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Clutch Cargo

OMG - Autogen works with photoreal scenery

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This may be old news to some but I just threw in some hi-res 30cm photreal scenery I made to see how she looked and to my pleasant surprise, I had the default autogen placed right on top. Not possible in FSX without making custom autogen. This is a huge timesaver. Think of products like Sim-Savvy who have the entire U.S. but is flat as a pancake. Not anymore. Nice surprise. Must keep exploring.

 

Also, a nice article on P3D in the current issue of PC Pilot.

 

Clutch

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Nice work.

 

And I am a big fan of PC Pilot - even if it is responsible for my every decreasing bank balance! :huh:

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That's sounds pretty good, would be interested in hearing more opinions on how it blends together visually.

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Clutch, did you do something special setup for that? I also use a self-made HQ photoscenery, but I do net get any autogen objects on the top of my scenery. Kinda wierd, isn't it :)

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OK so I don't see any autogen either with some Simsavy scenery. ?

thanks,

GregG

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I have lots of photoreal sceneries (FranceVFR, some handmade Italy, and others) and none of this appear with default autogen.

Someone has it's own Texture folder with it's own autogen.

So, if the scenery you tested is working for you, please can you check in the texture folder of that scenery?

Does it contains .agn files?

Does it contains some other stuff (maybe some .cfg file or some pointers to... ??)

 

If we can understand why it works and others not maybe we can replicate the good behaviour on our sceneries too (really wish it... :-))

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I have had lots of photo-real scenery but never Autogen. I wonder if some "normal" pieces of texture are at a higher priority and show their Autogen. A careful examination would reveal that quite quickly. Or, just place the folder with the photo stuff at the top of the scenery manger's list and I bet the autogen goes away.

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funny someone makes a clain and then dissapears not to back this up?

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No, I haven't disappeared, ha!

 

Yea, I see it in parts of Las Vegas and Southern California. I don't have a rhyme or reason why I am seeing this. I am still too new to P3D. Here's some shots of Las Vegas: true the hotels are either Library or custom models but look at the forground. I didn't put those buildings there on top of my textures. 2nd shot is looking the opposite direction.

 

Then here's what I am seeing in San Diego - one is just before RWY 27.

 

Here's another strange one. I bought the new Aerosoft USCities X - Los Angeles. It has it's own photoreal textures and they did not include night textures. When I fly at night my MegaScenery night textures show through. And they have a lower set priority?

 

Clutch

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Wow! That looks incredible! Your photoscenery looks very hi res, what resolution is it Clutch?

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Resolution is 30cm. I was working on a new San Diego KSAN for FSX (Oooops, guess that would be for P3D now, ha!). Screwed up my arm so this has been on the back-burner for months. Las Vegas is my "testing ground" where I kit-bash different sceneries into one.

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FWIW, I've had underlying autogen show up on single-LOD photo work. There is generally no matching of the autogen objects to what the photo shows.

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Megascenery Las Vegas and Socal do have some autogen in them from the get go, there are agn files included.

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Las Vegas is not autogen, it is part of the default scenery, Cities\LasVegas.

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I didn't fully understand your scenery configuration.

Which layer do you have photoscenery?

Have you active another scenery at higher layer for the same area?

Does the texture folder of either one or the other contains some .agn files?

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I think the OP is mistaken.

 

It would be a disaster to have default autogen show on top of photo-scenery, it would be totally out of place.

 

George

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It would be a disaster to have default autogen show on top of photo-scenery, it would be totally out of place.

 

George

 

As shown in picture 3

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Yes, maybe, but at the moment I'm really interested to understand how (or better, if) it's tecnically possible.

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Ooooops, sorry guys - my bad. Been doing so many tests and tweaks I just realized I had moved some custom autogen into my hi-res scenery's texture folder. That's what was causing it to show up. :bad:

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I am guessing that this is based on Open Street Map data, which France, The Netherlands, and a few places in Europe have made perfect.

 

Alas nothing like this for the USA yet.

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