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Jessica Bannister-Pearce

Commercial Member
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Everything posted by Jessica Bannister-Pearce

  1. Confirmed its down. Database error.
  2. Hey Martin, Hopefully more than just importing and exporting. The current P3D sdk for example has support for 3DS Max from version 7 up to 2015. There are tools for amination in fs, along with cloud tools, attachment points, shader tools and Export LOD stuff. If that could feature for blender it would be fantastic. As for other modelling programs. Support for Sketchup would bring an army of new modellers in as its so easy to use, and it's easy to expand with thousands of plugins to enhance the basic package. AC3D would be great as well. Easy to use, cheap at just $90 iirc and X plane developers love it. Then there's unity which is free to non enterprise users, and could like Sketchup encourage new creators into the system.
  3. Up to date modelling plugins for not only 3DS Max, but support for blender as well. That'll make sure bedroom modellers will have access to a powerful, but free 3D modelling package. No expensive subscriptions to 3DS Max required.
  4. I'm looking forward to that version as well
  5. Guys, it looks like preview copies are coming out for some. Mutleys hanger has some cracking shots from flight school. Take a look. http://forum.mutleyshangar.com/index.php?/topic/20165-dovetail-games-flight-school-new-preview-shots/#comment-154154
  6. Beautiful shots as always Tony. Hopefully you can find a host soon, though I still maintain you should be marketing you're sim stuff as pay ware.
  7. True, but win 7 has never shown this problem. I'll chalk it up to MS screwing something up somewhere. Actually no. The panel came from Hispanels in Spain. The acrylic backer had all sorts on it. Anyway I wasn't happy with the look so I've replaced it with my own ECAM panel. Hopefully it should be ready for the next edition of the mag. (Around may/June issue)
  8. So am I Rick. It's turning into a real saga. Ive got to move it all in a few months as well!
  9. Thought I'd post this as a 'hmmmm, interesting' note. I'm currently flying with my home cockpit setup, with the main sim running on Windows 10 pro 64 bit. I'd prefer to run Windows 7 here, but for some reason the cockpit suite of software I use doesn't like win 7. ( the author and I figure it has something to do with the way multithreading works with win 7 that was screwing up) Anyway. I did a test flight today and found that input director wasn't win 10 compatible when it overloaded the PC, leaving the CPU stuck at 100%. So I removed that and tried 'mouse without borders' from Microsoft. It works pretty well, albeit with a drop in Fps if you move the mouse to a networked system. I thought I'd check my CPU usage using task manager and was surprised to find my CPU running at almost full pelt. It settled around the 85% mark, and that's fine. Thinking I'd check the temps, I loaded up realtemp 3.70 and found the temps to be fine, all below 70°. Interestingly though, it read my CPU usage at just 65% on average. I compared the two next to each other, and sure enough, task manager is around 20% points above real temp. Anyone else seeing this kind of behaviour? Jess B
  10. Personally, I'm just hoping for the day this isn't even a newsworthy event.
  11. Got to admit, I've been very tempted by NE. I may pick up some of the European packs to give them a try. Nice work Chris.
  12. Freelance journalist/writer/playwright/novelist. The pay is rubbish, but I do love the work. In my spare time, I work with my partner for her business. Usually driving and providing IT support.
  13. Sent my request off at around 18.30 uk time and got my activation code at 21.05 worked first time, no issues.
  14. Yes, uninstalled everything from the control panel, cleaned out the program data, user data files left over. Completely clean install.
  15. Yup, getting the same error. Licence is correct, but it won't activate. Mind you, I'm performing a full fresh install (only to problem solve for a separate issue )
  16. True, but imagine what people like Orbx could achieve if the limit was 1000 rather that just over 100. (It's 127 iirc).
  17. I think a lot of people over think the purpose of the base sim. The base sim should be just that, a base to build on. There of course should be improvements from the older fsx sim, but I'd prefer those improvements to be all in the core, allowing greater flexibility for 3PD's to real go for hold and make some potentially groundbreaking add ins for the next gen. Turning to Stuart's list, but only as a reference, here are my thoughts. 1. Accurate flight dynamics for all included aircraft, with smooth flight motion? If it's a small number of aircraft, well yes, accurate flight dynamics would be nice. But smooth motion could be more difficult to promise, given the menagerie of different system setups out there. 2. Realistic and accurate jet / tubo prop airliner flight decks with operable switches that do what they are supposed to do, and smooth gauges, of the quality of A2A PMDG / QW / LevelD? Not the concern of DTG. I flew the default 737 which led me to the add on ones in fs2004 and beyond. The more complex a default aircraft, the more off putting it will be for the newbie. Graduating to a 737 default aircraft shouldn't fill a new pilot with terror. Plus why would PMDG etc bother producing they're own aircraft if the defaults are too good. 3. BTW, Which aircraft are planned to be included as standard? Only DTG know that. 4. Realistic ATC with voice interface? Would be nice, and the technology is there, but given the complexities involved, maybe a 3PD would be better suited to produce the ATC 5. Realistic weather engine, with accurate real world weather depiction incl. winds (surface and aloft), cloud cover, different precipitation? Obviously weather is important, but again a dedicated 3PD would have more scope to provide a better weather engine than any default. DTG are better suited to providing the access to the sims data for others to exploit. 6. Ability to accurately calibrate joysticks, Throttles and rudders and related h/w buttons to various DTFS functions? Easily done. Even LM reworked the old joystick interface to allow for more functions to be used. 7. Accurate Scenery mesh to at least LOD 10? Again, best left to 3PD who already own the data needed. 8. SDK to enable Add-on Airport & Aircraft manufacturers to modify all the top 3rd party products to the new sim? won't be done. DTG have already said there will be no backwards comparability. That said most scenery objects should be easy to convert to the new sim standards. Complex add ons lie aircraft will need a complete rework from the ground up. 9. Great default textures to the quality of ORBX Global? Well they're making fresh sim objects, so I imagine that the textures will get a remake. More importantly, I'd love to see the land class lookup options expanded beyond the current 127 limit. That would allow Orbx to have the NA scenery to be completely separate from the AU scenery and so on. No more switching or hybrid mode. If we can have a great base for the next five years, we could see some fantastic add ins way beyond what fsx/p3d can provide. My 2p's worth anyway. Edited for a rewording of answer 8. Mental note, read whole question, not just bits.
  18. Reboot solved the problem for me. Back to smooth air now.
  19. Disabling object flow did nothing. It's really bizarre. Fps a 6 and CPU usage at 3%. Somethings not working.
  20. Just discovered something very similar. Fps sitting at 7fps. Check you're CPU levels. Weirdly mine are sitting at 95% idle. P3d is just sitting there not really loading up the CPU at all. Even my gpu' are idling. Very weird.
  21. It uses wide fs to communicate with fsuipc, and it works great.
  22. I use realtime with p3d v3 via a networked machine and all is well.
  23. Tony, your work is astounding, but you really need to be charging for this. It's pay ware, plain and simple, so come on, start making some money so you can invest in even better stuff.

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