March 17, 201610 yr Thank you Michael, i didn't hang much on the Orbx forum but that was worth being reported indeed I am fine with legacy support, complete or not, payware or not. As long as the only focus is not on getting what we already had. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
March 17, 201610 yr will develop a new range of products beyond those possible in FSX/P3D today. What would the restriction on development have been? Memory? VAS?
March 17, 201610 yr There's a good hint on what to expect in a recent posting by ORBX' John Venema: "What we have now with DTG's new sims is virtually unlimited land classes defined and engineered by Orbx so that a decade's worth of R&D is now boiled into a new sim as part of its core. That gives us a fantastic foundation to build upon without the previous restrictions we always had to code around." According to another one of his posts they will be transferring more of their legacy products over to DFS, while on the other hand certainly will develop a new range of products beyond those possible in FSX/P3D today. (BTW, if memory serves me right he once hinted having been in talks with LM about a new landclass system who were reluctant to implement it). Thus, I'd expect a certain percentage of my present addons (which are tons indeed) to transfer to DFS - where I'd even accepat a *limited* upgrade fee - while in parallel new products will appear.beyond what's possible today. We'll have to see if/how this will materialize, of course. And, this is JV's point of view, it will be interesting how others (Aerosoft, PMDG...) will respond. Kind regards, Michael IIRC, this goes along with what DTG Martin have said before about DTG trying to reduce the amount of needed 3rd party add-ons in an attempt to make the sim-management simpler for the user without removing the actual function. Martin mentioned fsuipc as an example of a function/software that should be integrated into the sim from the start rather then relying on 3rd party developers to create/maintain such functions. fsuipc
March 17, 201610 yr What would the restriction on development have been? Memory? VAS? As far as I understand, one restriction has been the limited FSX landclass/autogen system. This was one of the issues forcing ORBX into the ugly region switching system (which was the result of an official deal with ACES). The full JV account can be found here (#40+46): http://www.orbxsystems.com/forum/topic/112404-dovetail-games-continues-orbx-partnership/ More detail on these limitations can be found in former contributions by John Venema and Holger Sandmann in the ORBX forum. Naturally, VAS will be handled better in a 64 bit system too, but this was not JVs point here. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
March 20, 201610 yr Sure seems to be alot of negativity or apprehension towards whatever DTG brings based on Q&A and a few screenshots, and no video. Built on the foundations of FSX or not, fresh coat of paint, or a renovation on an old house, its still gotta be some sort of improvement. They seem to have done their homework on what current simmer demands are and what those who left or shyed away from are. Put it this way,...... If you stay with FSX or P3D, and DTG presented an addon for it that somehow provides 64bit, and updates the engine to know what modern CPU and GPU is and take advantage of it, all for 69.99, how many would jump on it assuming the feedback is fairly positive and patches are being made for existing addons to work with 64bit in a matter of weeks to be compatible. Im guessing quite a few. By its description, it would seem like the project is more of a major renovation project on a house. Not a complete rebuild, but alot of things will be freshened up newer modern looking. And Ive seen alot of renovating homes that look nicer than even brand new homes. Its not a bad thing by any means if the quality of work is done properly. If Orbx and probably others didnt believe in this renovated sim, would they even bother putting in their time and resources into it? P3D has come along way in doing some renovating work already, and heres another option that may just very well be our next big step. But we cant judge already. We judged Flight because it was a very limited world, but its already presented with an updated data world, plus an FTX global on steroids. Who knows what many doors open for devs with alot of limitations removed. and features enhanced. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
March 20, 201610 yr Everyone's speaking too soon about something that hasn't been relased yet... I'm eagerly awaiting the release, and I feel great bout it going to be available 1 month ! after all this time waiting for a 64 bit version of MSFS :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 20, 201610 yr I'm trying to figure out why people keep saying FSX today (at least with DX10/Fixer) doesn't do atmospheric scattering? It sure looks like it does to me! What am I missing? FSX fudges it but applying some post processing around the horizon and overlays a shimmy pattern over the water, thats not 3D light scattering. The picture below shows what 3D light scattering is which is superbly demenstrated by the first few set of images Dovetail produced of Flight School. These images are quite old now so I would expect the tech to have advanced futher. FYI the image below was taken from the website https://scrawkblog.com/tag/atmospheric-scattering/
