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Winds aloft?

Featured Replies

  • Commercial Member

Hi Nuno,

 

Thanks for the info. We are still looking into the wind shift problems. Have you tried setting the TA to zero and if so are you still getting wind shifts?

 

Hi Word Not Allowed

 

Yes a way to fix wind shifts is setting global winds but we are investigating other ways around this. It sure isn't easy getting around bugs in someone else's software when you can't even read their software. Such a shame Microsoft dropped this product but that is a whole other topic...

 

Regards

Cheryl

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Hi

 

You can still use TIR. The defined camera view will show the effect by shaking, we plan an 'aircraft bump' option soon which will move the aircraft too.

 

Regards

Cheryl

 

Probably I'm missing something fundamental here but when I enable Live Camera Control and then Track IR my screen inside FSX starts jumping in a very erratic and uncontrollable way whenever I move my head with TIR unpaused. If I on the other hand enable only Live Camera Control but not TIR the view behaves normally but feel wrong not to enable TIR when I in fact use it...?

 

Yes a way to fix wind shifts is setting global winds but we are investigating other ways around this. It sure isn't easy getting around bugs in someone else's software when you can't even read their software. Such a shame Microsoft dropped this product but that is a whole other topic...

 

One thing I've been thinking regarding MS dropping FSX, wouldn't there be any way for serious addon developers to get access to the code and maybe even improve it and by doing so get rid of some of the current stupid limitations inside FSX weather being one of them? Since MS already dropped FSX and decided further development is nothing for them I can't see why they couldn't let others try to make their product better...?

 

Imagine if a group of the best addon developers for FSX would join together and fix all bad stuff inside FSX, update it's out-dated engine not making use of today's hardware in an effective way etc etc...what a simulator we could all get and can only imagine how fun it would be for all developers to finally be able to do lots of stuff they currently can't simply because how the current version of FSX works not to mention how the sales would most probably go up with a new 2012 version of FSX...would make it so much more interesting to so many more!!

Hi Nuno,

 

Thanks for the info. We are still looking into the wind shift problems. Have you tried setting the TA to zero and if so are you still getting wind shifts?

 

Regards

Cheryl

 

Will try this today once i get home in ~5 hours. As for global winds, what's the downside of using them, does this mean i will have the same wind direction and speed throughout my flight?

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

  • Commercial Member

Hi WebMaximus

 

Have you followed our settings for TIR in our guide, renaming the maifest files etc? Good idea, perhaps Microsoft will come up with something, plenty of customers.

 

Hi Nuno

 

It means you have static winds for the whole flight as per your takeoff. It is a bit drastic but if your wind shifts are infrequent it would perhaps be better to suffer them. Our usual advice as you know is to untick relax wind smoothing and set a TA of about 19000 ft and RA of 17000. Out of curiousity do you get the problem if you don't use FSUIPC to set wind gusts etc.

 

Thanks

Cheryl

Hi WebMaximus

 

Have you followed our settings for TIR in our guide, renaming the maifest files etc? Good idea, perhaps Microsoft will come up with something, plenty of customers.

 

No, since I haven't even thought of using camera views until I heard I have to to have turbulence effects I haven't checked the guide but will have a look...thanks.

 

As for MS and the future of FSX I'll keep my fingers crossed something like that will happen because I'm sure it would be the biggest break-through ever for the FS community. Just thinking what it could bring in terms of finally having real use for your new and powerful hardware, no more hunting for FPS not to mention all cool stuff you as developers could give us really makes me excited !!

The defined camera view will show the effect by shaking, we plan an 'aircraft bump' option soon which will move the aircraft too.

 

That's my only complaint about this great program, the lack of FSX turbulence. By the way, why doesn't Opus inject turbulence in clouds layers? I mean, that was one of the few things FSX has always had working correctly (IMHO) with no big problems. If you know that the cloud I'm entering is turbulent (as you will shake my camera view, so Opus knows that..) why the turbulence to shake the plane isn't injected? I read through dozens of posts here and Simforums but I didn't find an actual answer (I saw other users complaining about this).

I hope the aircaft bump option will be available soon (which, if I understand correctly, it's the one greyed out at the moment, isn't it?). And I do hope to get real bumps!! :lol:

 

Cheers

Fede

Federico Bellato

Hi Nuno

 

It means you have static winds for the whole flight as per your takeoff. It is a bit drastic but if your wind shifts are infrequent it would perhaps be better to suffer them. Our usual advice as you know is to untick relax wind smoothing and set a TA of about 19000 ft and RA of 17000. Out of curiousity do you get the problem if you don't use FSUIPC to set wind gusts etc.

 

Thanks

Cheryl

 

Hello,

 

Yeah static wind is a no-go, i fly online exclusively and real weather/winds are like "mandatory" so i'm in sync with the rest of the world. FSUIPC doesn't seem to have any effect on my weather really... I tried setting it to offer random turbulence in clouds, smooth winds and pressure transitions but it doesn't seem to have any effect?? Right now it's disabled (i removed all FSUIPC weather settings) but it still happens.

