Sign in to follow this  
ErichB

Water in V2

Recommended Posts

 

Is it just me or is there nothing really significantly visually different about the water in V2. Based on what I had read pre-release I was expecting to find something more akin to the water animation in Ship Simulator or CoD.

 

I also find that the water surface 'jerks' occasionally just like it does with FSX. That was one of my top annoying things about FSX.

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

I'm still working out some kinks, but I am pretty underwelmed by the water so far. I find water/wave animation lacking. It just doesn't look realistic. Also cloud reflections are too pronounced like were looking at a reflection off a pane of glass. Maybe something is wrong with my configuration, but it certainly does not even come close to REX Sparkling in FSX, or wave animation in FSX DX10.

 

It definately "jerks" as you said, much like FSX.

Share this post


Link to post

In a word w/ HDR/Tesselation enabled water looks outright awful for me--much worse than in FSX.  Anisotropic filtering seems to be the thing that finishes it off completely, yet w/o AF IQ is poor.  I hope this is resolved soon.

Share this post


Link to post

What does the water look like with REX textures and wave animation enabled? Or has this not been implemented in P3Dv2 yet?

Share this post


Link to post

I have not installed REX for P3D yet. I am taking it slow with this one, until I understand how to achieve optimal performance in P3D. The settings really are different from FSX, kind of like learning how to ride a bicycle again.

Share this post


Link to post

What does the water look like with REX textures and wave animation enabled? Or has this not been implemented in P3Dv2 yet?

I haven't installed anything other than FTXG. I think I'll just wait it out until fixes for all the anomalies have been sorted.

Share this post


Link to post

I agree the water in v2 is just dreadful.

Share this post


Link to post

I'm still working out some kinks, but I am pretty underwelmed by the water so far. I find water/wave animation lacking. It just doesn't look realistic.

Ditto here. I find that the water looks flat and more like an acrylic painting than a real body of water. Very unimpressive to me anyway even while on Ultra setting with 15 knots wind.

Share this post


Link to post

I found this quote from another thread coming direct from Beau at LM about the current state of water in P3D.

 

Quote

We enable 3d waves on ultra and the waves are based on wind speed and direction. (You wont get a good 3d effect unless the mesh resolution is up at 1m. Just FYI) The v2 water is still a bit of a work in progress. The look of the water varies based on the altitude and there some edge cases that do look a bit odd. We spent a lot of time working out the issues with tessellation, 3d waves, shorelines, etc. When it came time for the final polish, our beta was in full swing and we had bigger fires to fight. We should have it looking a bit better with later point releases.

 

Share this post


Link to post

 

Ditto here. I find that the water looks flat and more like an acrylic painting than a real body of water.

 

That description reminds me of the water that I see in FSX when in DX10 mode. Flat and bland. Nothing like the superb water and wave animations that I get with REX in DX9 mode.

Share this post


Link to post

Adding REX Water anmination texture does not bring back the animation we are familar with in FSX. I miss the appearence and dissappearence of the white crust of waves from an altitude. This gave the impressin the ocean was alive.

What P3D v2 has done is the heaving of the ocean when you fly very low and when its very windy. Although this effect of ocean heaving is fantastic (Sea planes and aircraft carrier landings-Does the aircraft career react to the Ocean heave???), it has diminishing utility for regular  aviation... while the animation of white crests of waves is more important IMO.

Also the water of P3D (Oceans) is not mergeing well with addon textures like Megascenery...the merge is too harsh and abrupt...

Yes...this issue is something we need to communicate back to LM.

Share this post


Link to post

I only ran 2.0Low in FSX for performance reasons. Anything higher cost me too many FPS.

 

I like P3D's water better simply because I can now have some different scenery reflections with little impact. Allowing check boxes for that is a great feature.

Share this post


Link to post

I found disabling tessallation brings back a more FSX/REX looking water.   

Share this post


Link to post

I agree the water in v2 is just dreadful.

This is absolutely (lurking here...reading there..) bumming me out to read this from many posters. What happened to that gorgeous water (I thought it looked absolutely real...) I saw in youtube videos released by LM and naughty beta testers?!!?!?!?   I thought they had the water and wave action down pat.  :(     I guess not, :(

That description reminds me of the water that I see in FSX when in DX10 mode. Flat and bland. Nothing like the superb water and wave animations that I get with REX in DX9 mode.

I very much agree. That is one of the main reasons that I went back to DX9 for FSX.  Also, you get the more varied and realistic colors of same....

Share this post


Link to post

 

 


he water looks flat and more like an acrylic painting than a real body of water

Boy, that sums it up nicely.  Truly it really does--complete w/ coarse brush strokes. 


 

 


What happened to that gorgeous water (I thought it looked absolutely real...) I saw in youtube videos released by LM and naughty beta testers?!!?!?!?

I'm hoping like heck it's a driver issue and that maybe the latest might help?  I'm one back, but I think one other person mentioned they had the same card and latest drivers but to no avail.

Share this post


Link to post

 

 


This is absolutely (lurking here...reading there..) bumming me out to read this from many posters.

