39
Fixed Pitot heating
 
DCS Spitfire IX
Rearm fixed
Gunsight smoked glass corrected
Stick animation corrected
Changed rate of rewards from 40 to 20 points
 
DCS UH-1H
VOR and ILS localizer bar fixed
 
DCS F-5E
Lights will not enabled at the cold aircraft start
 
Bf 109 K-4
Artificial horizon and compass fixed

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS: World 1.5.5 Update 5 Available

 

https://forums.eagle.ru/showpost.php?p=2999313&postcount=43

Short update. Last in this year.

 

DCS 1.5.5.60565 Update 5

Triggers. Group is dead rule will working for air units

The Piercing Fury Campaign. AI wingmen will starting up on mission 6.

Fixed bug that caused issue with Su-33 take off from ship if F-5 present in mission.

The smoke trail density for some missiles increased.

The Ka-50 Republic campaign. Corrected rules of success in the mission 8.

Su-27 The Ultimate argument campaign. The tasks of AI Su-25 flight in the mission 3 tuned.

 

Happy New Year to all!


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DCS Week Update 01 January 2017 (English version)



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DCS Week Update 15 January 2017 (English version)



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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DCS Week Update 22 January 2017 (English version)



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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DCS: World 1.5.6 beta changelog, beta release of AJS-37 Viggen by Leatherneck. New update external 3D model Mig-29S (and surely more)
 
Today we release a new crucial update - DCS 1.5.6 to open beta.
This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.
 
Note:
today we release DCS 1.5.6 into Open Beta only. The public version of DCS 1.5 will get this update with one week if there will not any showstopper bugs.
 
Below the list of fixes and additions.
 
DCS World
Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
Su-25T. Added Russian localization for Training missions.
TF-51D. Added Training missions.
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 aiming corrected
Mouse cursor will disappear when idle
Mission generator. Mission generator will create radio presets section in mission file.
Placement of F-14s on a carrier deck corrected.
Training missions. Local player callsign will be correct
MQ-9 Reaper. Camo liveries corrected
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).
 
Ka-50
Medvedev 2 Campaign. Chinese localization added.
Ka-50 cockpit sounds updated.
 
DCS Spitfire IX
Fixed invalid argument for side door net animation.
Magneto ON/OFF commands reversed.
Corrected typos in free flight instant mission.
Gunsight brightness commands works correct.
Wing guns will not work when corresponding wing goes off.
 
DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added training mission on the use of GBU-12 bombs.
Added the section for use GBU-12 bombs in the Flight Manual
 
DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Corrected F-5E payload in the instant mission Intercept.
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.
 
DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
QS mission Cold Start corrected - added valid home ATC frequency to 19th channel
 
DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.
 
DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.
 
DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)
 
DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed bugs in nearly all campaign and training missions
Fixed INS flight plan no longer will reset when rearming or refueling
 
DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.
 
DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.

 

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS Week Update 29 January 2017 (English version)


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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS 2.0.5 changelog

Added support of DCS Spitfire IX.


DCS World

  • Added cargo name in status bar.
  • Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
  • Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
  • FARP and cargo objects will be able to selecting and then viewed via the F10 map.
  • Ground units life in the trigger condition will correspond to lifebar indication.
  • Marker smoke of cargo unload zone will work at 2 km distance and closer.
  • Multiplayer. Server port can be reassigned in Multiplayer GUI.
  • VR. Tool tip box size corrected.
  • VR: Training mission helper cursor and highlight box will be visible.
  • Mission generator. Fixed error that appears with generating mission for some aircraft.
  • Fixed GUI error when using 'Nav. targets points' in ME.
  • Fixed GUI error when tried to change object type for object that already used in advanced task
  • Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
  • Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
  • Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
  • GBU-12 guidance corrected.
  • Mouse cursor will disappear when idle.
  • Mission generator. Mission generator will create radio presets section in mission file.
  • Training missions. Local player callsign will be correct.
  • MQ-9 Reaper. Camo liveries corrected.
  • Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
  • Chinese speech support added.
  • TOW Bradley M2 launch interval decreased to 2 sec
  • SAM Avenger too small launch interval in some cases corrected
  • SAM Stinger (Igla) launch event now appears in briefing
  • Ground unit weapons name in briefing corrected
  • ATGM launch delay when units belong the same group removed
  • Ground unit now continues deploy process after AI switching OFF and ON
  • Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
  • Updated 3D model of MiG-29S (9-13S).
  • All waypoints for ground start helicopters are checked for valid terrain.
  • Aerobatics. AI planes will not turn left after loop maneuver instead flying straight.
  • Added F-5E-3 skins by winners of F-5E skin contest.
  • Added updated Kilo class submarine.
  • AI SAMs will not shooting to dead aircraft
  • Fixed bug that caused to AI wingmen not starting up in some missions.
  • MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing

Ka-50

  • Ka-50 cockpit sounds updated.

