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DTG Flight Simulator expectations: let's face reality

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In the Ask DTG topic this was posted:

 

Perhaps Martin can answer a simple Yes/No to each as to whether they are to be included into the base new DTFS (not Flight School but Flight Simulator):

1. Accurate flight dynamics for all included aircraft, with smooth flight motion?
2. Realistic and accurate jet / tubo prop airliner
flight decks with operable switches that do what they are supposed to do, and smooth gauges, of the quality of A2A PMDG / QW / LevelD?
3. BTW, Which aircraft are planned to be included as standard?
4. Realistic ATC with voice interface?
5. Realistic weather engine, with accurate real world weather depiction incl. winds (surface and aloft), cloud cover, different precipitation?
6. Ability to accurately calibrate joysticks, Throttles and rudders and related h/w buttons to various DTFS functions?
7. Accurate Scenery mesh to at least LOD 10?
8. SDK to enable Add-on Airport & Aircraft manufacturers to modify all the top 3rd party products to the new sim?
9. Great default textures to the quality of ORBX Global?

If Martin could give clear answers to the above, rather than company clouded answers, then perhaps we shall all have more faith in the new simulator, and would not be so concerned, and can simply look forward rather than expecting the status quo. If not then most simmers will remain sceptical at least.

Stuart

 

 

I think some people need to face reality and lower their expectations and wishes. What is asked for above isn't even in FSX/P3D right now so how could you expect all this to be in a brand new (base!!!) sim...? Yes, a lot of what is asked (but still not everything!!!) can be brought into FSX/P3D but only buy spending 10 times (probably even more) the amount of money the base sim costs. Seriously, what do you expect? A perfect sim right from the start for the price of a game? 

 

We all asked for progress and leaving the old behind. Although DTG FS is based on parts of FSX it is something new and what do we get: the same old moaning about old add ons not working in the new one and expecting EVERYTHING (plus more!) we have now in the new sim right away. I don't get that. How long did it take for FSX/P3D to get where we are now? Let's also not forget that FSX/P3D won't be magically erased from your HD when you install DTG FS: you can use those 'old' sims for whatever you miss in DTG FS. 

 

I am very happy DTG is at least trying to go for something new and has long term plans. Let's not discourage them by remaining skeptical because the sim might not contain everything 'most simmers' want... That will get us nowhere. I do believe DTG needs us simmers to get where they want to. If we let go now we might end up with a pure arcadish flying game. Let's make sure that doesn't happen.

 

Sometimes simmers remind me of spoiled little brats that want everything NOW. And that sometimes does include me, let me be clear about that LOL!!! But not when it comes to DTG FS. I want to see DTG FS become HUGE (while enjoying my Legacy with GTN 750 above FTX Norway in ASN weather on the side  :wink: ).

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  • They've made enough to expand their company, buy the rights to distribute FSX, create Flight School (while making a fishing sim) and simultaneously work on a new version of their train sim. And still

  • AviatorMoser
    AviatorMoser

    If P3D offered FTX Global textures out of the box and was a 64-bit application, then I think people would be praising Lockheed Martin.

  • I really can't understand any arguments against DTG's Flight Schol or Flight Sim?   Even less can I understand when most of them come from users who have long hoped for a 64 bit version of MSFS...

Well said/written Jeroen!

Cheers, Christoph

Enjoy flying and happy landings.

Har to understand why some people bother with simming at all...

 

Lets just let DTG make a solid and stable foundation before we start nitpicking features. It has taken Lockheed Martin 6-7 years and 12 major updates to arrive at something that looks a little less dated than FSX, and I suppose it will take DTG at least 2-3 years before the potential of the new sim proven or disproven...

Simmerhead - Making the virtual skies unsafe since 1987! 

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Reality Is For People Who Can't Handle Simulation!

 

To be fair to Stuart, a new flightsim that will not have backwards compatibility needs to be an improvement on the previous sims, otherwise why make the switch?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Indeed. The wise have spoken.

 

To expand on their points, let put it this way... Before FSX was released, there was ALOT of hype. The Aces team were all over these forums, everyone was getting excited. It was amazing. When FSX was actually released. - everyone's jaw dropped - and not in a good way. FSX was stuttery, buggy and an awful mess when it was first released. Plagued with legacy coding, unfinished new coding. It really was horrible. It was so horrible I went back to FS9 for about 2 years. MS eventually released SP2 which they veneered as 'Acceleration'....and that was MS entire contribution to FSX - never were they to be seen again, not even heard from.

 

From that, FSX grew into one amazing sim as hardware became faster and addons more innovative. For me, the huge catalyst which made me a believer in FSX was Orbx. When they first released the Australia sceneries, that was it for me. FSX suddenly became awesome.

 

**Friday Optimism Mode - ON **

 

Fast forward 10 years later. A new company. A new sim. Based on FSX (granted) but gutted entirely and made 64 bit. DTG have told us they're in it for the long-haul - AND they have given us DX11 - AND they have told us that 3rd party development will be supported to make it succeed in the long haul. From Stuart's extensive shopping list, I'm pretty sure that within a year after release based on what we have been told to date, that DTGFS will be one BAD PUPPY.

