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AI Aircraft SID and STAR Controller

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Thanks for the tip. I will try it out

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You're not using a final approach file, correct?

Ya I missed that one

Ya I missed that one

 

I've been experimenting at MHTG.  I've written a final approach file (RNAV Rwy 19 North), which I'll upload shortly.

 

-Roland

Roland, could you please explain a little bit more about the FSX (in my case P3d v2) generated IAF´s?

 

Because, this is still one of the worst things that there are far to many AI´s without assigned Runways crowding the holdings.

Is there a a possibility to get more influence about it? E.G. is that IAF waypoint fixed located so i can add a waypoint to the STAR or Final to get a higher chance to meet the IAF and get a Runway?

 

Or does it help to add approaches in the AFD to withdraw the maybe unreachable FSX IAF?

 

 

Beside of this, i would please you again to add a function of reassignement of a STAR if the assigned Runway is in the odd direction, the current system leads to too much chaos in the sky.

 

The Final approaches are getting better and better the longer i tinker with the "Final" files.

The rollout is about to be okay in case of handmade Files, i switched off the Autogenerated Final Aproaches in the meanwile, as they still won´t work.

But that´s ok, it means a lot of work for thousands of Airports, but finally i think, it will be community work if your tool is finally "stable". There should be one who collect the files  (you ;-) and after a cleanout it can be uploaded e. g. to the AVSIM Libary. Not a big thing...

Roland, could you please explain a little bit more about the FSX (in my case P3d v2) generated IAF´s?

 

Because, this is still one of the worst things that there are far to many AI´s without assigned Runways crowding the holdings.

Is there a a possibility to get more influence about it? E.G. is that IAF waypoint fixed located so i can add a waypoint to the STAR or Final to get a higher chance to meet the IAF and get a Runway?

 

Or does it help to add approaches in the AFD to withdraw the maybe unreachable FSX IAF?

 

 

Beside of this, i would please you again to add a function of reassignement of a STAR if the assigned Runway is in the odd direction, the current system leads to too much chaos in the sky.

 

The Final approaches are getting better and better the longer i tinker with the "Final" files.

The rollout is about to be okay in case of handmade Files, i switched off the Autogenerated Final Aproaches in the meanwile, as they still won´t work.

But that´s ok, it means a lot of work for thousands of Airports, but finally i think, it will be community work if your tool is finally "stable". There should be one who collect the files  (you ;-) and after a cleanout it can be uploaded e. g. to the AVSIM Libary. Not a big thing...

What Roland is referring to is the stock approach way points in the sim. If you open your map view in the sim around your airport, you can see blue triangles that lead up to the runways ( at least in fsx). The IAF on these points is the farthest on out and if you let the default atc do its job, you will notice this is where all the ai follow. In fsx, most of these approaches are unrealistic and "straight in".


I was looking at EDDM and everything seemed to be running ok, but I was just using the stock STARs and autogen finals. Can you send your STAR and custom final approach files to my support address? I'll take a look. Thanks!

 

My main testing area is EDDS. After changing some parameters in the ini file, i got landing aircrafts :-) .... but some are with strange behaviour ! On final they have a deviation of round about 25 degrees, short of thresshold the change the heading fastly and try to land. Some do, some are turning 360 degrees circle on an altitude of 500 feet and do not land...

 

nevertheless, could you please post your ini file here ??? I would like to compare and find out if some of my settings are wrong or not. As well, there are a lot of settings you talked about in the forum, which are not described in the manual....


greets klaus

Roland,

Great program and getting some good use out of it, added my own stuff for a few central TX regional airports, using the Dallas areas as a guide. Outside of my freeware civilian AI, I use alot of military AI in the sim, so as anyone looked at military style approaches to include course rules (VFR STARs) and overhead arrivals for mil bases only? It seems with some custom waypoints this should be possible, just do not want to reinvent the wheel if anyone already has.

 

Also, is there a repository for user created files?

