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MTN1289

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About MTN1289

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    https://community.wbgames.com/
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    KSLC

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    VATSIM
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About Me

  • About Me
    Game Developer at WB Games / Avalanche - Salt Lake City Utah

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  1. MTN1289

    ETA SP1

    People whine and complain to release the product and then they start bugging the dev's about service packs...Unbelievable.
  2. I installed Global v1.1 update yesterday, works just fine, all my other Orbx stuff is just fine.
  3. When ever I get strangeness like this, I just manually fix the issue. Just go to your LEGS page and type .828/, then execute.
  4. The sounds in this bird are so amazing...I thought the NGX was amazing and I think it still is, but this plane has set the bar, nice work guys!!! :Applause:
  5. This is great, thanks Luke!!!
  6. OPS CTR is very slick Ryan, congrats to you and the team!
  7. Yes, loving every minute of it! Was also lucky, no purchase or download issues... :biggrin: Flying Tutorial #1 flight, Ryan put together a very nice flight, top notch again, like the NGX tutorials...What an amazing plane, hand flying in the pattern is fantastic! For those trying to use it with DX10 preview...They clearly state in the intro PDF, that they do not support DX10. The intro manual is really worth reading.
  8. Big congrats to you Robert and your team at PMDG, you guys have outdone yourselves...Again! Brilliant aircraft, did some patterns and she hand fly's like a dream. :biggrin:
  9. Very good to know, I have not yet had time to play with the bias stuff either, with regards to using the NGX with PFPX. Excellent info Ryan, thanks for sharing this.
  10. Apparently 'let down' is not getting the product on the day those complaining think it should be released :rolleyes: . Don't know why people are getting so bent out of shape...They are still in the original 1 week release window of 8/28 to 9/4 and Rob's post about the bug delay only puts it out one day from that to 9/5, barring any other show stopper issues are found.
  11. Good stuff, thanks Tom! Now need to come up with clever story........ :Thinking:
  12. Good stuff Charlie, Based on the settings from the post I linked, the tweaks to the EW-MZF-MTO wind up updating the MGW (Max Ramp Weight) in both PFPX and Topcat. Which is contrary to the way I was originally setting it up as per Chris Palmer's guide from AOA. That being said, I did a flight with the settings from Al's post and my numbers across the board were spot on across all three. Was really cool having PFPX and Topcat matching so nicely and then having the NGX so closely match the PFPX numbers was great. Still trying to grasp all of this, as I am no expert by any means. Having PFPX for the all things planner and Topcat as the performance tool is cool. Would you mind showing the baggage code snippet from the OFP template you made? I know I read in the PFPX forum that <&baggage> is the string to use for adding that to the OFP template, curious as to the formatting you used. Thanks.
  13. Spot on Alex! Looks like the T7 and PFPX are good to go, thanks for sharing :smile: Shane/Charlie/Craig...I found what I believe to be the answer to the weight stuff for the NGX: http://forum.avsim.net/topic/417842-topcat-pfpx-737ngx-weights-how-to/ Basically verifies that the stock weights in both Topcat and PFPX need to be adjusted for the NGX....Glad I found it before doing my test, this method looks solid, going to set mine up this way and do some flights.
  14. Absolutely, I will post my numbers from both flights...And yes, I was going to ask the devs why the numbers they have are different. I am thinking they have a specific reason, related to their software, but that can only be answered by them.
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