 

This is how i have my OpusFSX setup. On FSX i have my default saved flight with "Clear Skies" and no other weather engine is running, even IVAO weather is disabled:

 

weather.jpg

 

Trying TA19000 and RA17000 or checking "Relax Surface Wind Smoothing" doesn't seem to have any effect on high altitude (FL350 360 370 etc) pressure/wind/temperature variations. It's really weird as these only occur randomly at big intervals (maybe 30 - 50 minutes) and only at high altitudes, i don't remember seeing these variations happening while climbing or descending... Maybe they exist and i just didn't see them yet.

 

I never load themes as i don't care about them, i just want real world weather the best i can get and right now i'm very very satisfied, just intrigued by these weather jumps (and eagerly waiting for those winds aloft hehe)...

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

  • Commercial Member

Hi Nuno

 

Thanks for the feedback and your patience.

 

We've been doing a great deal of testing to try and get to grips with these wind shifts. We have now identified three distinct wind calculation errors within FSX, so when we refer to the FSX winds aloft bug we really mean bugs.

 

This has clarified a few things and made us realise no amount of tweaking or user options will be able to both eradicate the problem and still give you anything resembling true surface winds when you land. We have therefore come to the conclusion that it is time for simplification. and that is what we are working on now.

 

The normal 'Lower' Wind Smoothing will still be used (default 15 + 15) for normal operation, that should prevent problems for people flying low and slow and still give a very good chance of keeping to the true surface winds when you land.

 

A new 'Upper' Wind Stabilisation option will be provided in the form of a simple checkbox, a configurable Recovery Altitude (RA, default 19000 feet) setting, and a Max Allowed Wind Deviation (default 15 degrees) setting. These options will be for high and fast jet and airliner flyers. By high I mean above 19000 feet.

 

We are now concentrating on the recovery process in an attempt to maximise the chance of recovering the surface winds when you descend below the RA. The recovery will be based on a calculated safe surface wind deviation in addition to the user's configured Max Allowed Wind Deviation. If either test passes the LWE will attempt to recover the surface winds. After recovery the normal 'Lower' Wind Smoothing will be applied throughout your descent.

 

Each test has to be conducted at three or four different locations around the globe which all takes time.

 

In the meantime, continue with un-ticking the current 'Relax Surface Wind Smoothing' option and set your TA and RA to something reasonably low like 15000 and 13000.

 

Regards

Cheryl

  • Commercial Member

Hi Nunu

 

The problem with wind smoothing is that it is highly unlikely that your surface winds will be keeping pace with the RW changes as you fly, the smoothing prevents this, and even these minimised changes to the surface conditions can trigger your wind shifts.

 

That's why I think it would be best if you set the TA and RA and then you can fly at high altitude with completely stabilised winds. Since the surface winds are unchanging FSX is highly unlikely to generate winds shifts. You can even set your RA low enough that you can force a full recovery back to true surface winds and normal wind smoothing, if you are fairly low, say 12000 to 15000 feet then you can accept a single wind shift knowing that you have recovered the surface winds. You will then be in full sync with everyone else.

 

The new version 2.40 that we are testing now improves the recovery options but dispenses with the relaxed wind smoothing option. The surface winds will be wrong whilst you are flying at high altitude no matter what option you used so you might as well have stabilised winds to minimise your wind shifts. Also there is far more likelihood to recover the winds as you descend, in fact, as above you can force a recovery. Something you can't do if you tried to rely on wind smoothing.

 

Anyone flying high and fast will suffer from wind shifts if the surface winds are allowed to change. The only way to avoid such problems is to not update the weather at all until you descend back down to a fairly safe altitude.

 

Anyway, good luck with your flying, 2.40 will be released soon and that will be your best bet for overcoming this problem. It also includes a configurable destination and an option to tell the LWE to automatically update the weather when Xkm from your destination. The LWE will also give precedence to the destination METAR in cases when there are more than one METAR in the destination weather cell.

 

Regards

Stephen

So just to be clear here, until v2.40 is released, what would be the best numbers to enter and boxes to check/uncheck if i am flying a jetliner and cruising at 33,000 ft when using DLW?

Rick Hobbs

Boeing777_Banner_Pilot.jpg

 

  • Commercial Member

If you are experiencing wind shifts then please try un-ticking the current 'Relax Surface Wind Smoothing' option, and if that fails, just set your TA and RA to 19000 and 17000 or even lower perhaps 15000 and 13000, or even 0.

 

Regards

Cheryl

Is there going to be an option for the future where the livecam will allow us to use the middle mouse button to pan around?

Brendan R, KDXR PHNL KJFK

Type rated: SF34 / DH8 (Q400) / DC9 717 MD-88/ B767 (CFI/II/MEI/ATP)

Majestic Software Q400 Beta Team / Pilot Consultant / Twitter @violinvelocity

Is there going to be an option for the future where the livecam will allow us to use the middle mouse button to pan around?

 

You can set this in FSUIPC.

 

Edit: not sure for the live cam stuff on a client computer though I don't use that :)

Best regards,

 

Alexander Rietveld

Is there going to be an option for the future where the livecam will allow us to use the middle mouse button to pan around?

 

Can be done with EZCA, FSUIPC... enough options.

Is there going to be an option for the future where the livecam will allow us to use the middle mouse button to pan around?

I'm already doing that. Works just fine.

Rick Hobbs

Boeing777_Banner_Pilot.jpg

 

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