 

**Friday Optimism Mode - OFF**

I will ride that "Friday Optimism Mode" wave, Erich! Only four hours to go to my weekend :wink:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Well said Jeroen.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

  • Moderator

I couldn't agree more Jeroen, nicely said

 

It seems people are expecting a simulator that will beat FSX/P3D or X-Plane + hundreds of dollars worth of plugins out of the box, and no doubt for a cheap $60 price. We need to be realistic, this will likely be a slightly improved FSX which as Martin has stated, will be evolved over-time. We are certainly a demanding bunch 

  • Commercial Member

I think a lot of people over think the purpose of the base sim. The base sim should be just that, a base to build on. There of course should be improvements from the older fsx sim, but I'd prefer those improvements to be all in the core, allowing greater flexibility for 3PD's to real go for hold and make some potentially groundbreaking add ins for the next gen.

 

Turning to Stuart's list, but only as a reference, here are my thoughts.

 

1. Accurate flight dynamics for all included aircraft, with smooth flight motion?

 

If it's a small number of aircraft, well yes, accurate flight dynamics would be nice. But smooth motion could be more difficult to promise, given the menagerie of different system setups out there.

 

2. Realistic and accurate jet / tubo prop airliner

flight decks with operable switches that do what they are supposed to do, and smooth gauges, of the quality of A2A PMDG / QW / LevelD?

 

Not the concern of DTG. I flew the default 737 which led me to the add on ones in fs2004 and beyond. The more complex a default aircraft, the more off putting it will be for the newbie. Graduating to a 737 default aircraft shouldn't fill a new pilot with terror. Plus why would PMDG etc bother producing they're own aircraft if the defaults are too good.

 

3. BTW, Which aircraft are planned to be included as standard?

 

Only DTG know that.

 

4. Realistic ATC with voice interface?

 

Would be nice, and the technology is there, but given the complexities involved, maybe a 3PD would be better suited to produce the ATC

 

5. Realistic weather engine, with accurate real world weather depiction incl. winds (surface and aloft), cloud cover, different precipitation?

 

Obviously weather is important, but again a dedicated 3PD would have more scope to provide a better weather engine than any default. DTG are better suited to providing the access to the sims data for others to exploit.

 

 

6. Ability to accurately calibrate joysticks, Throttles and rudders and related h/w buttons to various DTFS functions?

 

Easily done. Even LM reworked the old joystick interface to allow for more functions to be used.

 

 

7. Accurate Scenery mesh to at least LOD 10?

 

Again, best left to 3PD who already own the data needed.

 

8. SDK to enable Add-on Airport & Aircraft manufacturers to modify all the top 3rd party products to the new sim?

 

won't be done. DTG have already said there will be no backwards comparability. That said most scenery objects should be easy to convert to the new sim standards. Complex add ons lie aircraft will need a complete rework from the ground up.

 

 

9. Great default textures to the quality of ORBX Global?

 

Well they're making fresh sim objects, so I imagine that the textures will get a remake. More importantly, I'd love to see the land class lookup options expanded beyond the current 127 limit. That would allow Orbx to have the NA scenery to be completely separate from the AU scenery and so on. No more switching or hybrid mode.

 

If we can have a great base for the next five years, we could see some fantastic add ins way beyond what fsx/p3d can provide.

 

My 2p's worth anyway.

 

Edited for a rewording of answer 8. Mental note, read whole question, not just bits. :)

9. Great default textures to the quality of ORBX Global?

 

Well they're making fresh sim objects, so I imagine that the textures will get a remake. More importantly, I'd love to see the land class lookup options expanded beyond the current 127 limit. That would allow Orbx to have the NA scenery to be completely separate from the AU scenery and so on. No more switching or hybrid mode.

 

 

Even with the current limit Orbx has managed to develop tech to eliminate the switching as you may well know.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

  • Commercial Member

Even with the current limit Orbx has managed to develop tech to eliminate the switching as you may well know.

True, but imagine what people like Orbx could achieve if the limit was 1000 rather that just over 100. (It's 127 iirc). :)

True, but imagine what people like Orbx could achieve if the limit was 1000 rather that just over 100. (It's 127 iirc). :)

 

You're absolutely right! The world could look a lot more accurate than it does today. Let's hope the new sim will make it possible.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

  • Commercial Member

Open Sdk and the ability to add either freeware and payware other than miserable dlc - addons only  is a must for a sim of this kind to last long and grow fully !

 

Look how long took fsx and p3d to be where they are - and that is what an open Sdk - along the ability to add as you like into the sim.

The majority does not expect wonders.

But it seems that DTG is just recycling FSX.

Flight School looks like it is a 64Bit FSX with a Flight School Mission Pack.

 

I don`t expect a miracle up to the release of the full simulator.

But i expected more than a recycled FSX....

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