March 20, 201610 yr FSX fudges it but applying some post processing around the horizon and overlays a shimmy pattern over the water, thats not 3D light scattering. The picture below shows what 3D light scattering is which is superbly demenstrated by the first few set of images Dovetail produced of Flight School. These images are quite old now so I would expect the tech to have advanced futher. FYI the image below was taken from the website https://scrawkblog.com/tag/atmospheric-scattering/ Interestingly, Proland is the spiritual predecessor to Outerra. You could say Proland was the academic research prototype that helped inspire Outerra towards practical commercial applications. It would be excellent to see this sort of thing in Flight School/DTG sim. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
March 20, 201610 yr I don't get the negativity either. If a company is creating something I'm not interested in, I just don't buy it. I certainly understand that Dovetail is essentially the curator of the MSFS code that many or most of us have installed and enjoy. That creates a bit of feeling of ownership. But the thing is that a flight sim is a flight sim. Those that don't seem to think enough is changing if Orbx scenery can be used easily may not understand that Microsoft, and SubLogic before them, had decades to optimize code and work out best practices. (And I know that add-on scenery and aircraft aren't that old of a feature.) There probably will be more in the way of feature adds and modernization than blank sheet of paper total re-writes. I think any new press for flight simulation is a good thing. If people are drawn in and like flight, and the DTG flight trainer or even the sim itself aren't up to snuff, these new users can always move to the more traditional sims. I have a feeling both DTG sims will be good, though. Not perfect, probably, but what we have now isn't perfect. We'll be fine and I'm looking forward to seeing what DTG comes out with. https://www.youtube.com/channel/UCeJCPRvJU2EMQXqzgOPt-Fw
March 29, 201610 yr To be fair to Stuart, a new flightsim that will not have backwards compatibility needs to be an improvement on the previous sims, otherwise why make the switch? Agreed completely. I honestly would not blink an eye if I had to buy all new ORBX regions/scenery, PMDG aircraft, etc. IF IT'S NEW! If it's going DX11 (would think 12 for the main sim) and 64bits and break compatibility with all existing add-on's then I am all for it. I am honestly tired of figuring out which affinity mask to tweak, or getting the Fiber Frame working at an optimal value, I'm tired of tweaks and config files. It completely takes away from the experience. I got 12 cores at 4.5Ghz and 64GB of RAM and P3D/FSX still stutters while my GPU does nothing. One note of curiosity, if Photoshop can make use of 128GB of system ram if someone has it, or encoding music can do the same, why in the world can't a game make use of it as well? Seriously can't cache scenery into RAM? It's time to make a clean break and start something grand! Michael Lagow Madness Software
April 26, 201610 yr Agreed completely. I honestly would not blink an eye if I had to buy all new ORBX regions/scenery, PMDG aircraft, etc. IF IT'S NEW! If it's going DX11 (would think 12 for the main sim) and 64bits and break compatibility with all existing add-on's then I am all for it. I am honestly tired of figuring out which affinity mask to tweak, or getting the Fiber Frame working at an optimal value, I'm tired of tweaks and config files. It completely takes away from the experience. I got 12 cores at 4.5Ghz and 64GB of RAM and P3D/FSX still stutters while my GPU does nothing. One note of curiosity, if Photoshop can make use of 128GB of system ram if someone has it, or encoding music can do the same, why in the world can't a game make use of it as well? Seriously can't cache scenery into RAM? It's time to make a clean break and start something grand! This is the reason I'm still using FS2004. Every time I tried FSX, SP1, SP2, Accel and now SE I just got bored of the tedious tweaking... and it still never ran as smoothly nor as stably as FS2004, and there was never as much good freeware as there was for the previous game. I think to anyone who's played Dovetail's Train Simulator games it was clear that their new Flight Simulator products would follow in the same vein. The same game rereleased year after year with incremental improvements and a shedload of DLC. Not that I blame DTG of course. That's the most financially prudent path to take. Still, I'll wait and see how the new Flight Sim performs with the conversion to 64 bit, and if it is essentially FSX underneath I'm sure there will be means and ways to hack it so that freeware add ons can be used as they are today. i5 4670K - 16GB - GTX970 HOF - W7
April 26, 201610 yr I also could care less about Orbx or PMDG products as long as we have a new or updated game engine. That's why I now primarily use X-Plane and DCS World. I am an ex-railroad conductor and really enjoy Dovetail's Train Simulator. I think they will do good job with the flight simulator. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
May 20, 201610 yr Found that video. I think it`s best and most complete information of what to expect for DTGFS at launch end of the year. Looks like it starts where Flight School ends. Like the idea of a career!
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