August 1, 201312 yr I am unable to see FTXG Night lighting of roads with UTX.. (Though lights is turned off in UT config tool) . I Uninstalled UTX and I can see the road lights again.. Any help Please? Turn off lighting from the setup tool for UTX Then make sure the Use Vector Lites (?) is checked in the FTXCentral Then use the FTX_Night shortcut Maybe that should do it to keep UTX while keeping the FTXG lights too
August 1, 201312 yr UPDATE The only way to make FTXG road night lighting work with UTX is Disable "UT Exclusions" from FSX Scenery library.
August 1, 201312 yr UPDATE The only way to make FTXG road night lighting work with UTX is Disable "UT Exclusions" from FSX Scenery library. What will this affect in the day light then? Is this true, btw? Thanks, Dirk.
August 1, 201312 yr UPDATE The only way to make FTXG road night lighting work with UTX is Disable "UT Exclusions" from FSX Scenery library. Don't think this is a viable option, as it would result in duplicate scenery in some areas. UT excludes areas because it repositions scenery to the more accurate locations. If exclusions were disabled you would get this scenery placed twice. Once from the default scenery at it's original location and one from UT repositioning to the more geographic accurate position. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
August 1, 201312 yr Hey, Right now I have UTX with all its scenery enabled (except for Night Lighting which is turned off in setup), along with FTXG's light vector. If I disable UTX completely, then those ftxg's lights show up or by disabling UT Exclusions but I believe UT Exclusion is required. Also, does any know how to remove those auto imprints from night roads - the blue hue is mess. Best suggestion is to have UTX disabled completely with FTXG. Both the programs are just not fully compatible. That brings to my question - What other addon is there which can provide me with proper roads? Thanks, Here is the pic of the night lighting with FTXG and UTX How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
August 2, 201312 yr Yes this is confirmed FTXG is not Fully compatible with UTX At present as far as the road vector lights go, but that should change, hopefully with the first patch. John says the fix to make the lights work shouldn't be that difficult. He says that UTX uses different GUID's on their road then default FSX roads, so it should just be a matter of adding those GUID's to what the FTXG vector lights look for. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
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