June 23, 201213 yr Not too sure about the grass... might you shoot a few back to back with the freeware REX texture? http://www.realenvir...nloads.html] Haven't tried the payware version, but thanks for the tip about the free REX textures, which work well in FS9 (even though the detail1.bmp file size is 10 times the default) and are finely detailed enough to not be noticeable at altitude and not too out-of-scale on the ground. A good compromise. John G.
June 24, 201213 yr I use this grass which I think is much better and it's free on avsim. vololiberista http://library.avsim...4misc&Go=Search One of the best grass textures for FS 2004 that I have come across. Very realistic-looking, both on the ground, and in the air! The aerial view adds a more trealistic; "grainy texture" to the scenery, which is an improvement over the default; "smooth texture" My only slight gripe, is that the grass effect is laid down in large darker patches in front of me as I progresses through the scene, but as it is a big improvement, I can live with it! Well worth a try over the default "detail1" texture. PhotoGrass Beta. Moskvin Stanislav. photograss.zip Paul...FS 2004...REX, GE Pro, VOZ 1.8, FS Global, UT USA+Canada.
June 25, 201213 yr Yeah did mine too! but mine is 9.6! I do hope that is not a screenshot, otherwise I will have to derate my version to FS9.4 :Thinking: Somebody should draw up a baseline spec for what constitutes FS9.x I suspect it might be a moving target however... from time to time, texture sets appear that blow even a competent setup into the weeds.
June 25, 201213 yr Who defines what are versions 9.1+x ? Harald Geyer Gründer der Messerschmitt Freunde Dresden v. V.
June 25, 201213 yr Who defines what are versions 9.1+x ? Users themselves. As FS9 as a product itself is long time dead (just like FSX), all the great still coming addons make it better all the time. So we are free to celebrate it changing the name accordingly to show how different our sim is now from what is was as pure FS9.1 eight years ago.
June 25, 201213 yr Just that easy... Somebody should draw up a baseline spec for what constitutes FS9.x +1 Harald Geyer Gründer der Messerschmitt Freunde Dresden v. V.
June 25, 201213 yr Somebody should draw up a baseline spec for what constitutes FS9.x So, what should be the standard for FS9.5? FS9.1 + GE Pro + REX + Pablo Díaz HDE? (I won't count UT until I find some UT South & Central America :P ) Best regards from Colombia, Luis Miguel Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
June 25, 201213 yr So, what should be the standard for FS9.5? FS9.1 + GE Pro + REX + Pablo Díaz HDE? A nice starter! If we add stuff like FSGenesis, FSNav, FSUIPC, ASE, AES, TOPCAT, VROUTE, Active Camera, FSRecorder, EditVoicePack, TrafficTools and WOAI, I would see a standard! :P Not to mention excellent scenery and aircraft and here tastes may (and will) differ.
June 25, 201213 yr ... not to forget FSHotSFX... Harald Geyer Gründer der Messerschmitt Freunde Dresden v. V.
June 27, 201213 yr How did we/you manage to progress from; "Favourite Grass Textures", to; "Various Versions of our Flight Simulator FS2004".... :Hypnotized: ...? Back to "Grass Textures"... ...>>> FS 2004...(and LAGO FSE)... ...! Paul...having fun in the grass!... :Party: ...!
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