August 23, 201312 yr Armen, I have to say how fantastic the T7 is sounding from the beta videos i have seen. Keep up the good work m8.. Love the grind (FANS) sounds, thats spot on buddy! Steve
August 23, 201312 yr Cheers Steve!!! We aim to please! The 777 sound set is leagues ahead of the NGX in my opinion - the amount of new features we have added just for sounds is beyond my expectations. A big big BIG thank you must go to Michael Frantzeskakis - he programmed all the custom sounds and was so positive when it came to implementing all my new feature requests. I owe him many beers for his excellent work.. Armen L CholakianPMDG Sound Engineer
August 23, 201312 yr Author Cheers Steve!!! We aim to please! The 777 sound set is leagues ahead of the NGX in my opinion - the amount of new features we have added just for sounds is beyond my expectations. A big big BIG thank you must go to Michael Frantzeskakis - he programmed all the custom sounds and was so positive when it came to implementing all my new feature requests. I owe him many beers for his excellent work.. Yeah you both have really done a grand job and i look forward to enjoying it very much. Being a musician and sound engineer i know what i hear is right. 18 years in the buisness for sounds and this is far more advanced than i could do so hats off to you all .... :! Infact you all must agree im sure to the team at PMDG even though we don't have it yet it will be amazing. The NGX was outstanding this is going to raise that bar even futher Steve
August 23, 201312 yr i second that! Simply amazing what you guys created this time, the sounds are fantastic! Cheers, Alex regards, Alexander Marx
August 23, 201312 yr 18 years in the buisness for sounds 17 for me! Can't wait to hear them in the sim!
August 24, 201312 yr Cheers Steve!!! We aim to please! The 777 sound set is leagues ahead of the NGX in my opinion - the amount of new features we have added just for sounds is beyond my expectations. A big big BIG thank you must go to Michael Frantzeskakis - he programmed all the custom sounds and was so positive when it came to implementing all my new feature requests. I owe him many beers for his excellent work.. How do you record sounds? Do you literally sit in the cockpit with a tape recorder and tape the sound of a switch being flicked on/off and do the same for every other sound coming from switches, aural warnings, engine sounds, etc? Do you place recording devices near engines of real 777's and record the start-up and shut-down sounds? This must be tedious work! Matthew Bellette
August 24, 201312 yr Commercial Member How do you record sounds? Do you literally sit in the cockpit with a tape recorder and tape the sound of a switch being flicked on/off and do the same for every other sound coming from switches, aural warnings, engine sounds, etc? Do you place recording devices near engines of real 777's and record the start-up and shut-down sounds? This must be tedious work! Paul and I did the actual sound recordings for the 777 - yes, we sat in a real 777's cockpit doing them and it took many hours of work. Sounds were recorded multiple times too so that the system can randomly pick from a set of them when it plays one so that you have a more natural sounding environment where there's subtle changes in the sounds. Armen and I are both musicians and this is a trick used by drum machine plugins to make what is in reality a programmed/sampled performance sound more natural and human. We took that idea and applied it to a bunch of the sounds on this product. It's more complicated than a "tape machine" though - we used a high quality digital recorder this time that has two high quality small-diaphragm condenser mics attached to it. I brought my nice studio monitoring headphones (Beyerdynamic DT770s) along so that I could listen to exactly what was recorded right after doing it. Mic placement is really critical for a lot of these things. I would very much like to look into the idea of using a binaural 3D microphone system in the future - this device actually looks like a human head and it detects sound three dimensionally based on the delays between the sounds reaching the microphones in each ear. This would provide the most realistic experience you could possibly get, but it's difficult because we'd have to 100% replace the FSX default sound system and support 3D audio based on the camera position to do it. That's a pretty large challenge. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
August 24, 201312 yr Paul and I did the actual sound recordings for the 777 - yes, we sat in a real 777's cockpit doing them and it took many hours of work. Sounds were recorded multiple times too so that the system can randomly pick from a set of them when it plays one so that you have a more natural sounding environment where there's subtle changes in the sounds. Armen and I are both musicians and this is a trick used by drum machine plugins to make what is in reality a programmed/sampled performance sound more natural and human. We took that idea and applied it to a bunch of the sounds on this product. It's more complicated than a "tape machine" though - we used a high quality digital recorder this time that has two high quality small-diaphragm condenser mics attached to it. I brought my nice studio monitoring headphones (Beyerdynamic DT770s) along so that I could listen to exactly what was recorded right after doing it. Mic placement is really critical for a lot of these things. I would very much like to look into the idea of using a binaural 3D microphone system in the future - this device actually looks like a human head and it detects sound three dimensionally based on the delays between the sounds reaching the microphones in each ear. This would provide the most realistic experience you could possibly get, but it's difficult because we'd have to 100% replace the FSX default sound system and support 3D audio based on the camera position to do it. That's a pretty large challenge. Sounds like one hell of a lot of work! I wish I had "normal" hearing (I have a cochlear implant in my right ear and no hearing whatsoever in my left ear) so that I could fully enjoy the sounds you've spent so much time painstakingly recording, Ryan! Matthew Bellette
August 24, 201312 yr Really Love the 777X sounds in the beta videos , can we expect something for the NGX just like the 777X ( I don't mean to criticize the NGX soundset as it is a beauty , but with the use of new methods and technology it will add more realism to the NGX) Can we expect something new in the NGX soundset in SP2 Cheers to PMDG Team Regards Udit Kalia
August 24, 201312 yr we used a high quality digital recorder this time that has two high quality small-diaphragm condenser mics attached to it. Did you by chance use the zoom 4hn or the tascam? **audio porn** delays between the sounds reaching the microphones in each ear. This would provide the most realistic experience you could possibly get You could also just set up your basic recording station, with a mixer, and place each mic where it needs to be. Like you said, mic placement is key. No fancy 3D mic/head is needed. Just high fidelity and definition recordings from each microphone. Mic placement is key. From what I've heard already it sounds like it's going to kick us in the pants.
August 24, 201312 yr Thanks for the insight Ryan, can't wait to hear this beast cranked through my surround setup. Jeff Hendershot"Roger, Roger...What's Our Vector, Victor?"
August 24, 201312 yr If you have a buttkicker then your butt will definately get kicked ..... added a whole bunch more bass compared to the NGX. Armen L CholakianPMDG Sound Engineer
August 24, 201312 yr If you have a buttkicker then your butt will definately get kicked ..... added a whole bunch more bass compared to the NGX. Wooooo, extremely happy, time to order a buttkicker! ^_^ -Ryan Vince Quote from 911 magazine: "- ...RSR delivers unparallelled performance and stunning looks"
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