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If I am getting 60 FPS w no traffic, How much would WOAI affect it ?

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I have lots of addons already - but with no traffic whatsoever I am getting a good 60 FPS. So does World of AI impact frames very well?

I would plan on installing all WOAI planes and max my traffic btw.

Jerad Burns
 

Different situations will yield different results.

 

Traffic on at 100% vs. off for me in large airport areas usually costs me 7-10 FPS.

Agreed... MTX traffic on 60% lost me about 30% of my fps at large payware airports.

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| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Yup WOAI traffic (or any for that matter) has an impact for sure. Your milage may vary...

Al Stiff

depending on your set-up you might have to tweak around with WOAI in fsx.

 

those who used default traffic before, noticed a FPS increase after swapping it with appr. the same amount of traffic with WOAI (since the models are much better optimized - less resources used).

 

so without using traffic before and switching to the maximum thing you probably will be expecting a noticable fps hit. all woai packages = a lot of textures and a lot of different models.

if you run DX10 i think they wont work, on a normal dx9 system you might still get problems like:

 

- if you don't convert the flightplans to the FSX format yourself (there are tools for that) all other traffic will be disabled (affecting custom traffic that comes with FSX add-on airports and also default boat traffic and stuff) - why: if there is at least 1 FS9 traffic file (and the WOAI ones are), all other native FSX traffic files wont be active.

 

- woai aircraft might turn invisible (they are still "there. you can see the lights). a fix is to turn the FSX option "aircraft cast shadows on ground" which will also disable your own aircrafts shadow.

 

- on rare occasions i have seen double flights. 2 AI aircraft on the exact same flightplan and other anomalies.

 

i loved WOAI in FS9. enhanced the experience extremly and all that completely free. my personal experience with WOAI in FSX ... not so good. i cant get them stay visible, even without shadows....

been looking in a commercial traffic addon but the choice is tough...

I get absolutely no problems with WoAI whatsoever, with the exception that it's wise to check the callsigns in the aircraft.cfg files when you load new airlines as something as trivial a space where there shouldn't be one is all it takes to prevent FSX using the designator.

 

I've never converted a single flightplan and my boat and road traffic work fine.

 

If you are going to load all the WoAI files, you won't need [or want] the default FSX airline traffic although you may want to do something to provide Cessna's & Beech's etc. There's a file for that somewhere in the Avsim library but I forget where.

 

You may want to use this for execjets etc. http://www.ultimatega.com/

 

As someone else mentioned, the AI aircraft are designed as just that i.e. AI with very low polygon counts and multiple levels of detail. Therefore they take much less out of your system than using default FSX aircraft for AI. That said, most are well modelled, with decent attempts at undercarriage legs, working flaps, working spoilers etc.

 

I have tried one of the well known payware AI add-ons and by comparison with WoAI [and in my personal opinion], the models in that are cartoon like. I sold it on within days.

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don't want to take the thread off-topic, but i just have to redact some things i said :)

 

while FS9 traffic (in detail: custom traffic BGL's compiled with TTools) do work without conversion in FSX, mixing those with other native FSX traffic files will disable the latter.

i did confuse the boat thing, it was not the default FSX boat traffic but rather the custom FlyTampa boat-traffic that comes with some of their add-on airports.

this will also hold true for things like the custom aircraft traffic that come with some add-ons (i.e. orbX adds little touch'n'go traffic files to their add-on airports).

 

that being said, i just found out why my WOAI traffic was invisible and now have decided to stay with WOAI and safe the money for now :)

i used the special "burnout paradise" ENBseries version to enhance my FSX which has slightly different internal coding to give a more washed out look (not from the ini settings)... switching to the "standard" version fixed the AI for me (even with aircraft casting shadows on ground enabled!).

 

always amazed me how different the FSX experience on different systems.

Just on a side note, I see the new FSX ATC flight-planning/ ATC / co-pilot package Pro-ATC has been tested primarily with WoAI traffic.

 

It's said to work with some of the payware AI add-ons but not all. If you have an intention to replace the default FSX ATC, that's something extra to think about.

 

http://forum.avsim.net/topic/376905-a-quick-fly-by-of-pro-atc/

 

http://www.pointsoftware.de/proatcx_e/index.html

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Honestly, WoAI isn't bad but MTX sure made lifer easier.

 

Did WoAI ever get Fedex traffic back? I would assume they have by now but I haven't checked for some time. Back when I was using it I guess the guy that had done some of the models decided he didn't want them to be used anymore and it really affected a bunch of traffic packs. I remember that the Fedex pack was completely removed and unavailable.

 

After that I decided things weren't worth the effort anymore, sometimes free can be more hassle than it's worth.

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