Roland,

Great program and getting some good use out of it, added my own stuff for a few central TX regional airports, using the Dallas areas as a guide. Outside of my freeware civilian AI, I use alot of military AI in the sim, so as anyone looked at military style approaches to include course rules (VFR STARs) and overhead arrivals for mil bases only? It seems with some custom waypoints this should be possible, just do not want to reinvent the wheel if anyone already has.

 

Also, is there a repository for user created files?

I would like to see that! This program needs more exposure. Jim Vile did an admirable job with his active ils system, but this goes even further.

Mr Roland, Is there a way to control the planes without slew? And how about an option to let the plane roll out on its own like normal?

Hi Roland,

 

 

now at LROP with non modified files. ai traffic behaviour is frustrating. slewing to thresshold, from 140 knots to 0 knots in 1 sec ...... no roll ot .... please be so kind and post your ini !!

 

 

Thanx klaus

An update of my progress on MHTG. result: failure. The only thing that works is the SID. The STARS are problematic because when the plane finishes it, ATC still doesn't pick it up so the it continues into the ground and disappears.

 

Here's the final approach (RNAV 02) and the STAR/SID files I came up with...it should work with the current version of AISIDSTAR.

 

http://www.mediafire.com/download/tkyk099f69bkfhp/MHTG.zip

 

I did notice an issue in mountainous area, where AISIDSTAR intermittently loses track of the AI because they go below a AGL threshold.  I've fixed that in the next version, but it should work with this version as well.

 

 

I was looking at EDDM and everything seemed to be running ok, but I was just using the stock STARs and autogen finals. Can you send your STAR and custom final approach files to my support address? I'll take a look. Thanks!

 

My main testing area is EDDS. After changing some parameters in the ini file, i got landing aircrafts :-) .... but some are with strange behaviour ! On final they have a deviation of round about 25 degrees, short of thresshold the change the heading fastly and try to land. Some do, some are turning 360 degrees circle on an altitude of 500 feet and do not land...

 

nevertheless, could you please post your ini file here ??? I would like to compare and find out if some of my settings are wrong or not. As well, there are a lot of settings you talked about in the forum, which are not described in the manual....

 

 

greets klaus

 

 

Yes, I tested at EDDS and noticed an AI under control of FSX approached the runway at a very odd angle, then line up with the runway at the last second.  Unfortunately, this approach was being recorded by AISIDSTAR as an autogen approach.  I've added some additional logic to make sure these off-angle approaches don't get recorded (better to wait for a normal approach).

Mr Roland, Is there a way to control the planes without slew? And how about an option to let the plane roll out on its own like normal?

 

I remember getting asked about that before...were you the one?  Yes, I could add an option to release the AI back to FSX control at about 1000 AGL...the problem is FSX is a bit "go-around" crazy and many of these  released AI would end up going-around whereas AISIDSTAR can squeeze them in there.  On the other hand, if the user has lower traffic densities (slider setting or less dense airport), it shouldn't make that much difference.  I'll look into it.

Hi Roland,

 

 

now at LROP with non modified files. ai traffic behaviour is frustrating. slewing to thresshold, from 140 knots to 0 knots in 1 sec ...... no roll ot .... please be so kind and post your ini !!

 

 

Thanx klaus

 

Wow, that's strange.  I'm about to upload a new version.  I found that sometimes the autogen files are recorded without the required waypoints causing strange behavior.  After I upload it, give the new version a try using a stock .ini file.  I'll take a look too.

Roland,

Great program and getting some good use out of it, added my own stuff for a few central TX regional airports, using the Dallas areas as a guide. Outside of my freeware civilian AI, I use alot of military AI in the sim, so as anyone looked at military style approaches to include course rules (VFR STARs) and overhead arrivals for mil bases only? It seems with some custom waypoints this should be possible, just do not want to reinvent the wheel if anyone already has.

 

Also, is there a repository for user created files?

 

Thanks....I think that's possible....here's a link to some Toncontin final approach files I just wrote, probably the most "extreme" final approach file I've written yet.  The same concepts could be adapted to military style approaches.

