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J van E

FTX Global 1.2 is out but...

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Let's hope this isn't going to be a problem with all addons...

 

Since LM doesn't want to develop realistic aircraft, scenery, weather, AI, ATC, airports etc. let's hope we're not going to witness an eternal ping-pong match between LM and 3PD developers on who's to blame for whatever isn't working.

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Let's hope this isn't going to be a problem with all addons...

 

Since LM doesn't want to develop realistic aircraft, scenery, weather, AI, ATC, airports etc. let's hope we're not going to witness an eternal ping-pong match between LM and 3PD developers on who's to blame for whatever isn't working.

Isn't the key to P3Dv2 that LM has given enough access to the core of V2 so that 3pds can make any necessary changes required.

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Isn't the key to P3Dv2 that LM has given enough access to the core of V2 so that 3pds can make any necessary changes required.

 

I don't think there are any extrenal developers that have access to the core. The impression I get is that LM are more open than Microsoft ever was and willing to have an honest dialogue with anyone interested in serious development for the platform.

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I was under the impression from JV's remarks a few months back, that ORBX and P3D were in some sort of a relationship and ORBX was going to be more oriented towards P3D.

 

But like most relationships, they falter?

 

JV must be a very giddy guy with all his U-turns

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…it only solves the missing textures problem (where the previous installer failed to overwrite some default ones). Pity. No fix for the white lights problem yet: Orbx wants LM to fix it and LM seems to want Orbx to fix it...

 

http://www.orbxsystems.com/forum/topic/69629-ftx-global-120-patch/

 

Is there a link to this "white lights" thing? I would like to test that. I refrained from using P3Dv2 until this 1.20 for Global released. Now I am going to do some more test flights. My 7970 really seems to like it. Sort of. Still the most glaring omission for me seems to be RXPGNS but hey. What ya gonna do.

 

Charles.

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Is there a link to this "white lights" thing?

 

The biggest chance on seeing those white lights is to install FTX Global and take off near a large city when there is a bit of fog in the distance, at least no unlimited visibility. And let Volumetric fog turned off because that helps a lot of people (but which isn't a real solution because volumetric fog brings performance down with heavy weather (and slightly older GPU's). You will see those white lights usually a bit in the distance.

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Isn't FTX Global one of the add-ons that cause OOMs in Prepar3D 2.0? Are they going to do anything about that?

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Isn't FTX Global one of the add-ons that cause OOMs in Prepar3D 2.0? Are they going to do anything about that?

Is WHO going to do something about it?. Sensing a lack of Zen. :)

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Isn't FTX Global one of the add-ons that cause OOMs in Prepar3D 2.0? Are they going to do anything about that?

 

Is it?  Is there a link to where this was studied and demonstrated? 

 

I run FTX Global and haven't had an OOM since about two days after P3Dv2 came out and I pulled the LoD and mesh settings back to mid-range.  I only got OOMs when I had them maxed.

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No, FTX Global itself is not causing the OOM's; many are running it without any problems, including myself.

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Isn't FTX Global one of the add-ons that cause OOMs in Prepar3D 2.0? Are they going to do anything about that?

 

Well I plan on installing this here in a bit and I guess I will see what VAS is at default first and then with Global 1.2 installed. :)

 

Will report back.

 

C.

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I think the OOMs blamed on FTXG are far more likely caused by other add-ons, namely because those that shoved FTXG in to P3D2 on day one, likely did the same with countless other add-ons without much concern for compatibility.

 

Seems that I'll be waiting a bit longer though, as unless I am reading this wrong, it still isn't completely fixed.

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Well, after having various problems with OOMs I reinstalled P3D, no OOMs and then installed FTXG and got OOMs. Without FTXG I could not force an OOM if I wanted too (no matter how hard I tried) and with FTXG I had an OOM within two minutes. Now I am not saying that FTXG should be fixed but there clearly is a problem with P3D 2.0 and add ons so SOMETHING needs fixing badly. I never ever had an OOM with FSX.

 

Take note though that I do have FTXG still installed but I am using medium settings all over to keep VAS as low as possible to avoid OOMs. It's my theory that something is causing memory spikes that overload the VAS but if you keep VAS low to start with that overload will stay within limits. (I have no degree in VAS theoretics though LOL) I am really looking forward to LM's update, I have to say.

 

BTW I think that FTXG on its own raises VAS by around 500 MB or something like that. I remember P3D 2.0 default gave me VAS of around 1.7 after startup and with FTXG in that same situation it was around 2.1 or so. Of course this does depend on the location.

 

 

 

 


Seems that I'll be waiting a bit longer though, as unless I am reading this wrong, it still isn't completely fixed.

The only thing that has been fixed is the installer (causing some default textures to not be overwritten). As far as bugs and P3D compatibility goes NOTHING has been fixed yet…

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Yes, the old proverbial finger pointing exercise, but.... how do you know that this is the case OP?

