September 4, 201213 yr I see that the FSX aircraft Prepar3D includes in the stock installation are the Baron 58, King Air 350, CRJ700, Maule, Mooney Bravo, Piper Cub and R-22. Are those aircraft just ported from FSX or have they received any improvements, especially in the flight dynamics? I'd expect better flight dynamics from Prepar3D since it's a training product.
September 4, 201213 yr From what I can tell (limited time experimenting) I'd say they're exactly the same. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 4, 201213 yr Author From what I can tell (limited time experimenting) I'd say they're exactly the same. Thanks for the response. Seeing that the Baron 58 and King Air 350 were added at a later version, I was wondering if they have received an improvement.
September 5, 201213 yr Commercial Member Prepar3D's flight dynamics engine is better, but I believe that there are no current commercially available aircraft that makes use of it. FSX ports use the FSX developed .air files, but I think that the fsx engines tend to be more powerful than they should be.
September 5, 201213 yr What about the Lionheart Mooney Acclaim included in V1.4? Would it be P3D native. regardless, it fly nice.
September 5, 201213 yr The R-22 appears to be the same as FSX. I do enjoy the FPS in KSEA in P3D as a side thought.
September 5, 201213 yr Author So what I've understood so far is, that the aircraft themselves have received no special treatment, but the general flight dynamics engine in Prepar3D is improved, right? EDIT: "but I believe that there are no current commercially available aircraft that makes use of it" I had missed that previously. Well, I guess all the other aircraft make use of it?
September 5, 201213 yr Commercial Member So what I've understood so far is, that the aircraft themselves have received no special treatment, but the general flight dynamics engine in Prepar3D is improved, right? EDIT: "but I believe that there are no current commercially available aircraft that makes use of it" I had missed that previously. Well, I guess all the other aircraft make use of it? Yes. The FDE has been improved, but not the aircraft themselves. All of the stock aircraft that come with P3D are just FSX ports.
September 5, 201213 yr Author Yes. The FDE has been improved, but not the aircraft themselves. All of the stock aircraft that come with P3D are just FSX ports. OK. So the FSX aircraft aren't affected by the improved FDE at all, but the new aircraft can take advantage of it, right?
September 5, 201213 yr What exactly has been improved? Is there any list? I'm really interested on that! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 5, 201213 yr Commercial Member Hi guys, Iirc, LM haven't tweaked the FDE in so much as they've changed the code allowing for more advanced FM to be done outside of the sim. At the moment though, no one has taken advantage of this nice new feature. Best wishes, Jess B
September 5, 201213 yr Ah! Ok! That's an ESP-inherited feature... Now I understand :-) Thx Jessica Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 5, 201213 yr Commercial Member Ah! Ok! That's an ESP-inherited feature... Now I understand :-) Thx Jessica Uh... no, it's not. LM provided a new interface to Prepar3D that they call 'ExternalSim'. It doesn't exist in the copy of ESP I have. Ed Wilson Mindstar AviationMy Playland - I69
September 5, 201213 yr Commercial Member LM has cleaned the FDE making it more exact. ExternalSim is the gateway that enables a developer to use his own FDE in the sim, bypassing P3D's FDE. This is the way that a developer can create things like vectorial thrust and variable geometry wings. Stuff that is not supported the built-in FDE.
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