 

It is what it is though--which is, bugs aside, pretty blithering amazing in many ways and makes it a keeper.  I'm having a hard time starting FSX since playing w/ this, in fact I've only been up once since installing V2.  Once the water and a few other details are fixed we should be good to go, and by that I mean this will be worth the trouble even though we will need to do it all again when P3D-64 debuts, but that, I'm thinking will be another VERY nice upgrade to flight simulation, or so my sources tell me (those would be the ones between my ears...).  My main issue is I don't think $199 is reasonable for something with this many kind of low level problems, like black screens, not having clickspots if you don't save and make a flight plan default, or bizarre water textures, and the startup screen I"m still perplexed by as they took away access to settings until you get into a flight and have access to the top menu bar--hopefully I'm missing something basic on this.  My position is that if these issues aren't resolved within the refund period I will uninstall it and either wait til they solve these issues at a minimum, or purchase a new license commensurate with the product's readiness level that is at a lower price point.

Share this post


Link to post

lucky for me I prefer airport approaches to water observations

Share this post


Link to post

It is what it is though--which is, bugs aside, pretty blithering amazing in many ways and makes it a keeper.  I'm having a hard time starting FSX since playing w/ this, in fact I've only been up once since installing V2.  Once the water and a few other details are fixed we should be good to go, and by that I mean this will be worth the trouble even though we will need to do it all again when P3D-64 debuts, but that, I'm thinking will be another VERY nice upgrade to flight simulation, or so my sources tell me (those would be the ones between my ears...).  My main issue is I don't think $199 is reasonable for something with this many kind of low level problems, like black screens, not having clickspots if you don't save and make a flight plan default, or bizarre water textures, and the startup screen I"m still perplexed by as they took away access to settings until you get into a flight and have access to the top menu bar--hopefully I'm missing something basic on this.  My position is that if these issues aren't resolved within the refund period I will uninstall it and either wait til they solve these issues at a minimum, or purchase a new license commensurate with the product's readiness level that is at a lower price point.

I thought of trying it out when it first was released, but then sat in the bush.  I will be very much interested in this simulator, after they have worked out most of what has been reported here. I do very much hope that they finally bring this platform into the 64 bit world.  I run XPX 64 bit, and don't even give a thought to whatever is being loaded into the sim before first flight. I have flown for hours upon hours trans continental without an OOM or CTD of any kind.  I'm waiting for that, frankly. I think P3D certainly will be a new interest and avenue, but perhaps for myself, within around the 18-24 month mark.  I can't imagine how many smiles would have been in this forum from day one, had this been released as 64 bit. People want performance and ultimate system stability I think, over truly backward compatible/present software transferable concerns.  I could be wrong, but don't really thing in the long analysis that I am....  Had this sim blown everybody's socks off with max settings and smooth flight performance....whether they had to pony up once more for their favorite add-on('s), would have taken a back-seat. IMO, releasing in the decades-old 32 bit strength was a trailing 'gimp foot' holding its potential back.  My 7 cents.

Share this post


Link to post

 

 


People want performance and ultimate system stability I think, over truly backward compatible/present software transferable concerns.

 

I think this way as well but I know when I posed this thought here it seemed most were concerned w/ having to buy new add ons which makes me think whatever side you fall on, backwards compatibility or longer term performance/stability solution, is largely based on budget concerns.   I just did a quick trip in the Duke from KMRY > KSFO w/ both sims set up as similarly as possible, which meant enabling light bloom in FSX.  Autogen density about the same, but clearly not as visible in the distance in FSX set w/ the same LOD of 6.5.   I was seeing around 25 frames as I was approaching the SF Bay Area and when mouse pointer was visible this would drop to 18.  In the same areas in V2 w/ very high settings, though same LOD, same autogen density, I was seeing around 42.  OTOH, if I disabled light bloom in FSX I was seeing 48 or so.    Performance is smoother in V2.  I never ran V2 in this flight w/o HDR/tessellation enabled, but I'm imagining it would be above FSX's bloom-off setting.

 

BTW, the driver upgrade helped immensely w/ the water issues.  I also installed the REX ocean texture which looked even better still.

 

XP 64bit does sound very compelling.  The lack of seasons, airport buildings, ATC are pretty big deficits.  One of these days maybe we'll have all of these in one package.  I'm guessing maybe we'll have two of them, XP64 11.0 and P3D V3.

Share this post


Link to post

 

lucky for me I prefer airport approaches to water observations

 

Some of us do actually like the entire environment to look good. I fly "low and slow" all of the time, so the quality of the terrain and water textures is very important to me.

  • Upvote 2

Share this post


Link to post

Simply my opinion, having travelled a few too many times around this planet than I care to remember and spending the majority of it looking out the window, this is the closest I've ever come to that déjà vu feeling. The colour of the water included.

 

Graphically, the FSX world is extremely bland. It needed to be enhanced. Some of the enhancements were just over the top and because the blandness needed spicing up it was poured on In bucket loads.

Share this post


Link to post

 

 


I can't imagine how many smiles would have been in this forum from day one, had this been released as 64 bit.

 

There wouldnt be many smiles as people realize that zero of the FSX addons would work.

Share this post


Link to post

I for one feel P3D2 water is not bad at all, at least as good as FSX at the highest setting. The big deal to me is that water on max in FSX is absolutely a slideshow, while in P3D2 I can turn water to max/ultra and suffer near zero loss of performances.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this