 

Regards

Bob

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Is it?  Is there a link to where this was studied and demonstrated? 

 

I run FTX Global and haven't had an OOM since about two days after P3Dv2 came out and I pulled the LoD and mesh settings back to mid-range.  I only got OOMs when I had them maxed.

 

 

Same here, I run FTXG and default LOD and texture res and have not gotten an OOM since.

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Well, after having various problems with OOMs I reinstalled P3D, no OOMs and then installed FTXG and got OOMs. 

 

 

In your case, after all you have been through, I'd be willing to take your word for it at this stage. Far too often though, you don't find out until 27 posts later that "oh well of course I also had !widget installed, I couldn't be without it"  :lol:

 

Even you held on to the A2A for quite some time  :P

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Are there actual quotes from Orbx and Lockheed telling each other to fix the same problem? If not, it's just conjecture.. 

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…it only solves the missing textures problem (where the previous installer failed to overwrite some default ones). Pity. No fix for the white lights problem yet: Orbx wants LM to fix it and LM seems to want Orbx to fix it...

 

http://www.orbxsystems.com/forum/topic/69629-ftx-global-120-patch/

 

"Orbx wants LM to fix it and LM seems to want Orbx to fix it..."

 

I read thru the release announcement and see nothing about the above quote. What exactly are you basing this bit of wisdom on?

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Are there actual quotes from Orbx and Lockheed telling each other to fix the same problem? If not, it's just conjecture..

 

 

 


I read thru the release announcement and see nothing about the above quote. What exactly are you basing this bit of wisdom on?

 

Good call. ;) I searched the various forums to see where I got that from but:

 

1. I seem to be mistaken with those lights:

 

Quote from Orbx:

 

"Vector road lights do not work. Cause: terrain.cfg not being updated correctly. Status: this is a bug in P3D2 (power tower pylons also don't show) and we will advise LM of this. This won't be fixed in the v1.2 patch as it depends on LM to fix P3D2."

 

I was mistakenly thinking this was about those lights but it's clearly not.

 

2. And so my personal wisdom was mainly based on the fact that Orbx completely seems to ignore all posts about this problem (I couldn't find a single reply on this from Orbx on their forum in the various topics about it and it's also not listed in their to do list) and LM only posted a temporary workaround that doesn't work and they also seem to ignore the problem as it isn't mentioned in their own to do list, leading me to the conclusion neither seems willing to look into this. But I have to stand corrected: this is indeed my own personal conclusion which was born out of reading this and that here and there etc. etc. etc. So my apologies for making that bold statement. ^_^

 

I do wonder though why they don't reply to the various questions about this.

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Pity. No fix for the white lights problem yet:

 

What white lights problem?  Do you have picture of it?  I haven't noticed any issues other than the texture priority and/or elevation issues.

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Good call. ;) I searched the various forums to see where I got that from but:

 

1. I seem to be mistaken with those lights:

 

Quote from Orbx:

 

"Vector road lights do not work. Cause: terrain.cfg not being updated correctly. Status: this is a bug in P3D2 (power tower pylons also don't show) and we will advise LM of this. This won't be fixed in the v1.2 patch as it depends on LM to fix P3D2."

 

I was mistakenly thinking this was about those lights but it's clearly not.

 

2. And so my personal wisdom was mainly based on the fact that Orbx completely seems to ignore all posts about this problem (I couldn't find a single reply on this from Orbx on their forum in the various topics about it and it's also not listed in their to do list) and LM only posted a temporary workaround that doesn't work and they also seem to ignore the problem as it isn't mentioned in their own to do list, leading me to the conclusion neither seems willing to look into this. But I have to stand corrected: this is indeed my own personal conclusion which was born out of reading this and that here and there etc. etc. etc. So my apologies for making that bold statement. ^_^

 

I do wonder though why they don't reply to the various questions about this.

 

Well, this would be classified by any business owner(s) as a responsibility and incredibly common customer service. ORBX must know (or maybe not), that not answering does, in many eyes, make them look arrogant. To me, this is a no brainer. If ORBX is correct and it is LM that has the issue, then there should be a private discussion with the 2 parties to come to an agreement as to how this should be addressed to the public(us). Makes no sense to me why this has not yet taken place.

 

Bob

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I'm pretty happy to see some progress already, as some of the areas that I fly most were previously missing the correct textures  . . . and my initial flights after updating to v.1.2 now seems to have the correct textures.  And my FPS did not suffer at all . . .  if anything they actually improved in the areas where the wrong textures were formerly being applied.  SO I'm happy that this issue has been fixed already.

 

Clearly LM and the 3rd party developers are going to have to work together to clean up all the bugs, and this is not going to happen overnight,

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