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Water in V2

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I don't consider my FSX world to be "dull". The water, clouds and dawn/dusk effects look excellent with REX enhancement (in DX9 mode), and my high resolution photoscenery is enhanced with lots of custom tree autogen and plenty of interesting 3D landmarks. The big problem I have with FSX is that it is too easy to suffer an OOM at very high detail settings. If there was a "miracle cure" for that (and I could eliminate the stutters at large airports with lots of AI planes), then I would probably stick with FSX.

Christopher Low

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UK2000 Beta Tester

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Simply my opinion, having travelled a few too many times around this planet than I care to remember and spending the majority of it looking out the window, this is the closest I've ever come to that déjà vu feeling. The colour of the water included.

 

Graphically, the FSX world is extremely bland. It needed to be enhanced. Some of the enhancements were just over the top and because the blandness needed spicing up it was poured on In bucket loads.

 

Exactly Darkstar I too am a world traveler and every place Ive been to in P3dv2 has immersed me into it matter Of fact even put on music that reminds me of such places as a fly through the scenery feeling a little nostalgia.

 

Something I was never really able to experience with default FSX. P3dv2 creates a better mood for scenery with its features and its only going to get better!

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I don't consider my FSX world to be "dull". The water, clouds and dawn/dusk effects look excellent with REX enhancement (in DX9 mode), and my high resolution photoscenery is enhanced with lots of custom tree autogen and plenty of interesting 3D landmarks. The big problem I have with FSX is that it is too easy to suffer an OOM at very high detail settings.

 

I can agree w/ that too, even though I called it dull--it's only 'dull' by comparison, and even then it's still in the ball park for similarity.  FSX is still a great sim and if I had to remove one and use only one I'd have to stick w/ FSX for its completeness.  OOM's though are something I've yet to experience but I have no idea why as I run complex settings plus have done many long flights in the T7.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

The main weakness in P3d2 is water, at least for me. The default textures and animation combine to give a surreal impressionist result. If one adds REX water textures, it doesn't look any better.

 

However, if one turns off tessellation, the REX water looks pretty much the same as it did in FSX and P3d 1.4. LM has already stated that the water needs additional work on their end.

Exactly Darkstar I too am a world traveler and every place Ive been to in P3dv2 has immersed me into it matter Of fact even put on music that reminds me of such places as a fly through the scenery feeling a little nostalgia.Something I was never really able to experience with default FSX. P3dv2 creates a better mood for scenery with its features and its only going to get better!

I'm glad someone else agrees, I prefer my world to look real. I have one particular RW flight that I have to fly in P3D, and like you, I will be playing the same music that was playing in my ears whilst on that particulate trip. It's funny how some journeys, leave a mark!

REX water on my FSX PC at maxed settings looks amazing.  Just wait for addons to get converted to v2.

Fsx looks amazing. And default did look bland until FTXG fixed all that.

 

Oh and there's still nothing like planting the PMDG T7 on Saint Maarten during dusk.

jaseman007_1_Avsimf2ba0.jpg

If you don't think the water looks real and it looks like a mirror... Just look how the real world looks. Scroll to 1:25. http://sploid.gizmodo.com/what-its-like-to-fly-a-fighter-jet-1476944216/@caseychan

 

I don't think a huge aircraft manufacturer would want to depict unreal water. The way the clouds mirror in the water is very realistic.

They didn't do it on purpose. It just wasn't a priority to get it perfect by 2.0. LM wanted waves that reacted to wind, without losing the qualities that the water had in FSX and P3d 1.4. It doesn't work. The one workaround that LM has suggested was to set the mesh to at least 1 m. I tried it and it made no difference. It still looks like someone stirring thick bluish-gray acrylic paint.

They didn't do it on purpose. It just wasn't a priority to get it perfect by 2.0. LM wanted waves that reacted to wind, without losing the qualities that the water had in FSX and P3d 1.4. It doesn't work. The one workaround that LM has suggested was to set the mesh to at least 1 m. I tried it and it made no difference. It still looks like someone stirring thick bluish-gray acrylic paint.

That makes sense, in that case were talking about two different things. :)

Has anyone actually seen the wave animation change depending on weather conditions? Maybe I'm doing something wrong, but I am not seeing any percievable change.

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According to LM, with tessellation on ultra and mesh at 1 m you get real dynamic waves. I haven't seen them, but other P3d2 users claim that they do see them.

Hmmm, I will have to go back and check again, because I have my cfg set accordingly. Somtimes it's tough to see from a moving ac.  

Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor

Set your surface wind for example to about 60 knots whilst slewing just above the water. The waves are quite large then :)

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