 

http://www.mediafire.com/download/tkyk099f69bkfhp/MHTG.zip

 

 


I did notice an issue in mountainous area, where AISIDSTAR intermittently loses track of the AI because they go below a AGL threshold. I've fixed that in the next version, but it should work with this version as well.
Yes I noticed that too but didn't know that it was because of the AGL threshold.

 

 

 


I remember getting asked about that before...were you the one? Yes, I could add an option to release the AI back to FSX control at about 1000 AGL...the problem is FSX is a bit "go-around" crazy and many of these released AI would end up going-around whereas AISIDSTAR can squeeze them in there. On the other hand, if the user has lower traffic densities (slider setting or less dense airport), it shouldn't make that much difference. I'll look into it.
No it wasn't me, I just stumbled onto this forum recently. I see you have a point about the go arounds. but could there be a cfg file that has default braking rates and aircraft specific ones to control stopping. This should also cover the fact that tight runways or separations will involve quick stops to get the plane off the runway but must be within the aircraft's true capabilities. For example: a 737-700 could land normally in over 6000ft but if you land in in SBRJ, it will land in the available 5000ft to simulate max braking applied as in real life. Also in Heathrow with tight separations, the planes will brake hard within their capabilities to reach the high speed exits.

One more thing, how about some of the "rules" that are applied in the ini file be specific to certain selected regions or airports.

 

cheers!

I'm running the current 1.2Q on a network with simconnect and widefs configured on the client. When I launch aisidstar, the command prompt never changes from "Waiting to detect AI aircraft within 200000 meters, but says "FSUIPC 4 Link Established." I don't think it is working, what am I doing wrong?

Anthony Cacciatore

Has anyone set up an ini file for KPHX, KLAS?

 

I'll play around with the military overhead approach, planned for Nellis AFB (KLSV), but that might be too complex for testing.

New Rev. 1.2Q (beta) can be found here: 

 


 

New:  Autogen final approaches cached for later re-use.  New auto-gen final approach files created by AISIDSTAR are saved in the .\Autogen Cache directory.  The next time AISIDSTAR runs, it will load these cached final approach files and they will be immediately available for use just like custom final approach files (i.e., no waiting for autogens to be created).  You can also view and modify the autogen finals stored in the cache directory.  Note:  if you are reusing old .ini files, you must add the pathname STAR=.\Autogen Cache\*.* to the .ini. file.  

 

New:  AIShortFinalRelease.  Default is 0 (off).  Turn control of AI on final approach back over to FSX at 1000 ft AGL (only for landing AI having a FSX-assigned runway).  Advantage: you get default FSX ground roll.  Disadvantage: more go-arounds and no control over generic rollout length.  To enable, add AIShortFinalRelease = 1 to your .ini file.

 

Revised:  AICircleUntilAssignedRunway automatically forced off is user enables AIImmediateForceLandAll.  Rationale:  no need for AI to circle airfield waiting for an FSX-generated runway assignment (AICircleUntilAssignedRunway) if user want AISIDSTAR to force AI to land with or without a FSX-generated runway assignment (AIImmediateForceLandAll).

 

Revised:  Better filtering to prevent bad auto-gen approaches (e.g., approaching the runway at a strange angle).

 

Fixed:  Certain types of SIDs causing AISIDSTAR to crash.  

 

Fixed:  AISIDSTAR intermittently losing track of AI in mountainous areas due to AI falling below an AGL threshold.  Should work better now, but in mountainous areas AISIDSTAR might still briefly lose (and then regain) track of lower altitude AI.  However, arrival or departure patterns should not be significantly affected.

 

Important Revision:  A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AISIDSTAR.  For example, the new AICull function requires FSUIPC.  For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended.

 

Please consult the following video documentation (Note: for Rev. M, but still mostly applicable to the latest revision).

 

Video 1 - Working with the Included Sample SID/STAR Files and Creating New Files Using AIConv.exe:  

 


 

Video 2 - Custom Editing SID/STAR Files - 

 


 

Video 3 - Operating Parameters.

 






 

-Roland

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