DCS F-5E

  • Fuel leakage from damaged fuel tank decreased
  • AHRS will not work when related CB'S are off
  • Fuel flow from external tanks corrected
  • Fixed landing gear alternate release
  • Roll trimmer motion rate decreased
  • Fixed frequent CADC failures.
  • Gear doors are open at cold start.
  • Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3

  • Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
  • Su-27. Emergency brake handle added into cockpit.
  • Su-33. Refueling probe will not appears inside cockpit.
  • Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39

  • Added trimmer synchronization in multiplayer
  • Engine can be stopped in air when "solo flight" option enabled
  • Flaps control buttons will return into upper position after flaps moving finished
  • Turn Coordinator deflection corrected
  • Fixed GMK heading synchronization in multiplayer

DCS UH-1H

  • Damaged pitot system can be repaired.
  • Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C

  • Air refueling sound will not play after disconnecting from tanker
  • Corrected damage model of engine nacelles.

DCS MiG-21bis

  • Fixed misaligned Taxi Lights
  • Fixed various external model (LOD) errors
  • Corrected R-13M and R-13M1 missile performance
  • Fixed anti-skid regardless of nose wheel brake
  • Corrected FM roll inertia
  • Corrected R-55 & RS-2US performance
  • Adjusted In-Ground Effect (IGE)

DCS M-2000C

  • Added dynamic nose and tail numbering
  • Added slight buffet at very high pitch rates
  • Added airfoil aerodynamic force shift back with mach
  • Updates to jammer switch functionality based on community feedback
  • Updates to reduce control effectiveness at high AOA
  • Updates to AP control tuning (some regimes still WIP)
  • Updates to various AP logic (some features still WIP)
  • Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
  • Updates to afterburner performance for acceleration timing (reduced from previous)
  • Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
  • Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
  • Updates to low speed AOA recovery control law for better response
  • Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
  • Updates to hydraulic system damage model
  • Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
  • Fixed AP not allowed to disengage when in standby
  • Fixed FBW gains on ground behavior
  • Fixed some typos in tooltips
  • Fixed a minor blending issue in FBW control laws
  • Fixed engine inlet mass flow too high at high AOA
  • Fixed engine efficiency at altitude and at idle (reduced)
  • Fixed minor issue with drag reduction due to slats (reduction was too high previously)
  • Fixed INS flight plan no longer will reset when rearming or refueling

DCS C-101 by AvioDev

  • New 3D external model, textures and liveries.
  • New 3D cockpit model and part of the textures.
  • Pilot model updated.
  • Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
  • Fixed main altimeter negative altitudes display.
  • Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
  • Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
  • Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
  • Fixed rear cockpit TARSYN control panel and FD annunciator panel.
  • Made clock chronometer seconds hand moving discretely (4 steps per a second).
  • Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
  • Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
  • Modified cockpit snap views and default cockpit view.
  • Fixed smoke control panel layout.
  • Fixed smoke CB position.
  • Modified smoke colour.
  • GPU sound is heard now at external views.
  • Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
  • Added a specific 'buzz' sound, which is heard once batteries are ON.
  • Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
  • Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
  • Added sound for UHF knobs.
  • Changed several cockpit sounds from mono to stereo.
  • Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
  • The canopy safety catch (release handle) now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
  • Canopy animation updated.
  • Fixed View axis commands for Joystick Inputs.
  • Fixed magnetic compass light switch.
  • Selected second cockpit controls can be heard now from the other cockpit.
  • Fixed ADI display.
  • Added CN version of C-101 EB Flight Manual.
  • Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
  • Other seat pilot's head is now animated in the cockpit.
  • Wheel chocks and stairs work correctly now in flyable aircraft.
  • Fixed external lights panel.
  • Fixed AI external lights logic.
  • Fixed landing light position.
  • Fixed cockpit mirror animation.
  • Pilot's helmet glass in first-person view implemented (‘H’ key by default).
  • Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
  • Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
  • Ejection seat model updated.
  • Deleted fuel flow test button from rear cockpit.

DCS Combined Arms

  • BMP-1 and BMD-1 now have common sight for all the turret armaments.
  • Fixed missile armament “hangup” in mode of “missile guidance”.
  • Voice message “enemy burn” will not play when destroying infantries.
  • Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

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DCS Week Update 06 February 2017 (English version)


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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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